Tjedge,
I liked your mod a lot at first but now I don't want to play it all. There are two reasons, one major and the other minor.
The major reason is the inability to Clear Wetlands till the Industrial Age. The random number generator of Civ3 is horrible. I have had a city of 15 reduced to 8 in successive turns with just ONE jungle tile set in its city radius (or should that be squarious?). I would rather have the Clear Wetlands researchable in the Early Civilization Age, say with construction. Its not like you would be running around willy nilly clearing marsh or jungle till latter in the game. With a 100% worker efficiency goverment in place a slave takes 192 turns, a worker takes 28 turns and a gnome takes 13 turns to clear a jungle tile.
The minor reason is the adjustment to the food production to the floodplain tile have made it the worst one in your mod, rather then the problematic one it was.
Is there a reason you reduced its base production by one to 2 food and only allow irrigation to improve food production by +1?
Both plains and grasslands food production increase by +2 when irrigated. Thats not even counting the fact that floodplain tiles also generate disease and you can't plant forests makes this the worst base tile in your mod.
I liked your mod a lot at first but now I don't want to play it all. There are two reasons, one major and the other minor.
The major reason is the inability to Clear Wetlands till the Industrial Age. The random number generator of Civ3 is horrible. I have had a city of 15 reduced to 8 in successive turns with just ONE jungle tile set in its city radius (or should that be squarious?). I would rather have the Clear Wetlands researchable in the Early Civilization Age, say with construction. Its not like you would be running around willy nilly clearing marsh or jungle till latter in the game. With a 100% worker efficiency goverment in place a slave takes 192 turns, a worker takes 28 turns and a gnome takes 13 turns to clear a jungle tile.
The minor reason is the adjustment to the food production to the floodplain tile have made it the worst one in your mod, rather then the problematic one it was.
Is there a reason you reduced its base production by one to 2 food and only allow irrigation to improve food production by +1?
Both plains and grasslands food production increase by +2 when irrigated. Thats not even counting the fact that floodplain tiles also generate disease and you can't plant forests makes this the worst base tile in your mod.