Dungeons & Dragons: Mystara

Anti-christ said:
I've encountered what I believe to be another problem, I am currently playing the true elves and scored my first leader....unfortunately his name is {Civarmy s 1994} which is quite unsettling. I have encountered odd names before but I cant remember with what forces at the moment. Is the leader name list 'in progress' or is this an error?
I used the names of those who helped with the mod either through testing or providing graphix or even ideas. Anyone who gets in the credits for the expansion will be added into the leader names lists. Originally I was going to dig up real leader names from the Mystara world, but it was brought up in testing and seemed to be liked this way instead. Sure made it easier for me.

rhialto said:
Suggestion: Change the effect of the thieves' guild to reduce corruption instead of increasing tax income. It nad the merchants' guild come at almost the same time, and the double whammy of ncome boosts means I am now researching at maximum pace and still earning over 1000 gold a turn.

In-game explanation: The guild controls the actions of the thieves, which in effect reduces corruption.
I like this suggestion of the Assassin better. It does fit more. Maybe I'll do both and give them different abilities. Like allowing the thief to see invisible and be able to pillage as well as being invisible, but not strong enough to actually take over a city. Then the Assassin could have stealth attack for certain units and be unable to see invisible but be invisible. Of course both would have hidden nationality to keep from unintentional wars from breaking out. The Thieves Guild might be a bit overpowered as an improvement. It already has reduce corruption along with the extra tax and no maintenance cost. Wether it becomes a unit producing SW or not I'll drop the tax addition and make it more balanced.

Nanocyborgasm said:
I don't know if it's an error, but when I built the Colossus, the wondersplash that appeared was a scene of some Romans fighting in the woods. Doesn't look like anything related to a Colossus.
The monument itself isn't really depicted in the picture. Most of the wonders' Wonder splashes are just representing of what it stands for. The soldiers are representing the heroics against barbaric invaders. I wanted a change form jsut pictures of the monuments and especially since Mystara's Colossus shouldn't really look like Earth's. ;)

woodelf said:
Most of the GLs are names taken from the boards here. I've seen kinboat, civArmy, GRM-something, and several others that I recognize. It's not a bug.
That would be GRM7584. He designed the 100x100 map. ;)
 
Speaking of elf civs...I am still playing as the true elves and noticed a minor spelling error the elven scout is spelled 'elvin' whereas all other elvish units are spelled 'elven'

Also, the elven mustketeer is misspelled as 'elven muskateer'

And if I have the privledge of being a leader name also, you better make mine one of the undead legions :lol:
 
Well, like a lot of other people have stated, I don't have the time to play this mod as often as I want too (which is like 24/7 :) ) I have almost played all the way through the game as the Frostgiants (I started by the way the day the mod came out, so you see how much time I have), and I love it! I know next to nothing about dungeons and dragons, but I do like fantasy (I even made my own fantasy mod once) so I think it's great you made this mod so enjoyable even for those who don't know what the heck a "Mystara" is. :)
I think it's already been mentioned that the blacksmith shop is available even if the goods aren't in the city radius, which may be intentional, but i thought i should point it out.
Thanks for the great mod!
 
Anti-christ said:
Speaking of elf civs...I am still playing as the true elves and noticed a minor spelling error the elven scout is spelled 'elvin' whereas all other elvish units are spelled 'elven'

Also, the elven mustketeer is misspelled as 'elven muskateer'
Thanks for pointing out the errors there. I'll correct those for the patch. I figured Nithia or Hule would be a good spot for you. Actually Glantri isn't bad either since they outlawed religion there.

Nwoll said:
I think it's already been mentioned that the blacksmith shop is available even if the goods aren't in the city radius, which may be intentional, but i thought i should point it out.
Thanks for reminding me about that Blacksmith thing. I'll make sure to throw it in the patch. I'm glad you are enjoying the mod so far.

The patch is scheduled for September at the moment. The 160x160 Map with cities will hopefully be done this weekend, and then I'll be working on some of the other extra maps like Earth and Krynn.
 
Better put me down as a great leader for a magical kingdom. Rhialto was a wizard in the Jack Vance Dying Earth novels.
 
Anti-christ said:
I've encountered what I believe to be another problem, I am currently playing the true elves and scored my first leader....unfortunately his name is {Civarmy s 1994} which is quite unsettling. I have encountered odd names before but I cant remember with what forces at the moment. Is the leader name list 'in progress' or is this an error?


P.S. I'm still overwhelmed by the coolness factor of this mod, it's unlikely I'll ever play anything else again. I just dont want you to think im nitpicking your creation tjedge :goodjob:

And rhialto your probably right on the sea move, I did have a quite a few wonders
How could Civarmy being in the game unsettling? :mad: I as one of his fans of his leader heads is glad to have him in a game.. Anyways i have to reload this cool mod and start over again :sad: Keep up the great work. The Empire of Thyatis will rise again! :ar15:
 
re: bloodofages

Forgive me but I was unaware that was someones name at the time I wrote that. I was under the false impression that was an error I have since been informed otherwise. Sorry for any inconveinence it was purely unintentional.

Re: Leader Placement
Glantri would be excellent; mages,undead, and lack of religion...I couldn't be happier :satan:
 
@Anti-Christ: I thought Glantri might be a good fit for that name. :)
rhialto said:
Better put me down as a great leader for a magical kingdom. Rhialto was a wizard in the Jack Vance Dying Earth novels.
How about Alphatia. It's Glantri's magical rival.
 
Anti-christ said:
re: bloodofages

Forgive me but I was unaware that was someones name at the time I wrote that. I was under the false impression that was an error I have since been informed otherwise. Sorry for any inconveinence it was purely unintentional.

Re: Leader Placement
Glantri would be excellent; mages,undead, and lack of religion...I couldn't be happier :satan:
Thats allright. We all make mistakes, and i just toke what you said the wrong way. There is another Civ that worships the dead but i can't recall there name right now.
 
Nithia actually worships death and fire. Not very big in the magic department other than the Lich though. More egyptian style too and cultist.

I was thinking and actually Glantri has something like a religion. The Immortal patron (Diety/God) of Glantri is none other than Rad, who is also a Prince of Glantri. He is the first known Immortal to become one without the help of any other Immortal. He used a mysterious artifact called the Radiance. With it he gained the power of the Immortals and now many Glantrians worship him. His real name is something like D'Ambreville or something and his Principality still is one of the most prominent in Glantri. So in effect he is one of the keys to the Wrath of the Immortals wars that breaks out as the other Immortals are terrafied and furious at Rad's sudden appearance in their realms. Several of them led by Ixion (One of Alphatia's Immortals) decides to destroy all of Glantri and the Radiance itself. So in effect, this reaction to Rad makes Anti-Christ a good fit for Glantri. You could sort of fit it as a Holy War against a man who achieved the power of a God without the proper worship and guidance of another Diety. He found a way to break the rules. And is a bit of an outcast in the upper class of Dieties. A bit like the anti-christ's master, who's supposed to become one with him eventually or something, I think.
 
Okie, Maybe this not a big issuie but it seems many of the races are really unbalenced & two strong for there own good,

I have been a few ages above certain races like halfing & drawfs no matter what i do there weak units still can kill my more advanced units with no real problem & mine can barely put a dent in theres.

I know it post be hard but that a bit extrem to have certain civs have that much power with no real advanced techs. In fights with races that hate my race I will lose everytime, & i should have a better chance if i have better units then them. I have been able capture many of there city's with high culture rating but then the pc gets pissed and goes to war with me & kills me fast. But there units are a few ages below mine, I can't see why the Spider unit Or the Effeti special unit should get beat so badly when it comes to lower lvl units that are obslete to me.


Also I notice a few civs all have same units basicly, Maybe some new graphics so less races with all orcs, Like Hule seems like it's units should be undead. Sorry if i am complaining.
 
I personally think the shires are really overpowered. I mean, the stat boosts they get is going to clearly override their HP penalty, especially early in the game. Their spearmen can match the attack of just about, if not all, other units, and if you combine that with city defenses and fortifying, it makes their cities nearly impossible to capture without using armies, and it's not like you'll be able to spend much time attacking them when you have hordes of archers with an extra AP to cut through your 3 defense units.

I think a better thing to do would be to either give them normal HP/stats(You think Frodo and Sam got to Mt Doom with only 3 hit points?), or cut the cost. Every game I have played, the Hin always have the most land, the strongest military, and the highest score.

Also, I have to say I dislike the system of unique units. I haven't played every civilization, but I find a lot can only obtain their unique unit by building some sort of wonder, and then wait 10 or more turns for ONE of that unit to spawn. Look at Thyatis. Not only does it have to advance through roughly half of the second age, It has to build a wonder, and then wait 10 turns(something like that?) for the gladiator to spawn, and for 10 turns, you get a unit with the same stats as a thyatian swordsman. That leaves me two choices for getting a GA. Win with that unit or build wonders until global warming turns all the squares on the map into deserts.

Besides that it's a great mod, definitely up there with the WH2 mod, but these things just annoy me. I got used to not being able to farm/mine and I've had fun with the mod(right up until the Hin find me and start running units through my territory).
 
I have to agree about the shires being too tough for their own good, I'd say reduce the defense and leave the -1 hit point just reduce the cost so you can churn them out, also in regards to glantri the glantri horsemen and chariots in the beginning are virtually duplicate units, I believe 1 or the other should be changed into a more flavorful unit such as a low powered undead or some servitor. Just my opinion though, and you know what they say about those :)
 
I disagree about the Hin halflings; one point higher Defence Strength is statistically a less than adequate substitute for one point less Hitpoints, which showed during the beta testing and also during the 4½ Mystara games I've played since release. In my experience the AI Hin does well early in the game because they've got Agricultural as a trait and therefore they expand quickly.
 
tlaw, who was another tester, developed strategies to defeat the Shires easily. I understand the frustration with them, but at the moment I disagree. In the few games I've played, I've been able to handle them.

EDIT: They were still tough.

EDIT2: Also halflings are not like Frodo and Sam. Those are Hobbits. Mystara halflings are more related to elves and fairies. They have the tendancy to dissapear in wooded terrains and appear out of nowhere. The High Shire in Mystara has an army of Halflings known as the invisible army. They have never been defeated and rarely get casualties. I couldn't make them invisible so they just have some extra skills.
 
In light of the current conversation, I decided to play the shires just to see what they are like and I must say the are fairly powerful but not overly so. I did notice a civilopedia error though, I have the ability to build seige catapults with the shire but in the civilopedia entry it says that this unit can only be built by eusdria and yavdlom? So either shires needs to be added to the list or I'm building the wrong type of seige machinery.
 
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