Dutch Mod: Play as the Dutch!

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Dimy

Monarch
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Nov 5, 2001
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Badhoevedorp, NL
This Modification will replace the Babylonians with the Dutch Civilisation.

If there's anybody who could help me with finalizing this modification please drop me an email at
gerards@netrexgp.nl. What I need is someone who can change the leader portrait, which is still the portrait
of Hammurabi. And maybe someone who could create a special unit for the dutch, right now I just left the
original special unit for the Babylonians intact, the bowman (instead of archers). I was thinking about
a special 17th/18th century naval unit that has an extra move and extra capacity.

Apart from replacing the Babylonians everything else has remained unchanged, so the game rules are still
original.
I also switched the colors with the English, so the English will now have the color the Babylonians
originally had and the Dutch will play in Orange. Reason for this is obvious I think... ;-)

I also changed the civilopedia with a (too short) description about the dutch history. To read the
full story about the dutch golden ages I direct you to:
http://www.coins.nd.edu/ColCoin/ColCoinIntros/Netherlands.html

The Dutch are Commercial and Scientific and will have Bronze Working and Alphabet at the start of the
game.

The zip contains the following files:
Civilopedia.txt
civ3mod.bic
readme.txt

Enjoy and feel free to contact me about this mod if you like it :)
Comments are welcome too...

Dimitry Gerards
email: gerards@netrexgp.nl
web: http://www.netrexgp.nl/

v. 1.4

-The Dutch are now Commercial and Industrious and have Alphabet and Ceremonial Burial as starting techs.
What's the logic in that? Well...there are also good arguments that the dutch are Scientific and Religious :).
-Edited the Great Leaders again:
Piet Heyn
Michiel de Ruyter
Kapitein van der Marck
Willem Barentz
Admiral Tromp
Frederik Hendrik
Johan van Oldenbarnevelt
Peter Stuyvesandt
Hugo Grotius
-Favorite Government is now Democracy and shunned Government Communism



v. 2.0

-Added Unique Unit, the VOC Galleon instead of Galleon. The VOC Galleon is cheaper to build, has 1 extra move per turn and can carry 1 additional unit.
-read install.txt for installation instructions



v. 2.1

-Corrected a typo in the Civilopedia description of The Netherlands
-Added the picture of William of Orange in the Civilopedia description for The Netherlands
-Added new pictures for the VOC Galleon in the Civilopedia (instead of the normal Galleon)
-A full description and effects of the VOC Galleon added in the Civilopedia!
-Oops, forgot to change the civilopedia description about The Netherlands, it still said they were commercial and scientific, fixed now :)
-Another oops... I forgot to put the civ3mod.bic in v. 2.0!!! That's a big oops even :D
-The VOC Galleon cost is now increased from 40 to 50 shields, a normal Galleon is 60 shields



Version 2.1 was too big to post on this forum... you can download it here though:
http://netrex.sim-racing.net/civ3/DutchModv21.zip
 
Commercial is alright but may be they should be expansionist instead of scientific. The idea for the special unit is good.
 
Yeah I had doubts about that... maybe expansionist is better than scientific, but it's close between the two... however, looking at the time setting of 17th/18th century, I think commercial and expansionist is indeed better, in modern times commercial and scientific is more suitable.
I'll change it in the next update, thx for the feedback :D
I'd really like to have that special unit, but I need someone who can make those. Also I'm not sure how to call such a vessel... maybe "VOC Galleon" or something...
Standard vallues of the Galleon are 1/2/4 (attack/defense/movement) and a capacity of 4, for this ship I'd like 2/2/5 and a capacity of 5.
Any other suggestions?

Dimy
 
Yeah...well I think the Dutch unique unit should indeed be a naval unit, but if you choose to let it loose it the17/18 ages it should really compete against the English Man- O-war, just like in the wars against England. If you choose to let it loose in Modern Times (HINT, since there aren't any other unique units on water in that time) you can have an upgraded Destroyer or Battleship or something with increased movement.
 
Well that wouldnt be historically correct, I kinda like to base this mod on the Dutch Golden Ages, so a trading vessel and not a war unit.
I've been rethinking about the "special" abilities of it though... reason why the Dutch were such succesful traders in the Indies, was because they could build ships much quicker than any other country and also stronger ships. So instead of extra movement and attack strenght, it should be cheaper to build and get an extra defense and attack point.
Anyway, I still have no idea how to create such a special unit...

Another thing I'd like to add in the next version are city names from The New Netherlands, like Fort Orange and New Amsterdam.
 
Cool! A Dutch modpack!!! You're just ahead of me. ;)

I think it really should be scientific!! There are so many European countries that have explored the world in the 17th/18th century, so it's not something typical-Dutch.

And about the naval unit: that commonly a good idea. But do not give a galleon an attack of 2: that would make the frigate useless since it's only advantage is that fact that it can bombard. The one move and capacity extra is a good idea, however.

And the leader, what's that Count of Nassau thing?
My suggestion would be stadtholder William of Orange. The stadtholders (a correct translation ;)) were typically Dutch, from their golden age and William of Orange was it.
 
Ehhh why not make a Dutch language Thread for these Dutch modpacks? :D

No that wasn't my suggestion of course, but if you choose to let the Dutch be Expansionist, only then you should use The New Netherlands city names.

One q: Is Civ3 already on sale in Holland?
 
Well I just posted v. 1.2 in the original message. The Dutch had quite some colonies in the 17th/18th century, I think that justifies the decision to make them expansionists rather than scientific. (in modern time I would say dutch are commercial and scientific though).
I also added some city names from The New Netherlands Colony and the first Great Leader you get will no longer be named Dimitry Gerards :D hehe sorry about that, couldn't resist :).

As for the Count of Nassau thing, go read the full story on the dutch history on http://www.coins.nd.edu/ColCoin/ColCoinIntros/Netherlands.html
It is mentioned there that William of Orange was the Count of Nassau...
I quote: "On August 8, 1567 the Spanish Duke of Alba entered Brussels as military dictator with some 10,000 troops. Thousands of people from both the northern and the souththern provinces fled the Low Countries, including the prominent noble William of Orange, Count of Nassau. Alba suppressed anyone who opposed him including William of Orange, whose lands he confiscated".

About the special unit... unless I can find someone who could do the graphics for it, it's only speculation... but please keep discussing here what stats this unit should have.
Maybe cheaper than the original Galleon, but with extra move and capacity?

Dimy
 
Well could be a stupid idea, but don't blaim me bacause I don't have Civ3 yet (is it on sale here or did you order it via amazon.com) but perhaps you could have the Dutch more profit from Trade with other cities, you know, producing one arrow more where is already produced one? (like the colossus in civ2)
As far as I can suggest for the UU of the Dutch, the movement bonus should be involved here :king:
 
Dimitry,

Can you give us some Great Leader names you programmed?
Ehhh I don't know if you're a GL too, if so, make sure that Niels Vink is in the mod too :lol:
 
Originally posted by dgerards
Well I just posted v. 1.2 in the original message. The Dutch had quite some colonies in the 17th/18th century, I think that justifies the decision to make them expansionists rather than scientific. (in modern time I would say dutch are commercial and scientific though).

It is mentioned there that William of Orange was the Count of Nassau...
I quote: "On August 8, 1567 the Spanish Duke of Alba entered Brussels as military dictator with some 10,000 troops. Thousands of people from both the northern and the souththern provinces fled the Low Countries, including the prominent noble William of Orange, Count of Nassau. Alba suppressed anyone who opposed him including William of Orange, whose lands he confiscated".


Dimitri,

Great you made the Dutch modpack and I hope I can help you with the other things to be done.

On the characteristics, a plea for Scientific here. In that time the Dutch Republic had great people making significant scientific progress, like Christian Huygens, Hugo Grotius and Anthony van Leeuwenhoeck. Also the Dutch navigational maps are still world famous!

Against expansionistic pleas that the Dutch focus always was on trade in the end and harldy on "Dutchification" (i.e. Russification).
 
Hit submit to fast.

On the Count of Nassau issue: generally people with some royalism in their blood often have multiple titles. I feel the title Stadtholder better reflects the way the Dutch Republic worked during the Golden Age. This is not trivial while the Dutch republic was not based on the totalitarian regimes that were common those days!
 
Thanks for all the feedback guys, together we can make one hell of a dutch Mod pack ;-). I'll answer below:


Well could be a stupid idea, but don't blaim me bacause I don't have Civ3 yet (is it on sale here or did you order it via amazon.com) but perhaps you could have the Dutch more profit from Trade with other cities, you know, producing one arrow more where is already produced one? (like the colossus in civ2)


To be honest I still have to buy my original copy, this game is worth every penny for it, and I hope to find it tomorrow in the shops...I'm not sure if it's already released in the NL.
As for your suggestion, I'm not sure if that's possible for one civilisation only, but I like the idea and will check out if that's possible. Good thinking! :)


Can you give us some Great Leader names you programmed?
Ehhh I don't know if you're a GL too, if so, make sure that Niels Vink is in the mod too


The Great Leaders I programmed are:
Willem van Oranje
Piet Heyn
Michiel de Ruiter
Kapitein van der Marck
Dimitry Gerards (yep him too hehe. but I'll remove myself from the next version)

Kapitein van der Marck is the naval commander who took the city of Brill from the Spanish.

Please if you know other historical figures who should be in the Great Leader list, write them down. Maybe Peter Stuyvesandt should be in there too (wasn't he the first stadtholder of New Amsterdam?)


Great you made the Dutch modpack and I hope I can help you with the other things to be done.

On the characteristics, a plea for Scientific here. In that time the Dutch Republic had great people making significant scientific progress, like Christian Huygens, Hugo Grotius and Anthony van Leeuwenhoeck. Also the Dutch navigational maps are still world famous!

Against expansionistic pleas that the Dutch focus always was on trade in the end and harldy on "Dutchification" (i.e. Russification).


Yes you are very right about that...and of course also van der Waals and some other scientists :). Everybody agrees on the Economic part, but the decision between scientific or expansionist is quite hard.... maybe the dutch should be all three :). You have a point though.
If you can help with the special unit it would be great, drop me an email or contact me on ICQ (2398158) or MSN (dimy77@hotmail.com).


On the Count of Nassau issue: generally people with some royalism in their blood often have multiple titles. I feel the title Stadtholder better reflects the way the Dutch Republic worked during the Golden Age. This is not trivial while the Dutch republic was not based on the totalitarian regimes that were common those days!


Ok consider it done for next version, Count of Nassau William of Orange is quite a long name :D Stadtholder William of Orange sounds better.

Well...think that was all.... so bring on some Great Leaders, national history never been my best subject at school ;-)

Dimy
 
Glad there is no discussion on the Commercial part, anyone challenging that....

An alternative for William is to call him the Silent, a matter of taste in my mind.

On leaders, please consider Willem Brentz, Admiral Tromp, Frederik Hendrik, Johan van Oldenbarnevelt, Maurits, Spinoza, Hugo Grotius.

Amazing what one can remember from history lessons 25 years ago!

Yep, lets create the modpack!
 
Well version 1.3 is available now... Count of Nassau William of Orange has been changed to Stadtholder William of Orange and there are new Great Leaders, I think we have enough of them now... I never got a GL in the game myself...maybe because I play too friendly and hardly ever go to battle ;-).

As for the extra trade per square... this was not possible unfortunately. But...I can tell you that when you play a good game and luck is with you, you can make a lot of money by just trading techs, luxaries and resources. Right now I'm in a Democracy, have science funding at 90% and still make over 200 gold per turn...and I'm playing in Regent difficulty level :D

Dimy
 
Cool Dimy!!! :goodjob: :goodjob: :goodjob:

Just downloaded 1.3 and my next game (starting about now) will be using the modpack. I'll keep you up to date if any findings.

I made a typo in my previous post, it is not Willem Brentz, but Willem Barentz, sorry for that.
 
Great! I can't wait myself, so I already downloaded the mod, even though I don't have CIV3 yet :eek:

I'll have to find out where I can get the game :D
 
Ah good, I'll be playing as the Dutch next game then :) I agree on commercial, but not with expensionistic. The Dutch only used the colonies for trade, not to build cities and convert the local population to christianity. Scientific sounds off to me as well... I'd much sooner go for Industrious, the Dutch are hard workers, always were and still are. (even today, work pressure in the Netherlands is high, the highest in Europe.)
 
Hey there..
I really wonder..
Isnt it more logical to make the Dutch Commercial and religious? Especially with the comment about you wanting to base a scenario in the golden ages.. Well, isnt religious a good description of that time?
Think of it;
1) the dutch sortof rebelled against the spanish on religious (culture in civ?) grounds
2) Holland was one of the few countries that had two religions formally recognized (isnt that distinctiveness enough in the field of religion?)
3) There are still christians on the moluks (sp?)

Then again, against that argument;
1) Belgium decided to declare independence (they went over to the dark side :P, not a sign of a great culture rating huh?)
2) we had our own little wars etc. aout religion

So tell me, is this comment utter gibberish or am i actually making sense today?

Greets,
Ranges
 
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