Dutch Mod: Play as the Dutch!

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Good work on the modpack. I haven't tried it yet, but I will try it tonight or so....

As for the special unit: The Dutch were known for their trading abilities in their Golden Age in the 17th and early 18th century.

Although the Dutch have won various sea battles against the English and Spanish, and this is a very important part of Dutch history, their true power lies in their trade, hence the VOC was founded.

They were also skilled sailors, and were able to reach places all around the world.

I think the Dutch special unit should be a VOC Galleon, that has one extra move, and one extra space. No military capabilities. The reason the Dutch won the battles against the English and the Spanish were not so much because the had better ships, but briljant leaders or admirals. The Dutch were outnumbered in some of the historical seabattles, and skilled manouvres was what saved them.

A frigate/galleon like ship would need to face their cannons in the direction of the enemy before the enemy could face their cannons to you, and since the cannons are on the side, it takes skilled sailors to be able to evade, attack, and retreat tactfully. The ships themselves were just as good as their british, french, or spanish counterparts. Therefore the one extra move would be the best way to show this in Civ 3.

As I don't think trading can be manipulated in Civ3, perhaps the one extra space would be the best. The Dutch were known to get the best trades, and in the 17th century Amsterdam was one of the largest trading centres of Europe, where spices & silk from the far east, coffee and cacao from the America's and all sorts of products were traded.

Also, i think that Bronze Working and Alphabet as their starting technologies is not accurate. Very handy, but not accurate. The Dutch were nothing more then a bunch of savages when the Roman Empire conquered most of the country. (The rest was swamp anyways and worth nothing).

I think one of the starting techs should be Ceremonial Burial. This because the "Hunebeds" (dunno the english word) in Drenthe were ceremonial burial grounds that are thousands of years old, and they are still not quite sure how they were able to build them. They are a important part of the very beginning of Dutch History.

The other technology i don't really know. Bronze Working doesn't seem accurate to me. Perhaps either Masonry or The Alphabet, but any technology could be twisted. Warrior Code perhaps? They did fight the romans at one point or another. :)

My 2 eurocents ;)

Maarten


An Edit:


Looking over the other special units, I see that all of em have a military funtion. It would only be fair that the Dutch also get a military unit. I would vote for a Naval Unit in this case. Perhaps earlier suggestions of a Man-O-War type unit would be the best.

The Man-O-War has a better attack then the normal Frigate. Since the Dutch were usually outnumbered in attacks but still managed to be victorious, perhaps the Dutch Frigate would be a better DEFENSE then the normal Frigate.

Either way, I agree that the special unit of the Dutch should be a Naval vessel from the 17th/18th century period.

Second, I think the best starting abilities are reflected by Commercial and Religious. (Which means the starting techs would be Alphabet and Ceremonial Burial). Commercial because of the trade the Dutch mastered in during the ages. Religious, because of ancient bureal grounds, the Religious Uprising in the 16th Century, and the one of the major Protestant Religion still being practiced today was founded by Maarten Luther, a Dutchman. The Lutherian Church is still active around the world, and still very dominant in area's settled by the Dutch in the New World during the 16th and 17th century.

Further, I would harldy call Spinoza a great leader, replace him with Peter Stuyvesant :)

Another cent, perhaps I'll add more if i think of it.
 
Hmmm yes as far as I can see the Dutch have many special abilities...anything could fit them...even militarist, because even now dutch army is on their way to Afghanistan to tell the Americans how it should be done...hehe :) :king:

The Dutch history is so unique, so anything special could be added to the Dutch MOD.
God I love this country :love:
 
Why did you use the Monarchy as the shunned government, while the Dutch never renounced the Monarchy? Officially, (and you can read the Dutch Constitution to prove that) the Monarchy is still into place, only they are no longer the bearers of Government. If the Dutch were to shun the Monarchy, they would have had a "french revolultion" type thing, and that as we know happened only in France :)

Now looking at the history of France, i can see that they use Monarchy as shunned government. I would use communism as the shunned government.
 
Wow...I just finished my first game on Regent level with the Dutch Modpack v. 1.2 and it was a great game!!
I started a game on a big world map, archipellage and warm and wet climate, 5 other civs... Germany, England, France, Russia and America and of course The Netherlands.
I decided to play as a real dutchy and make my money by trading... I started out on a great location and had all the island for myself... on it I found 4 silk sources and 4 gems... I also had horses and iron and later on even saltpeter on my island.
First other civ I met were the English...I started trading with them immediately and they were eager to get my luxaries...for a good price of course... they brought me in contact with the russians, and I also traded with them....got all their technologies for a fair trade.
Thanks to map trading with the English we explored a big uninhabited continent in the center of the map... the English were already colonising the northern part, but I decided to make my settler all the way to the southern part of the continent... I found a great location there and founded Fort Orange... The New Netherlands Colony was born! In the beginning I was having a hard time with the barbarians populating that part of the continent and they plundered Fort Orange a few times untill I could finally defend it.
Soon after I found Fort Nassau next to another iron source... and the Germans brought a visit to our main continent, we had a good first contact, exchanged world maps and I sold them contacts with the English and Russians for their technology. They were even interested in buying my iron for a VERY GOOD price...
The New Netherlands Colony meanwhile started to flourish... new colonies were formed, like Fort Beversrede and Fort Casimir.
Then the french discovered the island too and immediately settled on a location I wanted to make a city myself... mmm from previous games I had bad experience with the french populating my island, so I decided to chase them off, they were isolated untill then and were far behind in technology... while they had only warriors, I took their 4 of their cities easily with my Knights... they begged for peace, but they had one more colony near the New Netherlands area... so I demanded that city and they accepted it.
The Germans in the meanwhile told the Americans about me and Abe himself made first contact... he was polite from the start and we had many things to trade. I was selling all the new techs to the english and russians and started to make good money... by then my goverment was already a Republic and with science at 80% I was still making profit...
Basicly I managed to do this all game long... buying and selling techs..and of course resources! In the industrial timezone I found out that I lacked a source of coal... happily for me the Germans were kind enough to trade it with me for iron. I started building my railroads network in both my main island and The New Netherlands... Another blow came when I discovered Refining and found out that I had no oil.... however...the french had occupied a small arctic island down south and had 1 oil source...
I started planning an invasion and sent 2 Galleons with 8 Cavalerie Units to that island (they had 3 cities on it), but the island was far away...it took 20 turns to get there, I unloaded my army outside the french border and declared war, I took over all 3 cities in notime and the french begged for peace once again.
Now I had all the resources I needed... Later I also got a rubber source close to Fort Orange, but the German border was very close to it, and I couldnt risk losing it, so I founded New Amsterdam right next to it to secure the rubber.
Uranium was also present on the New Netherlands area and....when I discovered Rocketry I was very happy.... I had the monopoly on Aluminium and had 5 sources of it in my control!!
Around that time there had been no other conflicts except the dutch-french wars, but hell broke loose when the Americans decided to take on the English.... The Germans made a pact with the Americans and also the Russians fought on the American and German side. England decided to ask the weak french for help and they did.
Meanwhile The Dutch were the most technologically advanced and had 10k gold on the bank... I decided to stay neutral in this conflict and opened my borders for all parties... many battles were fought on the New Netherlands territory as it was splitting the English and American/German part of the continent.
It's not a good thing to say, but I was enjoying seeing their hopeless battles...and smiled because I was the only one profitting from it. I sold techs to everyone and traded with all of them, even the french who I gave horses.
During their war, I build the Apollo Program...and with my monopoly on alumium, no other civilisation could build a space ship!! I finished the ship in 1888 and launched it... Victory was ours! And the war..... it's still going on... Half of the English colonies on the big continent were destroyed or taken over...
The English meanwhile had destroyed some russian colonies on the same continent. The French were playing a small role in this war...their island was quite remote and all they had were some ironclads. The Americans and Germans were constantly bombing the English cities and infrastructure and later on send ground troops to take over the weakened cities, this is a quite realistic concept in the game I must say...
Anyway, game was won! I decided to play on and as soon as I've build up my defenses and got some tanks I'll join Germany, USA and Russia and will help them finish of the English and French. :D

Great game... I love it!! :)
 
Well v. 1.4 is now available for download... you can see the changes in the original message and the readme file.

About the Unique Unit, someone mentioned it should be a combat unit because all other unique units are combat units... well I disagree with that point of view, because indirectly the VOC Galleon which is cheaper to build, carries 1 extra unit and has an extra move already is a combat unit... why? Imagine...you can build more of these ships in less time, and you can bring more of your army units faster to the enemy land! I think that's strategically quite valuable...
Anyway, I've been trying a beta version of the Modpack v. 2.0 but the game crashed... read my other thread on this forum about the Dutch UU.

Dimy

EDITED

Well it's a few hours later now and I decided to give it a few more tries to make the UU work without crashing... well, I managed to figure it out and version 2.0 is now available for download at:

http://www.netrexgp.nl/DutchModv20.zip

This mod will have the VOC Galleon as UU for the Dutch and it replaces the normal Galleon. The graphics are not changed...I'm crap with graphics editing, so for now it looks the same as the normal Galleon, however it has unique capabilities. It has 5 moves and can carry up to 5 units. It's also cheaper to build and I believe you can attack with this unit as well....although it's attack strenght is quite weak, so I can't advise it :).
Anyway, I haven't really tested this unit yet, so that's up to you guys and give me feedback in this thread! Oh I didn't make this unit obsolete as soon as you can build transports, so in modern days you can still build these great Galleons, but also the transports. The VOC Galleon is available when you discover Magnetism, I haven't quite made a description of this unit yet in the civilopedia, but I'll add it in a later version.

Dimy
 
did you know that a golden age starts when your unique unit wins a battle? ;) a battling galleon! nice :D
 
Huh...it sounds a bit weird. So ehh...the Galleon has to win the battle by not having it destroyed by an offsensive boat? So ehhm...you actually want your galleon to be attacked? :crazyeyes:
 
OK,

Some feedback on previous posts in this forum.

1st of all I vote for the cheaper VOC Galleon with extra movement. Givin' it more advances would unbalance the game. Why cheap, why extra movement. Cheap has been explained extensively, for movement manoevrability is not the only good reason, the other one is the Dutch discovery of the seaway to Indonesia through the southern Forties with prevailing Western winds. This meant the Dutch could made a return trip much faster than other nations that went along the coasts of the Indian ocean. This all still pleas for Scientific in my mind!

Then I downloaded the ProMotion Trial tool as recommended on the CivFanatics mainpage. It opens all .flc files and you can modify them!!! Next challenge now is how to create 121 leader pics with moods showing from sore to happy and back again. Found a nice William of Orange pic btw that we can use for the .flc!!

On religious, on my search for a WoO pic there were a lot of sites mentioning the historic events in the 16th century in the Low Countries. What was revolutionary then was the concept of FREEDOM of religion. This attracted many prosecuted Hugenots from France and jews from all of Europe to the Netherlands. Also, Amsterdam kept a catholic focus for a long time after the seperation war from Spain started and that was tolerated.

Isn't it obscure to use this at that time unprecedented call for freedom of religion as a reason for giving the Dutch Religion as special ability??? If Tolerance would exist as an ability the Dutch would be Commercial and Tolerant! And isn't Religion often the opposite for Tolerance??

Last but not least, there were some calls for making this a thread in Dutch language. Hey, we are not living on an island! Also, we probably are not grammaticaly perfect, yet do a descent language job. At least we know how to spell potato!!!

En aardappel...
 
If Tolerance would exist as an ability the Dutch would be Commercial and Tolerant! :)


TOP 10 REASONS FOR BEING BELGIAN

1 You get to speak three languages, but none of them
intelligibly.
2 If other countries want to fight a war, they will do in
your country.
3 You can brew drinks out of fruit, and still call it beer.
4 You are either
a.like the Dutch, just less efficient
b.like the French, just less romantic
c.like the Germans
5 Decent fries. Real mayonnaise. Great chocolate. The best
beer. More?
6 No one knows anything about you, except for the Dutch and
French and they make fun of you.
7 More scandals in a week than any other country in a
decade.
8 You can drive like a maniac on the road and nobody cares
9 All your famous countrymen are either imaginary, or
sex-offenders
10 Face it. It's not really a country, is it?


anybody up for a Belgian mod? :D
 
Originally posted by Qelebex
anybody up for a Belgian mod? :D

Great Leader: Urbanus.
UU: Velo.
Special abilities: Linguistic Purists & Bourgondois.
Golden Age: Starts with discovery of Fries.
Unique Resource: Paling in't Groen! Mjammie!!!!
Capital: Antwerp (need to say more??).

Regards from Breda!
 
In answer to Beammeuppy:

Well the VOC Galleon is already available in version 2.0 of the modpack.. however, expect a 2.1 tomorrow...I'm already working on it :).

You can open the flc's also with JASC's Animation Shop Pro, but I'm really crap with editing graphics...I can cut and paste but that's it ;-).

I also found pics of William of Orange and in the next version I've added them to the Civilopedia, that question mark at the description of The Netherlands doesn't look too good does it? :D

I've also added a full description and effects of the VOC Galleon in the Civilopedia. I'm also looking for better pictures of the VOC Galleon in the Civilopedia as right now they are the same ones as the Galleon.

Now that we can open the flc's I hope someone could do the graphics for this mod... all the rest is just a little finetuning of the current mod :).

I made the dutch Commercial and Industrious, I think that's the best middleway to solve this problem... and as starting techs they get Alphabet and Ceremonial Burial because the church has been very powerful in ancient dutch history. If everybody can live with that, we'll leave it like this ;).

Dimy
 
Originally posted by Qelebex
TOP 10 REASONS FOR BEING BELGIAN

4 You are either
a.like the Dutch, just less efficient

I think this shows the Dutch should be INDUSTRIOUS. After all, we did construct our own country out of swamp and seawater - you don't get much more industrious than that! The Netherlands should really be one of the Great Wonders :D

The whole religious aspect, the no-nonsense Calvinist work ethic, is also pretty industrious.

As for the expansionism, that was mostly commercial. Even though Indonesia was colonised and Tasman went off searching for Terra Australis, once it became obvious there were no trading possibilities all serious exploration ended. Most noticeably, it was left to Cook to show that Australia and New Guinea were separate and that New Zealand was not part of a super-continent.

So commercial & industrious sounds right to me.

My vote for the unit:
MERCHANTMAN - galleon with +1 move, +1 storage.
(I think decreasing the price or increasing combat ability as well is too unbalancing)
 
Ooohhhh my God....I was being so careful with double checking I had put all the files in the zipfile that I forgot the most important file!! LOL :D

I didn't put the civ3mod.bic file in the v. 2.0 zipfile... without it, you won't even get the UU ;)

Well, I've made a lot of changes to v. 2.0 already so you can download v. 2.1 which really contains all files this time from:

http://netrex.sim-racing.net/civ3/DutchModv21.zip

The changes are:


v. 2.1

-Corrected a typo in the Civilopedia description of The Netherlands
-Added the picture of William of Orange in the Civilopedia description for The Netherlands
-Added new pictures for the VOC Galleon in the Civilopedia (instead of the normal Galleon)
-A full description and effects of the VOC Galleon added in the Civilopedia!
-Oops, forgot to change the civilopedia description about The Netherlands, it still said they were commercial and scientific, fixed now :)
-Another oops... I forgot to put the civ3mod.bic in v. 2.0!!! That's a big oops even :D
-The VOC Galleon cost is now increased from 40 to 50 shields, a normal Galleon is 60 shields


Enjoy!!
 
YES, YES!!!
I want to build 'the Netherlands' !!!


even more serious now:
maybe i´m asking too much, but can someone make a map of the Netherlands ???


Originally posted by rikhis

I think this shows the Dutch should be INDUSTRIOUS. After all, we did construct our own country out of swamp and seawater - you don't get much more industrious than that! The Netherlands should really be one of the Great Wonders :D
 
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