Dutch Sea Beggars

ExpiredReign

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Just started a game as the Dutch for the first time and noticed a couple of small problems.

One the opening screen that displays just as the game is loading, when you mouseover the "Sea Beggars" icon the text that tells of the unit's details has duplicate entries for:

+15% vs Port Cities
Steal gold equal to 33% of damage dealt to ports

Also in the civilopedia the two sentences in Gameinfo: box are repeated again at the beginning of the Strategy: box. Except in the second box the sentence is slightly and incorrectly changed to read "Naval Unit used to specializes in..." The plural doesn't work here.
 
Does it have a double bonus against cities or is it just duplicating text? (i saw a similar issue with capital ships tooltips, first doubling and then not appearing)
 
I've only just started the game so I'll keep an eye out for anything else.

What I was referring to though was just a duplication of the text description.

I also tried looking for the files that provide these details and for the life of me I can't find anything related to "Sea Beggars"

As far as I can see there are no *.xml *.lua files with anything referencing these ships.

Even searched through Thal's spreadsheet and still nothing.

As great as this mod is, its a pain to find stuff if you are not 100% sure of the structure of the mod. Some text descriptions are in file A and some are file B. Code for X relies on code in file C and file D which inturn references file E.:confused:

Still I'll get there there in the end. Maybe:)
 
I think they use a different identification in the base GK, but I'm not sure off hand (did you try looking in the
SQL files?) I suspect the reason it duplicates is that it's from the promo changes resulting in one of the innate promos on the unit not being deleted first before being amended. That seems to have caused the capital ship issue too.

The problem I had when I tried to fix that on my end was that it removed the text reference altogether (but the actual promo remained).

It could also just be set at coastal-raider 2 and it's reading both promos but not totaling them. I'd have to check where it is in the files tomorrow. Don't have it in front of me.
 
Just checked. Looks like sea beggars get coastal raider 2 by default in GK (along with supply, which converts to Naval Recon 1 by GEM, and prize ships).

The bug would be to reduce this free promo down to 1 as it isn't removed by the mod.
 
Where are you looking to find the text reference?

What files were you editing to make your changes?

What about the pedia error?

Am I missing something?
 
1) It isn't a pedia error. The issue would be that sea beggars receive 2 coastal raider promos for free and that's what it is displaying (correctly). We haven't edited the Dutch yet in the mod so I suspect that's why their unit is set up that way. So the "bug" would be that we haven't modified their unit yet to something more sensible as a starting point (still very important to note for future modification).

2) I'm looking at the actual game files for that part (gameplay directory). In the mod itself sea beggars are edited in the start.sql file in the armies directory but only to be modestly faster and stronger than other galleons and not to have more promotions.

3) I believe the promos I was editing for my own purposes are in the promotionreplace.sql and end.sql files but those have no direct impact on sea beggars.
 
Yeah ok. I understand about the promotion thing but what about the description error in the pedia.

I can't find any entries that even have the word "specializes" in them.

My first post shows what I mean about duplicate but slightly changed text.

Where is that supposed to reside?

I searched in all the files in my "\Documents\My Games\Sid Meier's Civilization 5\MODS" folder but can't find a thing.

I find it frustrating to not be able to see an answer to what on the surface seems like a simple error.:crazyeye:

NVM

I found the error in the original description from Firaxis. Its in "CIV5GameTextInfos2_Expansion.xml" line 420.

I just assumed the Sea Beggar was a GEM invention. Oops!

Seems even multi-million dollar software companies make stupid mistakes.
 
I plan to change the Civilopedia interface in the near future so it shows the Good For, Abilities, and Requirements sections instead of the Game Info and Strategy sections. This should fix any incorrect strategy entries for units and buildings. :)
 
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