Dutch strategy

Make sure to never build dikes they'll just cause problems.
 
financial = cottage spam

creative = ideal early city placement, cheap libraries

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the AI techs slowly because they pump too much of their slider into espionage

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barb activity seems decidedly less than in warlords

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REX + cottage spam + libraries = powerful tech lead

i'm playing with dutch and have a commanding tech lead in my game using this strat. however, keep in mind that cottages don't produce troops and the AI builds a LOOOOOOOOOOOOOOOOOOOOT of them.

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you need production cities
 
The Dutch are about cottage spam, fast teching, early rexing, resource getting, naval supremacy and dike abuse.
If possible take advantage of the merchant wonders Colossus, Lighthouse and Temple of Artemis and put them in a coastal city. Grab a great production city site early and make sure you can also build a dike there later on.
 
If the start allows I like to delay pottery for early sailing, and look to take advantage of moi statues in my second city as well as Great Lighthouse. Just what i've been doing the two times i've tried them.
 
"Early REXing" is a bit of a pleonasm, because REXing means Rapid Early eXpansion. What I meant was just make sure you quickly expand your empire to claim ideal city positions and make use of the creative trait.
 
You took the words right out of my mouth, terahammer. I was like "WTH is Rexing?!?!" I have to learn the Civ4 lingo. Anywho, thanks for all the feedback ladies and gents, I will try this tonight.
 
I think it's best to hold out on Astronomy as long as possible until you absolutely need physics.

If you have the lighthouse, colossus, and later on dikes, water cities become godly, especially the ones around the town with maoi statues :eek:
I could support 9 cities with 100% research [pimp]

East Indiaman becomes obsolete with steel anyway, and since you have such a monstrous income getting to that shouldn't be that big a problem.
 
I'm playing William currently. Sacrificed early military for workers and techs. One mistake is I waited TOOOOO long before buiklding Moi. Counting on lots of friendly AI to prevent war. Now I've got my essential cities well placed and am ramping up military as a deterrant. I'm # 8 out of 10 now in troops and that's just too tempting to the AI. Multiple techs ahead of any AI player.

Additionally early wonders were out without industrial trait, marble, stone, or philosophy. But now I'm tech ahead and with resources I can pick any wonder I want.
 
One neat trick I tried out playing as Dutch. It worked GREAT.

After initial tech priorities are done beeline Drama and Construction. Build theatres and coliseums (both cheap from Creative) in all cities. Set culture slider at 20%. Use the extra +6 :) in each city to grow 6 more population points to work more cottages or farm-mine pairs.

I did this after starting out by chopping workers and settlers like they were going out of style in multiple cities to get a large (ca. 10 cities at 1AD on normal speed) empire early.

I was running 20-30% sci and 20% culture for quite awhile but even at only 20-30% sci I was pulling in a lot of research because I had ***multiple, large cities working many cottages***

I then beelined optics and started exploring for islands and then liberalism taking astronomy as free tech at 1300AD (on monarch! the ai techs much slower now).

I then spammed settlers and settled a bunch of islands.

The strat worked great as I was able to avoid warring and am now 1st in GNP and 2nd--about to be 1st--in production. It's 1600AD and I am on pace for a comfortable space win although I could go domination as well I think. It's conceivable that I could go for diplo as well. I guess we will have to see how the game ends up :D
 
Cottage spam, as everyone else has mentioned.

The Dutch get their coastal benefits in the mid-to-late game, and there's no particular advantage to settling the coast early (apart from one city with the moai). I think the best use of Creative is to settle extensively inland and block off a whole bunch of land, behind which you can later settle those coastal cities at will.

The best use I've found for the East Indiaman is to carry vast fleets of spies to overseas economic rivals (since they can go into enemy territory) and dump them straight into the important enemy cities to cause havoc. Works well with the Dutch too, since you're probably rolling in commerce.
 
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