QES
Court Jester
H.GrenadeFrenzy said:Yeah maybe this kind of stuff would word but you guys realize that dwarves already dont expand that much anyway....and if to many things bring culture down you at least will need some kind of extra thing that they can build to bring it back up..........not expanding at all or shrinking all the time is a bad idea........one more thing the Mushroom Farmer should be called Dwarven Farmer in my opinion because there are alot of things other than just mushrooms that Dwarves could eat this was discussed on the What Do Dwarves Eat thread..... .but Dwarves might specialize into different kinds of Farmers I dunno........ask Wilboman and Chalid the mighty black dragon.
Mushrooms are kind of a given but there are plenty of other things dwarves might eat....howabout..Dwarven Horticulturalist......or Dwarven Rancher....It might be different if it was simpler and more plausible to have an underground system but it doesn't look like that will happen.....but some of the Team have been working on other things that will come out later so maybe they'll have something to say about it.
....How about since this is a Dwarves and Gold thread........a Dwarven Mint of Foreign Currency Building....where other civs can get the dwarven expertise to mint better coins for them an excellent way for Dwarves to make a cut into others Gold without costing them anything but work and the quality would be better so the other civs wouldn't be out anything either.......it happens alot in RPGs and fantasy novels.
I'm with you in principle, the Khazad dont expand, but there are other dwarven civs out there. The new trait would also be useable by non dwarven races and they'd have to deal with the problems of not being able to use the second ring in different ways. In this I proposed that the dwarven races could build buildings inside their towns that would increase their population over time (food), but harm they're ability to culturally expand (we discussed it in the buildings thread, and decided that each building would have a -20% -1 culture negation, this is enough to threaten the extinction of the city, but more just a huge dampener on culture). Other civs that might make use of the "Compact" trait would be perhaps the desert peoples. Any civilization that is more "city state" than "grand nation" would be able to use such a thing. I know there is a civic "city state" that does not mean A) anyone uses it, or B) it actually generates the feel. I imagine the Malakim could have the compact trait, as desert dwellers, they could either make use of more land through the buliding of more cities, and they'd have specialists (i.e. sophisticated cities), instead of your general "centers" of land development, which is how cities work now. Or they could build out into open desert, relying on mostly their specialists to provide function to that city (they'd not be large cities, id not think, as there's little/no food out there, cept maybe with oasisi).
The Compact trait (1 specialist for every 3 population, rounding up, inable to use the 2nd ring around a city) has both good and bad consequences. As it stands, alone, it means that each city will only be able to use 8 of their 20 normal squares for production, but will potentially have the same population, much of which doesnt require food (someone told me free specialists dont eat) and have more options (according to tech) as to WHAT they want to produce. The one thing they cant manufacture, is food. But gold, research, culture, and hammers are all up for grabs at the CITIES discression.
I think its a pretty good idea that can be used outside of dwarves alone.
-Qes