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vorshlumpf said:Don't you get crossbowmen before or when hidden troops appear? In my dwarven game, I gave every city a crossbowman with City Defender promotions as soon as I was able, and feel quite safe.
The dwarves in this game seem more mechanically inclined, so a preference for crossbows over bows seems to fit. Perhaps an upcoming dwarven unit will be a minor crossbowman to replace the STR 3 archer?
In any case, I've gotten the impression that there is still more to come for the dwarves.
- Niilo
Crossbowmen must buy city defender bonuses. Archers and Longbowmen are given city defender bonuses upon creation. Crossbow units do no good during the early mid-game, when everyone is building STR 3-4 units. (And Spiders can be captured and used as city-crackers in the opening game. Laugh if you like, but you won't during a game when an opponent is throwing them at you.) Where's the race-that-is-good-at-defending's good defensive units then? Why is the race that is good at defending, seemingly the only race that cannot figure out how to build a unit with inherent city defensive bonuses?
Role-play should now stop at the first level of imagination: i.e. Dwarves don't shoot bows. Role-play comes alive when imagination is allowed to explore past first-assumptions: i.e. Dwarves don't use bows, so they developed new tactics for the vital task of keeping Orcs from killing them in their beds - every Dwarf militia stockpiles boulders atop their walls which the hardy Dwarves enjoy dropping on attackers. Or flasks of oil, or piles of old Dwarves too tired to mine any more - SOMETHING more imaginative should be done than just walk through a given race whacking everything in sight with a prohibited stick.
Look, my point is not about the lack of Longbowmen per se. I happen to think this is a good example for discussion, but if STR 3 and 6 archer units were the only prohibited Khazad unit, I wouldn't even bring it up. But once again, the archers are just one in an incredibly long list of options denied to the Khazad. Like I said, I'd like to see a list of prohibitions on the elves listed side-by-side. I am way out on a limb here, I have no idea what prohibitions apply to FfH Elves ... but right now I feel like a gambling man. I'll bet that the beloved Elves don't have a third of the restrictions placedupon them as do the Khazad.

If there is more to come for the Dwarves, that's great. But isn't this the forum where we are to give our feedback tothe design team? I'm not jumping on other player's suggestions, saying this or that shouldn't be included in FfH. That's Kael & Co.'s job. I'm just trying to play a small helpful role by offering some honest feedback.