criZp
Deity
The reason I propose this is because I think it would promote more planning ahead than the current "switch things up completely on a moment's notice", but it will still retain the adaptability of the system.
I think the policies would be more interesting, and perhaps also more realistic, if they were not static bonuses like "+100% production to cavalry", but rather behaved more like the legacy government bonuses.
So rather than that +100% card I mentioned, there could be a "+30% production to cavalry, + an additional +2% production for every 3 turns. Maximum +100%"
So after 30 turns you would have +50%, and after an additional 75 turns you get +100%.
If a policy is removed, the "legacy bonus" will not be constant like with the governments, but will start to decline at the same rate is it was previously growing (-2% every 3 turns, in the given example).
If a new card replace an old card, like the +production to ancient/classical cavalry is replaced with +production to more modern cavalry, then the legacy bonus will apply to both cards.
I think the policies would be more interesting, and perhaps also more realistic, if they were not static bonuses like "+100% production to cavalry", but rather behaved more like the legacy government bonuses.
So rather than that +100% card I mentioned, there could be a "+30% production to cavalry, + an additional +2% production for every 3 turns. Maximum +100%"
So after 30 turns you would have +50%, and after an additional 75 turns you get +100%.
If a policy is removed, the "legacy bonus" will not be constant like with the governments, but will start to decline at the same rate is it was previously growing (-2% every 3 turns, in the given example).
If a new card replace an old card, like the +production to ancient/classical cavalry is replaced with +production to more modern cavalry, then the legacy bonus will apply to both cards.