Dynamic policies

criZp

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Jul 19, 2013
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Nidaros, Norway
The reason I propose this is because I think it would promote more planning ahead than the current "switch things up completely on a moment's notice", but it will still retain the adaptability of the system.

I think the policies would be more interesting, and perhaps also more realistic, if they were not static bonuses like "+100% production to cavalry", but rather behaved more like the legacy government bonuses.

So rather than that +100% card I mentioned, there could be a "+30% production to cavalry, + an additional +2% production for every 3 turns. Maximum +100%"

So after 30 turns you would have +50%, and after an additional 75 turns you get +100%.

If a policy is removed, the "legacy bonus" will not be constant like with the governments, but will start to decline at the same rate is it was previously growing (-2% every 3 turns, in the given example).

If a new card replace an old card, like the +production to ancient/classical cavalry is replaced with +production to more modern cavalry, then the legacy bonus will apply to both cards.
 
The reason I propose this is because I think it would promote more planning ahead than the current "switch things up completely on a moment's notice", but it will still retain the adaptability of the system.
I disagree.

The current system rewards planning, both, in terms of unlocking cards that will come in handy soon, as well as planning ahead for the time until you unlock the next Policy. It does not promote long-term planning, that's true, but I don't think your solution does that either - in your system players would be encouraged to stick with cards to level them for some point in the future, instead of using what is useful in the current situation, and because cards that would be useful early on would be extremely weak at that point you would in all likelihood just keep those "end-game cards" active all the time.

That sounds a lot less flexible and fun to me.
 
You're right and I see I've "miscalculated" a bit.

Anyway, what I dislike with the current system is the "alright I get to change cards now... I'm a bit low in cavalry so I will take the +100% cav and make some... Alright I get to change again... I'm a bit behind the expansion curve so time to grab that +50% settlers and pop out one or two." etc

These sudden massive bonuses, and equally sudden loss of them when you switch, just doesn't feel quite right to me.

What if, after a certain number of turns with a given card, you will be able to apply that card twice? After a certain number of turns with two of the same card, you get the option to add a third copy? That does adress your points, while making the bonuses less "nothing to all in a blink of time".
 
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