This was inspired by another post (I can't remember the original poster).
The post was in regard to the game speed/turn relation. He was talking about getting rid of the year display in favor of era's. For instance, whoever reaches a certain era first, the world enters that era instead of displaying the current year (for some reason, that year counter distracts me). I thought that the idea was great, and I started thinking about our own history. In our history, our "years" really are just numbers, and whatever progress that happens, has no relation to our years.
In the game, a certain turn equals a certain number of years depending on the game speed and era you are in. It should be dynamic instead of static. For instance, going with the idea of being in era's, the years should be scalable to reflect whoever is in the lead. So, if it's the 15th century, a player, or players (roughly) have ocean faring ships and the ability (or resources) to colonize the new world, so to speak. So turn values can change dependant on what's going on in the world. You should feel progress in relation to the world players, not to the current year, like "oh I've got gunpowder in 400BC". It should be "oh, I am setting the pace in this game." This probably requires the SDK, but I thought I'd throw the idea out there.
The post was in regard to the game speed/turn relation. He was talking about getting rid of the year display in favor of era's. For instance, whoever reaches a certain era first, the world enters that era instead of displaying the current year (for some reason, that year counter distracts me). I thought that the idea was great, and I started thinking about our own history. In our history, our "years" really are just numbers, and whatever progress that happens, has no relation to our years.
In the game, a certain turn equals a certain number of years depending on the game speed and era you are in. It should be dynamic instead of static. For instance, going with the idea of being in era's, the years should be scalable to reflect whoever is in the lead. So, if it's the 15th century, a player, or players (roughly) have ocean faring ships and the ability (or resources) to colonize the new world, so to speak. So turn values can change dependant on what's going on in the world. You should feel progress in relation to the world players, not to the current year, like "oh I've got gunpowder in 400BC". It should be "oh, I am setting the pace in this game." This probably requires the SDK, but I thought I'd throw the idea out there.