SteelCityBlade
Chieftain
Happy Cap
In the early game cities have very low Happy Caps, around the 4 or 5 mark. Other than Gold and a Religion, how to people go about increasing the happy cap of their cities. I can cope with the unhappy citizens due to whipping because they go after a few turns, but there is no point (as far as I can see) in letting your cities grow to be unhappy cities as the unhappy people might as well not be there. You just end up with slave revolts and losing gold.
So, for example in my current game I have a Happy Cap of 5 in my capital with ocean, grassland a 4 food tiles (corn, pigs, crab, clam). This seems to be a good GP Farm site. Would I be best growing to 5 and then churning out workers & settlers, or build a Library and run a couple of scientists to get an early tech boost. Being quite new to the game I have never attempted to run a SE and as I am only playing at Noble I think that the CE should be more than good enough match for the AI. Is it a case of beeline to HR and spamming units in your cities so that you can work more tiles/run more specialists? What do I do when I switch out of HR later in the game and my happy cap tanks?? There are so few buildings in the early game that allow happiness.
City Specialization
I really struggle with creating Production Cities. I know to be looking out for Hills, but you very rarely get enough food to work all of the mines. How do people build up Production Powerhouses????
Cheers
Steve
In the early game cities have very low Happy Caps, around the 4 or 5 mark. Other than Gold and a Religion, how to people go about increasing the happy cap of their cities. I can cope with the unhappy citizens due to whipping because they go after a few turns, but there is no point (as far as I can see) in letting your cities grow to be unhappy cities as the unhappy people might as well not be there. You just end up with slave revolts and losing gold.
So, for example in my current game I have a Happy Cap of 5 in my capital with ocean, grassland a 4 food tiles (corn, pigs, crab, clam). This seems to be a good GP Farm site. Would I be best growing to 5 and then churning out workers & settlers, or build a Library and run a couple of scientists to get an early tech boost. Being quite new to the game I have never attempted to run a SE and as I am only playing at Noble I think that the CE should be more than good enough match for the AI. Is it a case of beeline to HR and spamming units in your cities so that you can work more tiles/run more specialists? What do I do when I switch out of HR later in the game and my happy cap tanks?? There are so few buildings in the early game that allow happiness.
City Specialization
I really struggle with creating Production Cities. I know to be looking out for Hills, but you very rarely get enough food to work all of the mines. How do people build up Production Powerhouses????
Cheers
Steve