Warlords v2.00 - Monarch level
Ok so I'm looking for some tips from experienced players on how to do well in the early game without Bronze Working. If I don't go for this tech it feels like I'm groping in the dark, and I usually fall behind. Opening up chopping, slavery, and (with bronze) Axemen, I feel like I simply must get Bronze Working ASAP.
There are two main reasons why this bothers me. The first is that if I don't start with Mining I feel like my hands are tied for the first 20 turns or so when it comes to research. I feel obligated to put off other techs in order to get to BW, and this often puts me behind, even with the benefits that BW brings, because I'm still getting my first Settler out too late.
The second reason is just that I want more variety in my games. It gets boring when every game starts out with a bee-line to BW, followed by chopping my first Settler. On the other hand, if I do anything else I feel like my start is way too slow. Without chopping I am usually founding my 2nd city as the AI is founding its 3rd.
So what are the alternatives? I don't see many that don't make my early game feel like it's crawling along at a snail's pace.
One option is to go for Pottery early. This opens up cottages and granaries. (This is a particularly appealing option when you start with The Wheel and Agriculture/Fishing. I am trying to develop a good starting strat as the Ottomans, so I am particularly interested in leveraging early Pottery/granaries.) Cottages will add little commerce this early; and getting my second city online is usually my main concern at this point, not adding coins. Getting a granary up ASAP doesn't seem to give me much without slavery to go with it. And the happiness cap is low at this stage of the game, so a ballooning city isn't much of an asset. All in all, early Pottery still feels like my game is too slow.
Another option is to go for military techs other than BW, such as Archery or AH. These can open up Archers (Skirmishers) or Chariots; but these units don't seem powerful enough for early conquest, so I don't see how this option helps my early expansion.
When starting with Mysticism, an early religion is an option. This can pay off when you are grabbing for land against a non-Creative civ, and the culture boost can sometimes make up for the fact that your settler came out late. This may be the best alternative to BW - but only if you happen to start with Mysticism.
So how do I get my early game going without BW, when Settlers take 25 turns to build? That's an eternity to have my only city producing no units and not growing. I'm addicted to chop rushing and trying to kick the habit. Please help!
Ok so I'm looking for some tips from experienced players on how to do well in the early game without Bronze Working. If I don't go for this tech it feels like I'm groping in the dark, and I usually fall behind. Opening up chopping, slavery, and (with bronze) Axemen, I feel like I simply must get Bronze Working ASAP.
There are two main reasons why this bothers me. The first is that if I don't start with Mining I feel like my hands are tied for the first 20 turns or so when it comes to research. I feel obligated to put off other techs in order to get to BW, and this often puts me behind, even with the benefits that BW brings, because I'm still getting my first Settler out too late.
The second reason is just that I want more variety in my games. It gets boring when every game starts out with a bee-line to BW, followed by chopping my first Settler. On the other hand, if I do anything else I feel like my start is way too slow. Without chopping I am usually founding my 2nd city as the AI is founding its 3rd.
So what are the alternatives? I don't see many that don't make my early game feel like it's crawling along at a snail's pace.
One option is to go for Pottery early. This opens up cottages and granaries. (This is a particularly appealing option when you start with The Wheel and Agriculture/Fishing. I am trying to develop a good starting strat as the Ottomans, so I am particularly interested in leveraging early Pottery/granaries.) Cottages will add little commerce this early; and getting my second city online is usually my main concern at this point, not adding coins. Getting a granary up ASAP doesn't seem to give me much without slavery to go with it. And the happiness cap is low at this stage of the game, so a ballooning city isn't much of an asset. All in all, early Pottery still feels like my game is too slow.
Another option is to go for military techs other than BW, such as Archery or AH. These can open up Archers (Skirmishers) or Chariots; but these units don't seem powerful enough for early conquest, so I don't see how this option helps my early expansion.
When starting with Mysticism, an early religion is an option. This can pay off when you are grabbing for land against a non-Creative civ, and the culture boost can sometimes make up for the fact that your settler came out late. This may be the best alternative to BW - but only if you happen to start with Mysticism.
So how do I get my early game going without BW, when Settlers take 25 turns to build? That's an eternity to have my only city producing no units and not growing. I'm addicted to chop rushing and trying to kick the habit. Please help!