Exploration
- S: so powerful they make the game significantly easier
Abbasids - science science science. But their great person is annoying
Shawnee - traditions: 50% towards befriending and progress = so many free techs and other stuff. +2 hammers on majority of world = gamebreaker
Mongolia - ultimate destroyer of home continent. No need to even go to new world and fantastic tradition of production in conquered cities.
Because the goal is usually win as fast as possible, here is the right civ
+ teleportation ability
+ cheap commanders to spam to have more in modern
- A: a strong set of bonuses put them ahead of the other civs
Chola - even 4 times hitting navy. Thank you, it is enough.
and cheap fleet commanders
- B: a very solid, reasonable set of bonuses. consider this ‘strong, but balanced’
Ming - not my playstyle, but centralised science is good, especially with good traditions slotted. Ming Great Wall is fantastic.
- C: decent, but a little underwhelming. not great, not terrible.
Majapahit - strong boost to getting the easiest legacy. In terms of navy loses to Chola. Borobrodur saves them from being lower
Hawaii - I don't understand the hype. OK, swimming in culture is nice, but do you really settle so haevily coastal? Land tiles are still better and you are forced to expand into no productive tiles to get that culture. Culture from fishing villages is too little for me.
Do you know what tile is better than fishing boats with Hawaiian cuture? Forest with ming great wall on it. Or mine with Ming great wall on it. Or farm with Ming great wall on it. Or any plain/desert/tundra forest with Shawnees +2hammers and colossal heads on it
Their unique unit is very weak.
Their unique improvement is nothing special (culture from farms? you have no farms, because you build fishing boats)
Too many conflicts here for me to put Hawaii higher. Even though culture on food warehouse is nice, three times I played I ended up with hard times at the beginning of modern era, with settlements expanded into marine instead of into production.
- D: does not seem to measure up to other civs. could use a boost.
Inca - the biggest problem with Inca is that it is so few rough tiles near mountains. And early Macchu Picchu is not guaranteed with being restricted to tropical mountain.
In terms of exploration however, they are fantastic.
unfortunately beside Rome and Mississipians no synergies between eras.
Spain is so situational, that cannot be higher. Sometimes is great, but in most games tyou basically know, you would not ebven consider Spain. You need a lot of settlements in new world. And a lot of cities in homeworld with access to coast. Too many "lot ofs"
Norman - too much micro with wall building. Free cav is nice, but better free cav is at the top of the tier list: Mongolia.
The best in playing Normans is that noone is playing Normans and turtling.
- F: straight up bad. worse than nothing
Songhai - they give no useful traditions for next age. Caravanserai conflicts with buildings and better use uniques from golden boys, from any era. treasure fleets on home continent help with adding the final one economic legacy, but it is not enough. And you need a lot of cities on navigable rivers to benefit from it. But if you have multiple cities on navigable rivers, why choose Songhai instead of Shawnee?
In terms of having economic legacy completed I would rather take Chola and capture the entire coast to have this legacy secured, at the same time completing the other. Or Mongolia. Or Majapahit.
Fairly certain that songhai gets their +5 everywhere right now which is probably a glitch but very strong. And like I said, completing treasure fleets without distant lands is useful because at least in my games, it seems there are very few good areas to settle. It's really hit or miss. They may not be S, but no way they are F currently.
Great. Shawnee infantry gets +1 per unique empire resource. In practice above 5, regardless of glitch