tuckerthecat
Chieftain
- Joined
- Jul 19, 2006
- Messages
- 63
Unless I'm extremely crowded I never rush the AI if I have good land to expand into peacefully. I play normal settings ( monarch or emp ) on large maps mostly & 95 out of 100 games there is plently of room to expand, in that instance I see no point in rushing ( unless its the only other civ on your continent ).
In the games were I do an early rush I either fail miserably or so cripple myself that I can never recover ( esp on emp ). The last two games I rushed was..
1. I was playing as Saladin, I was on the end of a narrow piece of land with room for 3 cities before I was totally blocked by Monty ( ended up room for 2 cities cause of course he settled my way even though he had tons of land to his south ) I researched agriculture then animal husb as my 1st two techs, horses popped up in a spot where I could put my 2nd city. I settled the city & made about 9 chariots before I declared. I took the 1st city with 2 losses but the capital had 3 archers on a hill with 40% cultural defense. I whipped 2 more replacement chariots & attacked with all 9, I lost 8 and only killed one archer. At this point I'm at 0% research with writing not do in for another 108 turns! ( on marathon ) GAME OVER
2. I was playing a Toku, I found 2 other cities one of which has copper. Washington is very close so I build up a stack of 10 axemen & declare. I again take his 1st city with 2losses but his 2nd city has 3 archers on a hill ( & I only have 6 healthy axes ) so I by pass it to take his 3rd city while pumping axes still in my original 3 cities. By this time I'm down to 0% research again & negative 4 gold per turn now thanks to unit maintenance. I converge the 2 two stacks ( now have 12 axes vs 5 archers ) & assault the city & loose 9 of my axes. So I have to settle for peace with an american city in the middle of my "empire". My economy is so bad at this point I have to start to delete units while I wait for my cottages to mature.
Unless you are playing a financial civ ( or possibly organized ) & dont get any early commerce bonus ( gold, gems etc ) how do you support your troops & land so early?
Also the losses you incure in an early rush are just incredible, in ALC games & such I see nothing but early rushes that involve taking city after city of the AI's on flat ground with 1 or 2 unpromoted archer per city! Every time I try I rush every damn AI city is on a hill & by the time you get to their second city there is 4 well promoted archers on a hill waiting for me!
In the games were I do an early rush I either fail miserably or so cripple myself that I can never recover ( esp on emp ). The last two games I rushed was..
1. I was playing as Saladin, I was on the end of a narrow piece of land with room for 3 cities before I was totally blocked by Monty ( ended up room for 2 cities cause of course he settled my way even though he had tons of land to his south ) I researched agriculture then animal husb as my 1st two techs, horses popped up in a spot where I could put my 2nd city. I settled the city & made about 9 chariots before I declared. I took the 1st city with 2 losses but the capital had 3 archers on a hill with 40% cultural defense. I whipped 2 more replacement chariots & attacked with all 9, I lost 8 and only killed one archer. At this point I'm at 0% research with writing not do in for another 108 turns! ( on marathon ) GAME OVER
2. I was playing a Toku, I found 2 other cities one of which has copper. Washington is very close so I build up a stack of 10 axemen & declare. I again take his 1st city with 2losses but his 2nd city has 3 archers on a hill ( & I only have 6 healthy axes ) so I by pass it to take his 3rd city while pumping axes still in my original 3 cities. By this time I'm down to 0% research again & negative 4 gold per turn now thanks to unit maintenance. I converge the 2 two stacks ( now have 12 axes vs 5 archers ) & assault the city & loose 9 of my axes. So I have to settle for peace with an american city in the middle of my "empire". My economy is so bad at this point I have to start to delete units while I wait for my cottages to mature.
Unless you are playing a financial civ ( or possibly organized ) & dont get any early commerce bonus ( gold, gems etc ) how do you support your troops & land so early?
Also the losses you incure in an early rush are just incredible, in ALC games & such I see nothing but early rushes that involve taking city after city of the AI's on flat ground with 1 or 2 unpromoted archer per city! Every time I try I rush every damn AI city is on a hill & by the time you get to their second city there is 4 well promoted archers on a hill waiting for me!