Tonny
King
Merry Christmas to all! 
Settings:
Small Tiny (edit) Terra map with Elizabeth and 4 AI's (WvO, Isabella, Gandhi and Mansa). It's challenge xx, game 7 for a space victory.
I'm having a very interesting start at this game. Currently I'm at turn 42 (2320 BC) having 3 cities and 3 workers. I've stolen 2 workers (1 from Gandhi and 1 from WvO). At the moment I still have the opportunity to steal another worker from WvO, but I think that will be overkill and makes future attacks on WvO more difficult.
Writing is teched (turn 42) and I opened borders with Isabella, Mansa and Gandhi. WvO won't, because I'm his worst enemy. I've set research to Mathematics next, but it can change to any other tech.
All AI, but Gandhi have switched to Slavery already.
The reason why I'm starting this thread is because of my horrible skills on early rushes.
Here's my empire...
I'd say that is a nice capital to start with.
Corn, Copper, Gold, 3 floodplains, 7 riverside grasslands, 3 riverside plains and Silk.
A nice 2nd city with lots of production potential and it can help London with 3 riverside grassland cottages. Sharing Corn, Copper and 1 floodplain farm makes micro-ing these tiles with London very interesting. Even Nottingham can use the Copper and farm for more micro play.
I put it there because it can work the Gold for the time being (keeping research high) and blocking Gandhi. Later it can become a powerhouse production city and can help London with 1 cottage.
To the west is WvO, to the south is Mansa, to the east (and very close) is Gandhi. Further east you can find Isabella. Up north there's room to expand for 4 more cities. I already put some signs where I'd like to settle.
What I would like to try is to rush Gandhi and eliminate him. He's the founder of Buddhism (Delhi) and Judaism (Bombay). Bombay is settled on a spot where I would like to have my own city as a helper for London. 1N of the most eastern cow is Delhi. This city look juicy to me and has Horses in it's BFC. Not visible in these images I have a Scout (hut) far east on the southern borders of Isabella's land. He will travel north and back to scout Delhi's surroundings before I want to rush.
At the moment I have 2 Axes built and all cities are dedicated to build more for a rush.
My calculations on how to proceed...
London:
t42: size 4 working Copper, 2 fp's and phmine. Food 0/28 +1, Axe 6/35 + 10.
t43: size 4 working Copper, fpfarm, fp and phmine. Food 1/28 + 2, Axe 16/35 + 10.
t44: size 4 working Copper, fpfarm, fp and phmine. Food 3/28 + 2, Axe 26/35 + 10.
t45: size 4 working Corn, fpfarm and 2 fp's. Food 5/28 + 10, Axe 0/35 + 1(overflow) + 1. Axe ready.
t46: size 4 and will 2 pop whip to size 2 working Corn and fpfarm. Food 15/24 + 8, Axe 2/35 + 61.
t47: size 2 working Corn and fpfarm. Food 23/24 + 8, Axe 0/35 + 28(overflow) + 1. Axe ready.
t48: size 3 working Corn, fpfarm and fp. Food 7/26 + 9, Axe 29/35 + 1.
t49: size 3 working Corn, fpfarm and fp. Food 16/26 + 9, Axe 30/35 + 1.
t50: size 3 working Corn, fpfarm and fp. Food 15/26 + 9, Axe 31/35 + 1.
t51: size 4 and will 1 pop whip to size 3 working Corn, fpfarm and fp. Food 8/24 + 8. Axe 32/35 + 31.
t52: size 3 working Corn, fpfarm and fp. Food 16/24 + 8. ??? 0/??? + 28(overflow) + 1. Axe ready.
Now I don't know what to do here. If I let London grow to size 4 again it will have 1 unhappy citizen if I don't have a unit as military police.
I have multiple options for a build:
Warriors (quick and cheap and problem solved) My western warrior can also go back and function as a military police instead.
Axes (rush)
Settler (to secure the northern lands)
Worker (a bit too much, already have 3)
Granary (just because it's a useful building)
Library (too soon IMO)
York:
t42: size 3 working Corn, Cow and fpfarm. Food 6/26 + 10, Axe 31/35 + 3.
t43: size 3 and will 1 pop whip to size 2 working Corn and Cow. Food 16/24 + 8. Axe 34/35 + 33.
t44: size 3 working Corn, Cow and phmine. Food 0/26 + 6, Axe 0/35 + 32(overflow) + 7. Axe ready.
t45: size 3 working Copper, Cow and phmine. Food 6/26 + 1. Axe 0/35 + 4(overflow) + 12. Axe ready.
t46: size 3 working Copper, Cow and phmine. Food 7/26 + 1. Axe 16/35 + 12.
t47: size 3 working Copper, Cow and phmine. Food 8/26 + 1. Axe 28/35 + 12.
t48: size 3 working Copper, Cow and phmine. Food 9/26 + 1. Axe 0/35 + 5(overflow) + 12. Axe ready.
t49: size 3 working Copper, Cow and phmine. Food 10/26 + 1. Axe 17/35 + 12.
t50: size 3 working Copper, Cow and phmine. Food 11/26 + 1. Axe 29/35 + 12.
t51: size 3 working Copper, Cow and phmine. Food 12/26 + 1. ??? 0/??? + 6(overflow) +12. Axe ready.
Enough options from here on... Just don't know.
Nottingham:
Easy for now... Staying at size 1 working Gold and building Axes.
With 2 chops it will have built 3 Axes by turn 51.
But what to do when Gold is reclaimed by London. Farm the fp's and grow onto mines for units/settlers/workers?
By my calculations I'll have 12 Axes on turn 52.
A bit more precise:
t42: 2 Axes
t44: 3 Axes
t45: 6 Axes
t47: 7 Axes
t48: 9 Axes
t51: 11 Axes
t52: 12 Axes
A lot of information and questions as you can see, but it all boils down to one question first.
When to rush who and why? (and how)
Feel free to critique my thoughts.
Sorry... no save.

Settings:
I'm having a very interesting start at this game. Currently I'm at turn 42 (2320 BC) having 3 cities and 3 workers. I've stolen 2 workers (1 from Gandhi and 1 from WvO). At the moment I still have the opportunity to steal another worker from WvO, but I think that will be overkill and makes future attacks on WvO more difficult.
Writing is teched (turn 42) and I opened borders with Isabella, Mansa and Gandhi. WvO won't, because I'm his worst enemy. I've set research to Mathematics next, but it can change to any other tech.
All AI, but Gandhi have switched to Slavery already.
The reason why I'm starting this thread is because of my horrible skills on early rushes.
Here's my empire...
Spoiler London :
I'd say that is a nice capital to start with.
Corn, Copper, Gold, 3 floodplains, 7 riverside grasslands, 3 riverside plains and Silk.
Spoiler York :
A nice 2nd city with lots of production potential and it can help London with 3 riverside grassland cottages. Sharing Corn, Copper and 1 floodplain farm makes micro-ing these tiles with London very interesting. Even Nottingham can use the Copper and farm for more micro play.
Spoiler Nottingham :
I put it there because it can work the Gold for the time being (keeping research high) and blocking Gandhi. Later it can become a powerhouse production city and can help London with 1 cottage.
Spoiler surroundings :
To the west is WvO, to the south is Mansa, to the east (and very close) is Gandhi. Further east you can find Isabella. Up north there's room to expand for 4 more cities. I already put some signs where I'd like to settle.
What I would like to try is to rush Gandhi and eliminate him. He's the founder of Buddhism (Delhi) and Judaism (Bombay). Bombay is settled on a spot where I would like to have my own city as a helper for London. 1N of the most eastern cow is Delhi. This city look juicy to me and has Horses in it's BFC. Not visible in these images I have a Scout (hut) far east on the southern borders of Isabella's land. He will travel north and back to scout Delhi's surroundings before I want to rush.
At the moment I have 2 Axes built and all cities are dedicated to build more for a rush.
My calculations on how to proceed...
Spoiler :
London:
t42: size 4 working Copper, 2 fp's and phmine. Food 0/28 +1, Axe 6/35 + 10.
t43: size 4 working Copper, fpfarm, fp and phmine. Food 1/28 + 2, Axe 16/35 + 10.
t44: size 4 working Copper, fpfarm, fp and phmine. Food 3/28 + 2, Axe 26/35 + 10.
t45: size 4 working Corn, fpfarm and 2 fp's. Food 5/28 + 10, Axe 0/35 + 1(overflow) + 1. Axe ready.
t46: size 4 and will 2 pop whip to size 2 working Corn and fpfarm. Food 15/24 + 8, Axe 2/35 + 61.
t47: size 2 working Corn and fpfarm. Food 23/24 + 8, Axe 0/35 + 28(overflow) + 1. Axe ready.
t48: size 3 working Corn, fpfarm and fp. Food 7/26 + 9, Axe 29/35 + 1.
t49: size 3 working Corn, fpfarm and fp. Food 16/26 + 9, Axe 30/35 + 1.
t50: size 3 working Corn, fpfarm and fp. Food 15/26 + 9, Axe 31/35 + 1.
t51: size 4 and will 1 pop whip to size 3 working Corn, fpfarm and fp. Food 8/24 + 8. Axe 32/35 + 31.
t52: size 3 working Corn, fpfarm and fp. Food 16/24 + 8. ??? 0/??? + 28(overflow) + 1. Axe ready.
Now I don't know what to do here. If I let London grow to size 4 again it will have 1 unhappy citizen if I don't have a unit as military police.
I have multiple options for a build:
Warriors (quick and cheap and problem solved) My western warrior can also go back and function as a military police instead.
Axes (rush)
Settler (to secure the northern lands)
Worker (a bit too much, already have 3)
Granary (just because it's a useful building)
Library (too soon IMO)
York:
t42: size 3 working Corn, Cow and fpfarm. Food 6/26 + 10, Axe 31/35 + 3.
t43: size 3 and will 1 pop whip to size 2 working Corn and Cow. Food 16/24 + 8. Axe 34/35 + 33.
t44: size 3 working Corn, Cow and phmine. Food 0/26 + 6, Axe 0/35 + 32(overflow) + 7. Axe ready.
t45: size 3 working Copper, Cow and phmine. Food 6/26 + 1. Axe 0/35 + 4(overflow) + 12. Axe ready.
t46: size 3 working Copper, Cow and phmine. Food 7/26 + 1. Axe 16/35 + 12.
t47: size 3 working Copper, Cow and phmine. Food 8/26 + 1. Axe 28/35 + 12.
t48: size 3 working Copper, Cow and phmine. Food 9/26 + 1. Axe 0/35 + 5(overflow) + 12. Axe ready.
t49: size 3 working Copper, Cow and phmine. Food 10/26 + 1. Axe 17/35 + 12.
t50: size 3 working Copper, Cow and phmine. Food 11/26 + 1. Axe 29/35 + 12.
t51: size 3 working Copper, Cow and phmine. Food 12/26 + 1. ??? 0/??? + 6(overflow) +12. Axe ready.
Enough options from here on... Just don't know.
Nottingham:
Easy for now... Staying at size 1 working Gold and building Axes.
With 2 chops it will have built 3 Axes by turn 51.
But what to do when Gold is reclaimed by London. Farm the fp's and grow onto mines for units/settlers/workers?
By my calculations I'll have 12 Axes on turn 52.
A bit more precise:
t42: 2 Axes
t44: 3 Axes
t45: 6 Axes
t47: 7 Axes
t48: 9 Axes
t51: 11 Axes
t52: 12 Axes
A lot of information and questions as you can see, but it all boils down to one question first.
When to rush who and why? (and how)
Feel free to critique my thoughts.
Sorry... no save.
Last edited: