Indeed I do

. Actually it's on super-early rushing in general. Basically before the AI starts with archers/archery (so any level prince or below) sending 4-6 warriors (4 is needed if aggressive, take more if not to be safe) will almost always net you a capitol if it's nearby. Try to settle a plains hill but it isn't really a big deal if you can't/don't want to risk a bad capitol. Then the build is warrior, warrior, warrior, warrior, (maybe 2x more warrior). Scout the AI, position your stack of 4-6 warriors in a corner so you can attack the AI capitol on the turn after DoW, and there you have it, 2 capitols, and if you're lucky a worker too.
It's a lot harder on higher difficulties (monarch +). It's possible to take an AI out with warriors early still, but they'd have to be extra close and you'd generally have to be aggressive. I actually advocate using archers when I'm not being an idiot and pretending to be attacko.
When rushing with archers, make sure your target isn't protective (because that sucks hard). If you're aggressive then good open up with a barracks while scouting and teching archery. If not then just make a few warriors then archers once you can. Immediately after you get archery go BW. Revolt to slavery and whip out archers until you have 8 archers or like 7 archers and 3 warriors or so.
An 8 archer rush ideally gets there around 2300 BC to 1900 BC. This is usually the period the AI is settling its 2nd city on monarch/emperor. Experimentation yields that if your opponent is not protective, you'll win 8 archers vs 2 VERY often. Practically every time if you're protective or aggressive with barracks for combat.
An important thing to note about archer rushes is that you want to get there before the AI has slavery, or it will simply whip an archer and screw you most likely (unless you get lucky). What's ironic is that many of the civs that found religions are actually targets for an archer rush - they went for a religious tech, not BW! Also good targets are non-protective civs that do not start with mining.
Once you have their capitol just whip out more archers out of it and repeat. Generally if you hit them with the right timing they really won't be able to reinforce well.
I've not tried archery rushes on levels below monarch, but I'd assume them to be very effective (pick a civ with hunting, go archery, and attack an AI before it has it, maybe 2 AIs) I always just do warrior rushes on that level because it nets you a 2nd city and often a worker by 3000 BC.
Edit: none of this is to be confused with a choking strategy, where you are merely shutting down that AI's expansion and forcing it to spam archers nonstop until you get catapults.