You can make barbarian cities to represent minor civs perhaps
Yes I'm doing that right now so far I've added three civs that replace barbarian cities in Europe! I've added the Hungarians, Polish, and Bulgarians, and I've added the Fatmid Caliphe. Thats all I've done so far. I'm not sure who's leaderhead animation to use for the Fatmids, Right now I'm using Saladin's.
Sorry about that I've been Really busy, I'll probably get on more soon because I have more time.
this is not your problem, but i wish somebody could mod more aggressive ai. i never seem to see any opposition in bts. i'll build up armies to conquer enemy cities and they just sit their building courthouses and crap until i move inside their borders, where they'll rush build two or three city defenders (somehow, still boggles me how they can do this with size 4 or 5 cities). playing the danes in your scenario, i am at war with like 4 other civs and it's 1250 currently, i've conquered the british isles (quite easy) without one enemy unit attacking me. warfare in this game is just too monotonous and predictable.
Yea, I've also noticed the AI are like this, What I think it is is because the game starts out in the but the AI still think it's a normal game so they're focusing on Exploring, Settling, etc.
This is a great time period for a scenario, and the stock version is lacking historic accuracy. I played as England on Noble and got my ass kicked by Danes. I consider myself a decent civ player playing on monarch but I had a lot of trouble with this. If you were to get rid of wales London would have much more room to grow which is needed to defend against France's strong culture. Get rid of webley (city north of london) and move it up 2 spaces as York this way it wont affect London and it will have much more room to grow. Alternatively make York a barbarian state representing the scots. Reduce the danes military the berserkers tore apart my longbowmen. Thats just my 2 cents, but it has to be difficult to portray the world at that time and make it a balanced game with the proportional world size as it is. Overall you guys did a nice job, I'm trying to get into the civ modding world my self tweeking with XML here and there adding a civ I ran into my difficulties but held my own. In any future projects if you could use a hand feel free to send me a pm I'm not too advanced, just have a basic idea of civ XML layout, but would love to help out and learn.
Well I'm thinking (if I have enough time) to make a "Europe 1000AD and The Medieval Age" scenario that would be the same as this one just using a huge Europe map. If I get time to do modding and need some help I'll pm ya, and if you need any help just pm me!
P.S
In the "PCGamer" Magazine they did an article about "Earth 1000AD and The Medieval Age", here's what it says:
"Though not historically accurate (Abyssians in the 11th century? Uh, no). Earth 1000 AD remains one of the best medieval mods. In fact, it may actually better than real history, since it provides more of a challenge to empires like the Byzantium through the creation of a fictional Persian state and overpowered Native tribes like the Iroquois in North America. The mod now supports Warlords and should soon be patched up for Beyond the Sword."
I will probably have an update within the next month!