Earth 1000AD and The Medieval Age [BtS]

Wales really shouldnt be part of England, it was independent until the Plantagenets. Speaking of which, pre-Norman England should be more advanced and wealthier than you have it: the Norman conquest pushed England back at least 200 years.

The Arabs should probably be renaissance: they took over a lot of Greek, Persian and Roman knowledge and although they didnt add much to it, they didnt lose much either.
 
Wales really shouldnt be part of England, it was independent until the Plantagenets. Speaking of which, pre-Norman England should be more advanced and wealthier than you have it: the Norman conquest pushed England back at least 200 years.
Well I can't have to many more civs in Europe.

The Arabs should probably be renaissance: they took over a lot of Greek, Persian and Roman knowledge and although they didnt add much to it, they didnt lose much either.
If I'm not mistakin they weren't in the Renaissance until the 1200s.

In my Earth 1000AD for Warlords I suggested that in the BtS version I might do a plain MOD a different maps that you can download I'm thinking that I might do this. If I do decide to do this I'll probably make a Europe/North Africa map of 1000AD.
 
Not news ? :(
 
i got it to work finally (if anybody cares). turns out some custom assets were the problem.

very nicely made mod, if i may say so. i especially liked the leif erikson and erik the red touch with isolated viking "outposts" in iceland and greenland and the city in newfoundland

this is not your problem, but i wish somebody could mod more aggressive ai. i never seem to see any opposition in bts. i'll build up armies to conquer enemy cities and they just sit their building courthouses and crap until i move inside their borders, where they'll rush build two or three city defenders (somehow, still boggles me how they can do this with size 4 or 5 cities). playing the danes in your scenario, i am at war with like 4 other civs and it's 1250 currently, i've conquered the british isles (quite easy) without one enemy unit attacking me. warfare in this game is just too monotonous and predictable.
 
This is a great time period for a scenario, and the stock version is lacking historic accuracy. I played as England on Noble and got my ass kicked by Danes. I consider myself a decent civ player playing on monarch but I had a lot of trouble with this. If you were to get rid of wales London would have much more room to grow which is needed to defend against France's strong culture. Get rid of webley (city north of london) and move it up 2 spaces as York this way it wont affect London and it will have much more room to grow. Alternatively make York a barbarian state representing the scots. Reduce the danes military the berserkers tore apart my longbowmen. Thats just my 2 cents, but it has to be difficult to portray the world at that time and make it a balanced game with the proportional world size as it is. Overall you guys did a nice job, I'm trying to get into the civ modding world my self tweeking with XML here and there adding a civ I ran into my difficulties but held my own. In any future projects if you could use a hand feel free to send me a pm I'm not too advanced, just have a basic idea of civ XML layout, but would love to help out and learn.
 
You can make barbarian cities to represent minor civs perhaps
Yes I'm doing that right now so far I've added three civs that replace barbarian cities in Europe! I've added the Hungarians, Polish, and Bulgarians, and I've added the Fatmid Caliphe. Thats all I've done so far. I'm not sure who's leaderhead animation to use for the Fatmids, Right now I'm using Saladin's.
Not news ?
Sorry about that I've been Really busy, I'll probably get on more soon because I have more time.
this is not your problem, but i wish somebody could mod more aggressive ai. i never seem to see any opposition in bts. i'll build up armies to conquer enemy cities and they just sit their building courthouses and crap until i move inside their borders, where they'll rush build two or three city defenders (somehow, still boggles me how they can do this with size 4 or 5 cities). playing the danes in your scenario, i am at war with like 4 other civs and it's 1250 currently, i've conquered the british isles (quite easy) without one enemy unit attacking me. warfare in this game is just too monotonous and predictable.
Yea, I've also noticed the AI are like this, What I think it is is because the game starts out in the but the AI still think it's a normal game so they're focusing on Exploring, Settling, etc.

This is a great time period for a scenario, and the stock version is lacking historic accuracy. I played as England on Noble and got my ass kicked by Danes. I consider myself a decent civ player playing on monarch but I had a lot of trouble with this. If you were to get rid of wales London would have much more room to grow which is needed to defend against France's strong culture. Get rid of webley (city north of london) and move it up 2 spaces as York this way it wont affect London and it will have much more room to grow. Alternatively make York a barbarian state representing the scots. Reduce the danes military the berserkers tore apart my longbowmen. Thats just my 2 cents, but it has to be difficult to portray the world at that time and make it a balanced game with the proportional world size as it is. Overall you guys did a nice job, I'm trying to get into the civ modding world my self tweeking with XML here and there adding a civ I ran into my difficulties but held my own. In any future projects if you could use a hand feel free to send me a pm I'm not too advanced, just have a basic idea of civ XML layout, but would love to help out and learn.
Well I'm thinking (if I have enough time) to make a "Europe 1000AD and The Medieval Age" scenario that would be the same as this one just using a huge Europe map. If I get time to do modding and need some help I'll pm ya, and if you need any help just pm me!

P.S
In the "PCGamer" Magazine they did an article about "Earth 1000AD and The Medieval Age", here's what it says:
"Though not historically accurate (Abyssians in the 11th century? Uh, no). Earth 1000 AD remains one of the best medieval mods. In fact, it may actually better than real history, since it provides more of a challenge to empires like the Byzantium through the creation of a fictional Persian state and overpowered Native tribes like the Iroquois in North America. The mod now supports Warlords and should soon be patched up for Beyond the Sword."
I will probably have an update within the next month!
 
you did a great job with this. i didnt enjoy a scenario like this for a long time. i notized a possible error.
i played with kievan rus (and won by points). i wasnt able to build naval units in the black sea citys kherson and sarkel. i couldnt imagine why you could have chosen to prevent ship bilding there.
 
Um, I'm having the same issue Fiend did with the game crashing during start-up. How do I fix this?
 
I can't load the mod. When I try to do it, the game closes normally, but nothing happens. It is not so if I cut CvGameCoreDLL.dll: I manage to load it, but I can't play!
Is it for the version 2.1.0?

Does anything work with the latest version? :(
 
It's probably just the SDK that needs to be changed I'll look into it.
So, any word on this? I'd really like to play the scenario, looks great.
 
I'm downloading it now; it looks good.

Well England's small - it's more of a point of balance to have Wales part of it. Is Scotland independent in the mod?

I hope you add Tibet, by the way.

It crashes for me, too. :/
 
I made a terrible mistake and overwrote all the files without backing them up, now the game doesn't work at all - no scenarios or mods work! :(

Can anyone upload the original BTS files that were overwritten? I'm having trouble re-installing without uninstalling, this would thus be the optimal solution. Thanks in advance!
 
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