Earth (217x119) (Huge)

I have found this to be the best World Map I've played. But I have also found I cannot get past a certain part because of memory allocation issues.

I played the 1st time as Americans (Noble Roosevelt) and was able to beat back the barbarian hordes and held a good lead going into industrial era (and that is when the memory issues get funky).
Saved files get to be about 1200 kb and I do not know how to compress or zip else I would happily load it up to show it. :crazyeye:

The map itself is fantastic. Thanks for making it. :goodjob:


Playing it is great, until the memory issues make it too frustrating. :cry:



Some interesting things in the game:

~ No horses until the barbarians used them to attack me in the 1500's.
~ Finally traded with Mongols and got some horses for myself in late 1500's.
~ The Inca's were surpringly weak. I've left them alone.
~ Map size makes naval maneuvering challenging.
 
It's me again.
I just wanted to say, that this very 18th civ that allways disappeared, is the chinese empire as well! (i said "18th civ", because i watched this phenomenon also in another big earth map (there it was the spains who disappeared) - so it's probably an issue with the map size...? :confused:
 
Bartholomeo said:
It's me again.
I just wanted to say, that this very 18th civ that allways disappeared, is the chinese empire as well! (i said "18th civ", because i watched this phenomenon also in another big earth map (there it was the spains who disappeared) - so it's probably an issue with the map size...? :confused:

the prob is with the chinese. it is because firaxis changed the xml name for the chinese leader from mao_zedong to chinese leader in 1.61. just change this and they appear in the game again. here's exactly how it should be:

LeaderType=LEADER_CHINESE_LEADER
 
upstart said:
the prob is with the chinese. it is because firaxis changed the xml name for the chinese leader from mao_zedong to chinese leader in 1.61. just change this and they appear in the game again. here's exactly how it should be:

LeaderType=LEADER_CHINESE_LEADER

awesome, thanks for the info. I'll add an updated version of the map tonight.

edit: download version 1.2 - click here or check the first post in the thread.
 
Fish, fish and more fish can be placed in the North Sea (England-Norway), its a great fishing place.

By the way the map looks great, just hope my computer can use it without collapsing
 
This question is for anyone. Is it possible to change the food, production, and commerce values of any terrain or resources? If so,how exactly can it be done? Does it involve xml coding?
 
sure, it's possible, you only need to edit the "Yields" of the terrain in "Sid Meier's Civilization 4\Assets\XML\Terrain\CIV4TerrainInfos.xml"... maybe best to save the modified file as Mod and run it from the game... I think it's nearby the same for resources too

btw: on my current game (startet v1.1 with civ4-V1.5 and updated after a while to 1.6) there're only 4 players left including the chinese without any problems
 
very nice :goodjob: , the only thing missing now is if it was possible to have more civilizations. Just a question, will it ever be possible playing with more than eighteen civilizations at one time?
 
loading times are too big for my pc, in early times it tooks about 30sec
amd xp 3200+ 1gb 6800gt
perhaps 2gb would boost it? oder cpu too slow?
 
@DigitalD

I don't know why you need so much time, because in early time it needs only 10sek for me on "AMD XP 3000+ with Sapphire X800Pro and 1 or 2GB RAM" (it doesn't matter if I have 1 or 2 GB installed in early time). But in later games (savegame-files from 700-1500kb) it needs a few minutes for me to load :( .

But to get better performance try:
- close all other applications
- run "windows-defrag" to your harddrive (maybe it's to slow and the load-time is increase in this way)
- have a look to the civ4.ini, maybe there're some useful options (i.e. the memsaver-option for later games)
 
drive are allways well defrag'd, and ofcourse antivir is disable
i am not a noob !
the map is too big to be played...
now i got 2GB of DDR400 RAM.. but still runs not very well...
AND
the starting locations of the civilizations are missplaced!
 
DigitalD said:
drive are allways well defrag'd, and ofcourse antivir is disable
i am not a noob !
the map is too big to be played...
now i got 2GB of DDR400 RAM.. but still runs not very well...
AND
the starting locations of the civilizations are missplaced!

I don't know what to say. I'm running an Athlon64 3000 with 1GB RAM and a GeForce FX5700LE. Hardly a top-of-the-line system, and I don't usually run into slowdowns until I hit the modern era. Sure, I can't play at 1600x1200 with all the graphical goodies turned on, but the balance between map size, performance, and graphics is acceptable for me. YMMV.

And I'm pretty sure all the civs are in their proper locations. Which ones do you think are out of place?
 
the frenchs are in england, the greeks are in germany, the indians are in south-america, the english are in egypt... just a some of them
 
DigitalD said:
the frenchs are in england, the greeks are in germany, the indians are in south-america, the english are in egypt... just a some of them

I just downloaded v1.2 from upthread and started a new game, and all the civs are in the correct places. Are you sure you're not getting confused with the flag colors (I changed some of them)? Or maybe do you have random starting points turned on?
 
I'm pleased to see that a lone fan is stepping up to the plate and doing the work that Firaxis SHOULD have done. My compliments to the chef. However, this map suffers one crippling flaw: it is based on the Mercator projection. This map should be scrapped and remade from the ground up using the Miller projection, which is the projection of choice for NASA's Blue Marble project. Blue Marble has some nice big 5400x2700 maps for you to run through the BMP converter... I'd like to play on a 5400x2700 tile map some day :)
 
G-Max said:
I'm pleased to see that a lone fan is stepping up to the plate and doing the work that Firaxis SHOULD have done. My compliments to the chef. However, this map suffers one crippling flaw: it is based on the Mercator projection. This map should be scrapped and remade from the ground up using the Miller projection, which is the projection of choice for NASA's Blue Marble project. Blue Marble has some nice big 5400x2700 maps for you to run through the BMP converter... I'd like to play on a 5400x2700 tile map some day :)

I searched the web for Miller projection maps (I couldn't find any Blue Marble maps that didn't require some kind of GIS software - do you have a link?) and my only concern is that they could be a little too accurate. Some important territory in the mid or high latitudes (which contains the starting points for a lot of civs) might be flattened too much vertically, reducing playability and defeating the whole purpose of having a huge map in the first place.

thanks for your comments!
 
Hello
I have just downloaded the map. To reduct the number of civ in the game, I've opened this file with Wordpad and I've changed the PlayableCiv value to 0for some civilizations.
But I've a problem : These civilisations do not appear any more in the choice screen of the playable civs (at the beginning of the game), but after, they continue to appear in the game.

Is there a another parameter to change ?

Thank you for your assistance, and sorry for my english. I hope you understand my question :D
 
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