Earth (217x119) (Huge)

lumat83 said:
Hello
I have just downloaded the map. To reduct the number of civ in the game, I've opened this file with Wordpad and I've changed the PlayableCiv value to 0for some civilizations.
But I've a problem : These civilisations do not appear any more in the choice screen of the playable civs (at the beginning of the game), but after, they continue to appear in the game.

Is there a another parameter to change ?

Thank you for your assistance, and sorry for my english. I hope you understand my question :D

Hi

somebody earlier in the thread said, you must edit the map file with notepad and delete all the info for the civilization. Delete everything between, and including, the "BeginPlayer" and "EndPlayer" lines in the file. As you discovered, setting PlayableCiv to 0 means the human can not select that civ but that civ is still in the game.

(I was supposed to put that information at the beginning of the thread when I learned about it, but forgot - thank you for the reminder!)
 
kurt-roges said:
Hi

somebody earlier in the thread said, you must edit the map file with notepad and delete all the info for the civilization. Delete everything between, and including, the "BeginPlayer" and "EndPlayer" lines in the file. As you discovered, setting PlayableCiv to 0 means the human can not select that civ but that civ is still in the game.

(I was supposed to put that information at the beginning of the thread when I learned about it, but forgot - thank you for the reminder!)

Sorry Kurt-roges, but it's not sufficient. In fact, like this, I've a crash when I launch the game. I think there is another lines to delete, but I don't know whats lines

Are sure with this ?
 
kurt-roges said:
I searched the web for Miller projection maps (I couldn't find any Blue Marble maps that didn't require some kind of GIS software - do you have a link?) and my only concern is that they could be a little too accurate. Some important territory in the mid or high latitudes (which contains the starting points for a lot of civs) might be flattened too much vertically, reducing playability and defeating the whole purpose of having a huge map in the first place.

Don't worry about that. Unless your starting location is in Greenland or Antarctica, you won't get much noticeable distortion from Miller.

As for GIS software... I don't even know what that is, I'm not a map-maker :)
 
G-Max said:
Don't worry about that. Unless your starting location is in Greenland or Antarctica, you won't get much noticeable distortion from Miller.

As for GIS software... I don't even know what that is, I'm not a map-maker :)

Well... my point is that I actually want to have distortion around mid to high latitudes. That's where most of the civs have their starting points, and the additional land area due to distortion makes the map less accurate but (IMO) more playable. I would like to squish the north pole more, since Alaska and Greenland are way too big, but doing so would take away useful land in Scandanavia and chop off northern Asia.

(by the way... "GIS" stands for Geographic Information Systems, and at my old job I *was* a mapmaker :cool: )
 
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

[IMPORTANT] I made use of Rhye's modded .dll to allow playing with more than 18 civs.
 

Attachments

boazman said:
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

wow, thanks! Just out of curiosity, what had to be done to make the map compatible with Warlords? I haven't had a whole lot of time to play around with it.
 
boazman said:
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

:goodjob: .......
 
I made A version for Warlords a week ago with Ramses II, and Churchill. I changed the Mali to Carthage and relocated them.
 
kurt-roges said:
wow, thanks! Just out of curiosity, what had to be done to make the map compatible with Warlords? I haven't had a whole lot of time to play around with it.

For most maps, just renaming the file name to .CivWarlordsWBSave should do. If you want to put in the new civs you need to edit the map file (open in text editor).
 
Nice stuff....I'm hoping to make a modern day scenario using this...right now...as I type!
 
Brilliant, but like you said it is massive for loading and stuff.
A few problems, but nothing major.
There is a river between Wales and England which helps seperate the two and makes it look slightly better.
The British isle lacks resources (there should be some stone in the blank Wales square since they reckon thats where they got the stone for stonehenge from.
Also a bit more food (corn/wheat etc.) could do with being added.

This may sound like a lot, but its small on the scale of things.
Overall :-D
 
Just know this huge earth map. Would you make the mod for BTS with 34 civs?? I hope this version with actual starting location~~~
 
hi guys,

I haven't logged on here in a while, but it's cool to see people are still playing this map. Thanks, and hope you like it!

I can't seem to get BTS working on Linux with WINE quite yet, and I don't run Windows, but when I get everything set up I'll see what I can do. In the meantime, anyone who has BTS is welcome to convert the map and add more starting locations - just post a link to it here please.

thanks
 
ok, so I have BtS 3.13 up and running, and I can play the map just fine. I dropped it in my My Games\Beyond the Sword\PublicMaps folder, started a new scenario, and was good to go.

Are there really 34 possible civs now? Can you really have 'em all on the same map?
 
Back
Top Bottom