- the entire world is colonized by about 1600 .... should make Settlers appear via events from a building or something so that you have only a few colonies in the early part of the game.... have a tech available late in the game for Settlers.
This is a good idea! I will remove settlers as available and at the start of the game each civ will get a few settlers to use. Then with the advance of the printing press I'll have a building that produces the colonist every 12 turns or so. The building will not be a wonder so you can build it in each city but it will be as expensive as a wonder so as to not have too many of them.
- Russia doesn't expand east ... the Ottomans actually do (and expand everywhere for that matter ... took out France and Germany in one game).
as i mentioned before you will not see this problem for non european civs anymore. I reduced the effectiveness of despotism and they have no alternative of government. I also stagenated them more. The ottomans will however remain somewhat powerful because in fact they were. And they were advanced. But i evened the odds so they have little infrastructure to begin with and they are behind in tech.
Now they will all have higher score but its a cultural score. You have to win by conquest. The reason for this is that they have to cover more land mass, but in actual military ability and technology you will see that they will be inferior in 2.0.
- Make units and buildings needing resources from the east. I open trade with China and Japan early and got lots of Spice but it didn't seem to have an effect... Theatres could require Silk ... for all those costumes. Banks could require gold ... etc.
This is a great idea! I made these changes:
- Banks require gold and silver
- Wealth requires gold
- Cathedrals require gold
- marketplaces require spices (to keep things fresh in the open air markets) and tropical fruit and cocao plant
- Shakespeare's theatre requires silk (costumes)
- Artists guild requires silk
I still need a use for jade, exotic birds and any other good ideas.
Increase the range of naval units.... it's odd that it would take over 4 years (your game scale) to get to India from Britain. I was a 2 month journey across the Atlantic.
In my game you really need the more advanced ships to scale the globe. Galleons and caravels were slow, they would have taken a long time. Now to syncronate everything to the time scale is just impossible, even firaxis doesn't bother to do that. Let me know however if even with the advanced ships it still seems too slow.
- Native mercanaries (already mentioned) would be a huge asset to the French and British in North America, India.
I do want to do this. I need some ideas however. What resource could i tie into these units being generated?
Lastly, it was about 1600 and the game ended and crashed while I was just just about to invade India Need to fix that.
This is real important. Tell me what you opened or did for the game to crash. Was it contact with a certain civ? Was it a civilopedia entry you went to? Advisor screen?
I also want to know what civs you all are playing as. It helps me get an idea for what scope your looking at. Let me know if its too hard/easy for that civ. For certain ones its supposed to be harder but i need to scale it properly.