What capt my attention is the "Reinforcement in 1 turn", which would indicate the tech are simply searched in the "scenario" turn spent when we're saving one (following my maybe wrong comprehension).
Tech Paradigm 20 only divide per two the time spent to search techs, which is not that much when few techs are distributed.
Have you tried something like that with Lua (in the civ.scen.onKeyPress function) to check in your save game science costs and then compare with science output, as to adapt tech paradigm ?
To notice, when the game says "NewTech every 1 turn", it does only mean "the next tech will be reached in one turn", allowing to have multiple tech per turn if tech paradigm is low and science output high.
You may have a check at your tech paradigm validity by changing it in the rules section.
This will be overwritted by the .scen tech paradigm, yet will allow you to adjust it on your savegame before saving the scenario.