Did the cities delete themselves when their tiles turned to coast? Did the cities stay as little islands surrounded by water? Please do tell.
It seems that city squares themselves are not considered by the RNG for global warming modification, none of my cities were deleted, and no units on city tiles drowned. Yes, if you play the game for long enough then you will end up only with little islands where your cities are! I did this last night but forgot to take any screenshots.
I've got some new screenshots though to give examples; game is Duel size Ice Age, Quick speed Future start.
This is the initial land set up, after placing my city I gave myself 44 ICBMs in WorldBuilder:
Only 3 turns after launching my nukes, this is the land set up. Thebes has lost its bananas to the tide, and a few other tiles are submerged:
About 10 turns later, the wheat is lost and so Memphis has been separated from my capital. Also a nice lake has appeared 1N of the sugar:
Just like if you had manually added the coast tiles in WorldBuilder, the graphics look very slightly off - the tiles which have fallen prey to the tide are a darker blue than regular coast - not expected, but I think it makes it more dramatic.
Idea: Would it be possible to tell the computer to change coastal tiles to sea tiles (and thus adjacent tiles to coast) at random for global warming, effectively causing the ocean to rise each turn and eat away at the coasts?
I don't believe this is possible by only changing XML files. There is only one "TERRAIN_(terrain type here)" variable to change in GlobalDefines.xml to do with global warming. Also the tiles are picked indiscriminately I think, regardless of there proximity to coast, latitude etc, as long as they aren't city tiles (either that or I just happened not to see any cities get washed away).
It's all very apocalyptic. Unless your cities have sea resources - which aren't affected by global warming - they will only just be able to sustain themselves working the masses of coast tiles. Also unless you've built your cities
on top of a crucial military resource, you eventually will lose all the resources, and will be sending around your Mechanised Infantry and Marines on Galleons.
Another interesting thing which I hadn't forseen, was the game adapting to circumstances. The only victory condition I had on was Domination, and as land outside of my borders disappeared, my percentage of land control increased! So, if the right tiles disappear, it is possible to get a domination victory this way.