Little action to report, but I bought the remaining MA techs and we're now Industrial. Oh, and the Mayans now have Nationalism. They keep sending a stack of Muskets across our territory, and I keep booting them.
Techs are now too expensive to buy. Time to start stealing, and as we intend to be at war with the Maya soon....
Turn log
0 1500 Pre-turn: rush Rax in Pentraeth. Maya are Industrial - eek. Rifles! Hurry a bunch of Culture across the land.
1 1505 52394 culture, 784cpt. 100K in 1774 (Turn 352) - 60 turns away. Give the boot order to Maya, they comply. Upgrade 19 Knights to Cavs, will load 1 Cav into the 2-Kinght Army at Pentraeth. Magnetism will cost us 3000+gold, it may be a 2-fer though because Vikings don't have it. I haggle, and get it for 2761g. Get ToG from Vikings for Magnetism+WM+856g. Rush what culture I can with the money left. We are now Industrial!
2 1510 53183, +789. Hurry Walls in Pentraeth. Maya keep sending a stack of Muskets into our territory.
3 1515 53978, +795. Boot Mayans again and they go. We need 114 tiles to Domination - not that much Mayan territory. We will be facing Rifles, I expect. On a totally different note, just how many city names do the Celts have? Most other Civs, we'd be on to 2s and maybe even 3s by now! There's not even a single 'New' amongst our cities.
4 1520 So much didn't happen I forgot to write a log.
5 1525 55592, +810. Win now in 1770 (turn 350). Mayans booted again, but they're annoyed now. Upgrade all our Caravels. Move the Gallic Army towards a boat for transport!
6 1530 Nothing much. 56408, +816
7 1535 57230, +822. Boot the Mayans yet again.
8 1540 58058, +828. The Mayans have Nationalism. They have no price for it. We can probably steal it though. An immediate steal is 1010g, with a chance of getting Music Theory as well. I'll leave it to the next player to decide.
9 1545 58892, +834. Mayans booted AGAIN. Keep it up, Smoke, keep it up
.
10 1550 59732, +840. 1766, turn 348, in 48 turns' time. Units are going to Umma for loading. Next player will get the Mil Acad finished in Entremont to play with.
A pic of the 'Action Area'
>>> THE SAVE <<<
Neil.
