Preflight
Republic, 9.0.1
464 gold, +42 gpt
Feudalism in 34 turns
(The lone geek is in Farmer's Club.)
City Report
Mayflower 871 (5): market in 7, grows in 3.
The Emperor Club (5): vSword in 4, grows in 4.
Spitzer's Shack (5): vSword in 2, grows in 10.
Moonlight Bunny Ranch (5): vSword in 1, grows in 5.
Capone's Crib (1): worker in 7, grows in 7.
Chicken Ranch (4): vSpear in 5, grows in 10.
Egyptian Ranch (4): rSpear in 3, grows in 7.
Playboy Mansion (3): vSword in 9, grows in 1.
Inez's D&D Bar (1): worker in 10, grows in 10.
Tad's Jungle Mansion (3): vSword in 4, grows in 2.
Plain Jem Mansion (2): catapult in 5, zerp growth.
St. Silky Jungly Mansion (1): settler in 28, grows in 2.
Bordello Bluff (1): worker in 2, grows in 2.
Shady Lady Ranch (2): settler in 11, grows in 11.
Golden Ranch (2): vSword in 10, grows in 3.
Farmer's Club (3): settler in 10, grows in 1.
Wild Horse Adult Resort (1): catapult in 20, grows in 7.
Rusicade Ranch (2): settler in 5, grows in 2.
Horse Ranch (2): settler in 11, grows in 1.
Soapland (1): market in 82, grows in 2.
Oea Ranch (1): rSpear in 5, grows in 5.
hadrultica Ranch (2): rSpear in 7, grows in 7.
Persepolis Ranch (2): rSpear in 10, grows in 2.
No. 1 Geisha (1): harbor in 52, grows in 4.
Bunnyranch Two (1): catapult in 13, grows in 3.
Sharon's Brothel & Bar (1): worker in 5, grows in 5.
Bella's Gentlemans Club (1): worker in 5, grows in 2.
Salt Wells Villa (1): harbor in 55, grows in 5.
City Builds
market [2] (Mayflower 871 and Soapland)
vSword [6] (The Emperor's Club, Spitzer's Shack, Moonlight Bunny Ranch, Playboy Mansion, Tad's Jungle Mansion and Golden Ranch)
worker [5] (Capone's Crib, Inez's D& Bar, Bordello Bluff, Sharon's Brothel & Bar and Bella's Gentlemans Club)
vSpear [1] (Chicken Ranch)
rSpear [4] (Egyptian Ranch, Oea Ranch, hadrultica Ranch and Persepolis Ranch)
catapult [3] (Plain Jem Mansion, Wild Horse Adult Resort and Bunnyranch Two)
settler [5] (St. Silky Jungly Mansion, Shady Lady Ranch, Farmer's Club, Russicade Ranch and Horse Ranch)
harbor [2] (No. 1 Geisha and Salt Wells Villa).
Military
01 Settlers
22 Workers
36 Slaves
01 Scout
02 Warriors
03 Spears
27 Swords
04 Horses
08 Catapults
03 Galleys
01 Army
Allowed Units: 28
Current units: 72
Cost per turn: 88 gold
International
Persia - Peace
Iroquois - Peace
Babylon - Peace
Greece - Peace
Zulu - Peace
Japan - Peace
Carthage -
War
Ongoing Trades
Greece pays us 20 gpt for peace, 9 more turns.
Iroquois peace lasts 4 more turns.
Zulus pay 6 gpt for 4 more turns of peace.
Persian peace lasts 3 more turns.
Terrain
We have a lot of jungles and marshes to deal with. That has slowed our growth and expansion. For a while draining marshes and jungles will be our workers and slaves primary focus.
Carthage
The Carthage war has had a slow start as we first eliminated their outlying cities. Now we can focus on the bulk of their empire. First big goal is the city of Carthage, which will remove their best production city. It will also split their land into two unequal portions. The land we will conquer has a good road network, so we'll be able to get new units to the front lines rather quickly. There won't be a lot of open ground to cross.
[IBT 0050 AD]
An Archer dies to a vSword at Inez's D&D Bar (1 of 1).
Japan is upset at our scout; we promise to leave soon.
Moonlight Bunny Ranch vSword -> vSword in 4.
Shady Lady Ranch has people die off due to disease from the nearby jungles.
Shady Lady Ranch
(1) settler -> courthouse in 60.
Zulu are building The Great Libarary (Literature).
The Statue of Zeus is built in Ngome, Zulu.
Greeks are building The Great Library.
Babylon is building The Great Library.
1 0070 AD
Bunny Beach Inn is founded 3SW of Sharon's Brothel & Bar; grows in 5, worker in 10.
[IBT]
We lose one and win one at Inez's D&D Bar (2 of 3).
Spitzer's Shack vSword -> vSword in 5.
Bordello Bluff worker -> worker in 10.
2 0090 AD
Battle of Hardumentum (1)
Three catapults ping 2 Mercs.
Army (Washington I) vs. rNumidian Mercenary, Army wins (3 of 4).
vSword vs. rNumidian Mercenary 2/3, Numidian wins and promotes (3 of 5).
vSword vs. vNumidian Mercenary 3/4, Sword wins with no damage (4 of 6).
vSword vs. rNumidian Mercenary 2/3, Numidian wins and promotes (4 of 7).
vSword vs. vNumidian Mercenary 2/4, Numidian wins again (4 of 8).
We reinforce our position with more catapults and swords.
An Iroquouis settler pair is walking past No. 1 Geisha towards places unknown.
[IBT]
Bad News
We lose the battle and the city. I knew that city was a bit exposed, but I thought we could road to it quick enough to let it be reinforced. Two units were not enough to defend it. (4 of 9).
A Horse retreats from a Numidian (5 of 10).
Egyptian Ranch rSpear -> settler in 30.
Persia builds Sardis north of Sidon.
3 0110 AD
Battle of Hardumentum (1), Round 2
5 catapults hit 2 times.
vSword vs. vNumidian Mercenary 2/4, Numidian wins and promotes (5 of 11).
vSword vs. eNumidian Mercenary 2/5, Sword wins (6 of 12).
Good News
Losing Inez's D&D Bar adds to our war weariness and so we hire taxmen in 4 cities.
[IBT]
The Emperor's Club vSword -> vSword in 4.
Tad's Jungle Mansion vSword -> vSword in 5.
4 0130 AD
Minor Skirmishes
vHorse vs. rArcher, Horse wins and becomes Elite (7 of 13).
vHorse vs. rArcher, Horse wins (8 of 14).
Army heals.
The Emperor's Club is cranky, but I don't want to slow down it's production. Cycle through the cities and fire all the taxmen hired last turn. Increase the happy slider to 20% and every city stays in good order. Cash drops to +37 gpt.
Have to rehire the taxman in Egyptian Ranch.
[IBT]
We lose 2 vSwords to Numidain Mercenaries (8 of 16).
Moonlight Bunny Ranch vSword -> vSword in 4.
Chicken Ranch vSpear -> vSpear in 5.
Plain Jem Mansion catapult -> catapult in 7.
Farmer's Club settler -> settler in 15.
Oea Ranch rSpear -> harbor in 60.
Sharon's Brothel & Bar worker -> worker in 10.
Bella's Gentlemans Club worker -> worker in 10.
5 0150 AD
No conflicts, just a lot of movement.
Happy slider goes to 40%, - 5 gpt, with 690 gold in the bank.
Taxman in Egyptian Ranch becomes our lone geek.
[IBT]
Mayflower 871 market -> vHorse in 4.
Playboy Mansion vSword -> vSword in 6.
6 0170 AD
Minor Skirmishes
Catapults pound 2 Numidians to redline.
eSword vs. rNumidian Mercenary 1/3, a swing and a kill, we do not promote (9 of 17).
eSword vs. vNumidian Mercenary 1/4, one swing and a kill, we do not promote (10 of 18).
We have no units in enemy borders.
We have 7 catapults ready to advance on Cadiz next turn.
[IBT]
Spitzer's Shack vSword -> vSword in 4.
Capone's Crib worker -> worker in 10.
Golden Ranch vSword -> vSword in 6.
hadrultica Ranch catapult -> catapult in 20.
7 0190 AD
Minor Skirmishes
vSword vs. rArcher, Sword wins (11 of 19).
Ahh, Sugar! is founded 3SW of Farmer's Club, on a Sugar Plains tile; grows in 7, worker in 10.
We invest a slave into an Incense Colony, N-NW of Rusicade Ranch. The nearest city site is on a mountain, so we either have a colony or no luxury. We need luxuries.
We now have 4 native luxuries.
[IBT]
The Emperor's Club vSword -> vSword in 4.
Palace Expansion. We add our third story, a stepped pyramid.
8 0210 AD
Battle of Cadiz (1)
5 catapults hit 4 times, both defenders are redlined.
eSword vs. rNumidian Mercenary 1/3, one swing and one kill, we do not promote (12 of 20).
eSword vs. rNumidian Mercenary 1/3, Numidian wins (12 of 21).
eSword vs. rNumidian Mercenary 1/3, Sword wins but does not promote (13 of 22).
Good News
Cadiz is gone and we gain a slave and 4 gold.
Minor Skirmishes
eSword vs. rNumidain Mercenary 2/3, Sword wins (14 of 23).
[IBT]
We lose the eSword that destroyed Cadiz and an eHorse to Numidian Mercenaries (14 of 25).
Moonlight Bunny Ranch vSword -> vSword in 4.
Tad's Jungle Mansion vSword -> vSword in 5.
9 0230 AD
Minor Skirmishes
eSword vs. rNumidain Mercenary 1/3, Sword wins (15 of 26).
Good News
And Promotes to *SwordsmanTwo* and creates someone named Lee. Lee Majors?
Lee builds Lee I.
vSword vs. rWarrior, Sword wins (16 of 27).
vSword vs. rNumidian Mercenary 1/3, Sword wins (17 of 28).
vSword vs. rNumidian Mercenary 1/3, Numidian wins (17 of 29).
vSword vs. rNumidian Mercenary 1/3, this time the Numidian dies and we capture a settler, which becomes two slaves.
Army Lee I, fully loaded with 3 vSwords, heads towards Carthage.
[IBT]
Our boat is inside Babylonian territory. They don't like that. We agree to be nice.
Mayflower 871 vSword -> vSword in 3.
Chicken Ranch vSpear -> vSpear in 5.
St.Silky Jungly Mansion settler -> settler in 30.
Rusicade Ranch settler -> settler in 30.
10 0250 AD
We have a Numidian/settler pair blocking our advanace towards Carthage.
Don't want to use catapults since then they won't be able to throw rocks at the units in Carthage.
Minor Skirmishes
vHorse vs. rNumidian Mercenary, Horse wins (!

!

!) and we gain two slaves.
New settler in Rusicade Ranch, SettlerTo3NW_ofBunnyBeachInn, heads to his city site.
Other setter, SettlerTowardsCarthage, begins a long walk.
Moonlight Bunny Ranch vSword -> market in 11.
[IBT]