Preflight
Republic, 9.0.1
207 gold, +18 gpt
Feudalism in 43 turns
(The lone geek is in Farmer's Club.)
City Report
Mayflower 871 (4): settler in 1, grows in 3.
The Emperor Club (4): vSword in 3, grows in 3.
Spitzer's Shack (4): vSword in 5, grows in 9.
Moonlight Bunny Ranch (5): vSword in 2, grows in 14.
Capone's Crib (1): worker in 6, grows in 6.
Chicken Ranch (3): barracks in 2, grows in 9.
Egyptian Ranch (2): rSpear in 12, grows in 4.
Playboy Mansion (3): vSword in 7, grows in 10.
Tad's Jungle Mansion (3): rSpear in 3, grows in 11.
Plain Jem Mansion (1): catapult in 7, grows in 7.
St. Silky Jungly Mansion (2): settler in 8, grows in 4.
Bordello Bluff (1): worker in 1, grows in 1.
Shady Lady Ranch (2): settler in 20, grows in 20.
Golden Ranch (1): settler in 12, grows in 2.
Farmer's Club (3): settler in 19, grows in 10.
Rusicade Ranch (3): settler in 4, grows in 4.
Horse Ranch (2): settler in 20, grows in 10.
Soapland (1): worker in 1, grows in 1.
Oea Ranch (1): rSpear in 14, grows in 14.
hadrultica Ranch (1): rSpear in 16, grows in 6.
Persepolis Ranch (1): rSpear in 19, grows in 6.
City Builds
settler [7] (Mayflower 871, St. Silky Jungly Mansion, Shady Lady Ranch, Golden Ranch, Farmer's Club, Rusicade Ranch and Horse Ranch)
vSword [3] (Spitzer's Shack, Moonlight Bunny Ranch and Playboy Mansion)
worker [3] (Capone's Crib, Bordello Bluff and Soapland)
barracks [1] (Chicken Ranch)
rSpear [5] (Egyptian Ranch, Tad's Jungle Mansion, Oea Ranch, hadrultica Ranch and Persepolis Ranch)
catapult [1] (Plain Jem Mansion)
Tad's Jungle Mansion rSpear in 3 -> barracks in 7.
Military
05 Settlers
19 Workers
31 Slaves
01 Scout
03 Warriors
02 Spears
24 Swords
05 Horses
07 Catapults
03 Galleys
01 Army
Allowed Units: 21
Current units: 70
Cost per turn: 98 gold
International
Persia - Peace
Iroquois - Peace
Babylon - Peace
Greece - Peace
Zulu - Peace
Japan - Peace
Carthage - Peace
Ongoing Trades
Greece pays us 20 gpt for peace, 18 more turns.
Iroquois peace lasts 13 more turns.
Zulus pay 6 gpt for 13 more turns of peace.
Persian peace lasts 12 more turns.
Settler
We have three settlers ready to make cities next turn.
Workers
See some workers mining plains; stop that and reassign.
Carthage
We are not ready for a war with Carthage. Our units are in the wrong place and leave our cities open to counterattack. In the northwest, where Oea and Rusicade are, we have two cities, Oea Ranch and Rusicade Ranch, defended by one Warrior. An eSword is nearby, along with two catapults. Not nearly enough.
We have a stack of Swords and catapults returning from Persia. Before we concentrate our forces on Carthage, we need to kill the outlying cities, Oea, Rusicade, the one in the fog south of Capone's Crib and Hippo. Once these are gone, we will have (mostly) a one front war with Carthage. If we declare now we risk losing cities and workers.
Wake the Army and send towards Oea of Carthage.
[IBT]
AI units moved too fast for me to see what went on.
Mayflower 871 settler -> market in 25.
Bordello Bluff worker -> worker in 10.
Soapland worker -> market in 100.
1 0110 BC
No. 1 Geisha is founded on the hill 3SW of Plain Jem Mansion; grows in 20, harbor in 60.
Move workers to drain the marsh city-site between Golden Ranch and Shady Lady Ranch.
What? Units on Auto-Move? How rude.
[IBT]
Moonlight Bunny Ranch vSword -> vSword in 4.
Chicken Ranch barracks -> vSpear in 7 (for border cities).
2 0090 BC
BunnyRanch Two is built 3N of Shady Lady Ranch on a jungle tile; grows in 10, catapult in 20.
[IBT]
The Emperor Club vSword -> vSword in 5.
3 0070 BC
Unit moves, worker grouping.
[IBT]
Rusicade Ranch settler -> settler in 15.
4 0050 BC
Sharon's Brothel & Bar founded on the jungle 3SW of Golden Ranch; grows in 10, worker in 10.
Bella's Gentlemans Club is founded 3NW of Sharon's Brothel & Bar; grows in 7, worker in 10.
Salt Wells Villa is built on a coastal Sugar tile 3NW of BunnyRanch Two; grows in 10, harbor in 60.
Golden Ranch settler in 5 -> vSword in 5; city is only at size 2 and grows in 8 turns.
[IBT]
Spitzer's Shack vSword -> vSword in 6.
5 0030 BC
Earlier we loaded our Scout into a galley and sent it overseas. The galley survived and the Scout is ashore.
Time to make life interesting.
We sell Mysticism to Carthage for 22 of 22 gold.
Now that Carthage is broke, we declare War on Carthage.
Say Goodbye to the Clown
Minor Skirmishes
vSword vs. vWarrior NW of Rusicade Ranch, Sword wins (1 of 1).
Sword is now 1S of Rusicade. Two catapults, two Swords and three Horses join the victorious vSword on this hill.
Washington I vs. rWarrior N of Oea Ranch, Army wins (2 of 2).
Catapults redline a Numidan Mercenary protecting 2 workers in the forest NW of Soapland.
vSword vs. rNumidan (1/3), a swing and a kill (3 of 3).
We capture two more slaves.
vSword vs. rArcher N of Horse Ranch, Sword wins (4 of 4).
[IBT]
Listen to the People?
Nah. It has
culture and that is icky.
Moonlight Bunny Ranch vSword -> vSword in 4.
Capone's Crib worker -> worker in 10.
6 0010 BC
Battle of Rusicade (1)
Catapults miss.
vHorse vs. rNumidan, Archer shoots, Horse retreats (4 of 5).
vHorse vs. rNumidan, Numidan yellowed, Horse retreats (4 of 6).
vHorse vs. rNumidan, Numidan wounded, wins and promotes (4 of 7).
vSword vs. vNumidan 3/4, Numidan wins (4 of 8).
vSword vs. rNumidan 2/3, Sword wins (5 of 9).
vSword vs. vNumidan 2/4, Sword wins (6 of 10).
An rArcher defends Rusicade.
Battle of Oea (1)
Army vs. rNumidan, Army wins (7 of 11).
Good News
Oea is destroyed.
Battle of Hippo (2)
vSword vs. rNumidan, Archer shoots, Numidan wins (7 of 12).
vSword vs. rNumidan, Sword wins (8 of 13).
vSword vs. vNumidan 2/4, Numidan wins (8 of 14).
vSword 3/4 vs. vNumidan 2/4, Numidan wins and Promotes (8 of 15).
Move units to continue the attack on Hippo next turn.
[IBT]
Warrior dies to an Archer outside Hippo (8 of 16).
Tad's Jungle Mansion barracks -> vSword in 6.
Plain Jem Mansion catapult -> catapult in 7.
St. Silky Jungly Mansion settler -> settler in 30.
7 0010 AD
Battle of Rusicade (1), Round 2
Both catapults hit.
vSword vs. rArcher 1/3, a swing and a kill (9 of 17).
Good News
Rusicade is destroyed.
We gain a slave.
Battle of Hippo (2), Round 2
Both catapults hit.
vSword vs. rNumidan, Sword wins (10 of 18).
vSword vs. eNumidan 2/5, Sword wins (11 of 19).
Good News
Hippo is destroyed.
Battle of Sabratha (1)
vSword vs. rNumidan, Sword wins (12 of 20).
Good News
Sabratha is destroyed.
We gain a slave.
Minor Skirmishes
vSword vs. rArcher 1/3, Sword wins (13 of 21).
eSword vs. rArcher 1/3, Sword wins (14 of 22).
[IBT]
Babylon asks for our boat to leave. We start rowing.
The Emperor Club vSword -> vSword in 5.
Playboy Mansion vSword -> vSword in 10.
Greeks are building The Statue of Zeus (Mathematics).
8 0030 AD
Minor Skirmishes
eSword vs. rWarrior West of Capone's Crib, Sword wins (15 of 23).
eSWord vs. rArcher SE of Iron Colony, Sword wins (16 of 24).
[IBT]
We kill an rArcher (17 of 25).
Chicken Ranch vSpear -> vSpear in 5.
Golden Ranch vSword -> vSword in 10.
Greeks are building The Great Library (Literature).
9 0050 AD
Wild Horse Adult Resort is built between Golden Ranch and Shady Lady Ranch; grows in 7, catapult in 20.
Inez's D&D Bar is founded inside enemy lines, 3SE of hadrultica Ranch; grows in 10, worker in 10.
We move units across the brown border to concentrate on Hadrultica.
50 AD is a good spot to end and pass the game along.