eldar08: Gridlocked!

Looks good.

Who is up?
 
Roster:
CommandoBob - just played
Othniel - UP!
MooseWarrior - on deck
Rodent - warming up
eldar (de-militarized; lurking)
Tad_Empire_O_o (de-militarized; lurking)
 
All right, just so you know, I can play my next set, because my computer has been pretty reliable/stable for about a week.

I think I should probably download CivAssist (or whatever) before I do my set though.:)
 
You forgot 3 NW of Persepolis ranch in this screenshot: :D
Busted! :goodjob:

All right, just so you know, I can play my next set, because my computer has been pretty reliable/stable for about a week.

I think I should probably download CivAssist (or whatever) before I do my set though.:)
Why don't we pretend that we just swapped turns? That way you can take the next set. I don't know that Othniel is back from vacation yet.

If you want to accept our swap, just post a 'Got It', so that Othniel knows that you are playing.

CivAssist II is a good tool, so is MapStat, which is part of CrpSuite. Both are in the Utility section of the Creation and Customization Civ III forum. I use both, but ingame I tend to use MapStat. I use it to check for Happiness and Trading changes, but mostly for Happiness. It has a tab that shows the happiness of the cities, starting with bad at the top (rioting, about to riot or resisting) and good at the bottom.

CAII will show details of all trades, which MapStat does not. MapStat shows that you have deals in place but nothing more.

Try them both and use whichever you like best.
 
All right, I got it, unless Othniel is back tomorrow morning.
 
Hi guys, im back from my civ 3 slump and if you guys will have me back I would like 2 help with this game again... :)
 
:bump:

Anyone needs a skip ?
 
Sorry I haven't gotten around to finishing my turnset earlier, Life popped up, but it'll be the save and turn log will be up by tomorrow evening at the latest.
 
Roster:
CommandoBob - just played
MooseWarrior - UP! and playing
Othniel - on deck
Rodent - warming up
eldar (de-militarized; lurking)
Tad_Empire_O_o - welcome back!
 
Used MapReplay from CRPSuite thingy, it was very helpful.

IBT:
Spitzer's Shack- Swordsman --> Swordsman in 4
Horse Ranch- Settler --> Settler in 30
Japanese are building Sun Tzu's Art of War.

Turn 1: 260 A.D.
Skirmishes:
Swordsman 2*(4/5) beats reg. Merc. (1/1)
Veteran Sword beats reg. Archer and takes 1 dmg (2/2)

Send some workers to clear jungles.

IBT:
The Emporer Club- Swordsman --> Swordsman in 4
Playboy Mansion- Swordsman --> Settler in 5
Bordello Bluff- Worker --> Worker in 10

Turn 2: 270 A.D.
Moose Ranch founded 3 NW of Bunny Beach Inn. Begin Worker in 10. Growth in 5.
Skirmishes:
vet Swordsman beats reg Archer (3/3)
vet Swordsman beats reg Archer (4/4)
attachment.php

IBT:
Skirmish:
vet Spear loses to reg Archer (4/5)
Mayflower 871- Swordsman --> Swordsman in 3
Moonlight Bunny Ranch- Swordsman --> Catapult in 3
Golden Ranch- Swordsman --> Swordsman in 6
BunnyRanch Two- Catapult --> Worker in 10

Turn 3: 280 A.D.
Orlando Adult Resort founded.
Battle of Carthage:
5 Catapults hit. 3 Mercs at 2 hp. 1 redlined.
Washington I flawlessly beats Merc (5/6)
Lee I beats Merc (6/7)
vet Swordsman beats Merc (7/8)
elite Swordsman beat redlined Merc (8/9)
vet Swordsman beats reg archer (9/10)
Carthage Captured! 1 slave gained! We now control the Mausolleum of Mausollos.
Carthage begins Worker in 10.
Skirmishes:
vet Swordsman beats reg Archer (10/11)

IBT:
Skirmish:
vet Spearman in Orlando Adult Resort beats reg Archer (11/12)
Tad's Jungle Mansion- Swordsman --> Swordsman in 5
Plain Jem Mansion- Catapult --> Catapult in 10

Turn 4: 290 A.D.
Egyptian Ranch hires clown to keep people happy, keeps geek.
Troops move to attack Theveste.

IBT:
Skirmishes:
vet Swordsman beats reg Archer (12/13)
Resistance in Carthage ends.
Spitzer's Shack- Swordsman --> Catapult in 3
Chicken Ranch- Spearman --> Catapult in 5
Sharon's Brothel and Bar- Worker --> Worker in 10
Bella's Gentleman's Club- Worker --> Worker in 10

Turn 5: 300 A.D.
Battle of Theveste:
4 Catapults hit, 2 Mercs Red-lined
vet Swordsman beats reg Merc. Promotes to Elite (12/13)
redlined Merc beats vet Swordsman :eek: (12/14)
Another catapult hits, re-redlines Merc.
Washington I kills vet Merc. (13/15)
Raze Theveste and gain 2 slaves.
Battle of Leptis Minor:
Catapult misses.
reg Merc beats vet Swordsman (13/16)
reg Merc beats vet Swordsman but is red-lined (13/17)
vet Swordsman beats vet Merc. (14/18)
vet Swordsman beat redlined Merc. (15/19)
Leptis Minor burned to the ground.

IBT:
Skirmishes:
vet Swordsman loses to reg Archer (15/20)
vet Swordsman loses to reg Archer (15/21)
Mayflower 871- Swordsman- --> Swordsman in 3
The Emporer Club- Swordsman --> Swordsman in 4
Moonlight Bunny Ranch- Catapult --> Aqueduct in 12

Turn 6: 310 A.D.
Indian Gem Adult Resort Founded- --> Worker in 10
attachment.php

Skirmishes:
vet Horseman beats vet Archer, promotes (16/22)
vet Horseman retreats from reg Archer.
vet Swordsman beats reg Archer (17/23)
elite Swordsman beat reg Archer, doesn't promote (18/24)
vet Swordsman beats reg Archer (19/25)

IBT:
Capone's Crib- Worker --> Archer in 20
Playboy Masion- Settler --> Settler in 8
Wild Horse Adult Resort- Catapult --> Swordsman in 15
Ahh, Sugar!- Worker --> Worker in 10
The Greeks are building the Sistine Chapel.

Turn 7: 320 A.D.
Not Much, Troops move to attack.

IBT:
Skirmish:
vet Swordsman beats reg Archer (20/26)
Spitzer's Shack- Catapult --> Swordsman in 3

Turn 8: 330 A.D.
Skirmishes:
vet Swordsman beats reg Archer (21/27)
Battle of Leptis Magna:
3 catapults hit. 1 Merc red-lined, 1 Merc at 2 hp.
vet Swordsman beats reg Merc. (22/28)
elite Horseman beats red-lined Merc. doesn't promote (23/29)
Leptis Magna razed. We gain 1 slave.

IBT:
Mayflower 871- Swordsman --> Swordsman in 3
Tad's Jungle Mansion- Swordsman --> Aqueduct in 15
Golden Ranch- Swordsman --> Swordsman in 6
Farmer's Club- Settler --> Settler in 15
The Babylonians ar building Sun Tzu's Art of War.

Turn 9: 340 A.D.
Persepolis Ranch makes Taxman to Clown to keep people happy.
Troops move to attack.
Workers clear jungles.

IBT:
The Emporer Club- Swordsman --> Swordsman in 4
Chicken Ranch- Catapult --> Swordsman in 5
Plain Jem Mansion- Catapult --> Barracks in 10
Persepolis Ranch- Settler --> Settler in 30
Bunny Beach Inn- Settler --> Worker in 5
The Greeks are building Sun Tzu's Art of War

Turn 10: 350 A.D.
Skirmishes:
vet Swordsman beats reg Archer (24/30)
Battle of Utica:
1 Catapult hits.
reg Merc. beats vet Swordsman (24/31)
vet Swordsman beats reg. Merc (25/32)
elite Swordsman beat red-lined Merc. (26/33)
Utica destroyed. We gain 2 slaves and 2 gold

DONE!

Feudalism in 14, geek in Egyptian Ranch
478 gold, -37gpt
2 settlers ready to build next turn.
2 settlers ready to go to building spot.
 

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Moose Ranch founded 3 NW of Bunny Beach Inn.
Orlando Adult Resort founded.

Carthage Captured! 1 slave gained! We now control the Mausolleum of Mausollos.
Raze Theveste and gain 2 slaves.
Leptis Minor burned to the ground.

Indian Gem Adult Resort Founded

Leptis Magna razed. We gain 1 slave.

Utica destroyed.
We build three cities, capture one and raze four more cities.

Now, that's Progress! :goodjob:
 
That means i am UP Unless Othniel comes back.

Nice Progress :goodjob:
 
I forgot to mention that there is a stack of troops and 2 catapults ready to attack Sidon (I think) if we want to go after Persia.
Ah, Persia.

:trouble:

Fun!
 
Please put me on long-term skip. I have too many other commitments at the moment, sorry.
 
That Means i am UP .

Will hopefully get to it tommorow or Saturday
 
Spoiler :
Turn 0- Press Enter

IT- Persians and Iroq move in settler pairs

Turn 1-Spitzer-Sword->Sword

Athens completes the great Library

Siege of Cirta

Cats fire. 1 hits out of 8

Lee I kills a Numidian losing 3 hp.

Washington kills a Numidian losing 1 hp and we raze Cirta. 4 slaves gained

Found Puzzled Villagers

Found Whaling Station

Persian Settler pair gets a boot.

Turn 2- Mayflower-Sword->Sword

Bordello Bluff-worker->Worker
Moose Ranch-Worker->Worker

Horse kills Archer

Lee I kills Numidan, takes lots of damage.

Turn 3-Carthage-Worker->Worker

BunnyRanch2-Worker->Worker

Lee I Takes heavy damage but defeats a Numidian and razes Nora

Siege of Russadir

Elite Sword dies to Numidian
Vet Sword kills Numidian
Vet Sword kills Numidian and we raze Russadir, and we Destroy the Carthaginians :woohoo:

Time to End the Miserable Existence of the persians.

Ring Up Xerxes, tell him time is up.

Sword kills Warrior and captures a settler, netting two slaves.

Turn 4-Emperor Club-Sword->Market
Spitzer Shack-Sword-Aqueduct
Playboy Mansion-Settler->Settler

People want to get us a Palace Expansion

lets go to the persian front.

Siege of Sardis
2 cats bombard, 1 hits

Vet sword dies to 2hp spear
Vet sword barely kills Spear and razes Sardis

Found Found

Found Drunkard Villa

Turn 5-Mayflower-Sword->Sword
Chicken Ranch-Sword->Aqueduct
Golden Ranch-Sword->Settler
Sharon's Whatever->Worker->Worker
Bella's Club-Worker->Rax
Bunny Ranch Inn-Worker->Rax

Siege of Sidon

Sword Dies in a Close Affair against a spear
Sword kills Archer.

Turn 6-Indian Resort-Worker->Rax

Siege of Sidon

2 Cats Bombard, 1 hits

Vet Sword kills Spear, we Raze Sidon and We Destroy the Persians


I take it as a good stopping point. Will Finish Turns later.
 
Now that Rodent has cleared the contintent, what's next?

Build up our science farms for better and larger boats that can carry more units?
Build more galleys and risk losing units at sea as we cross the oceans?


I mean, just because we chose to be culturaly challenged doesn't mean we have to be stupid, though that is still an option.
:hammer2:
 
Just 'cos we can't build libraries... don't mean we ain't educated!

In the meantime, we can build lots of boats and lots of settlers.
 
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