version 0.18 released !
download page
done so far : (this list is mostly for me, I keep updating it)
- brand new tech tree
- units
- buildings
- national wonders
- world wonders, including static movies
- unique traits (the idea is to have 1 civilization- specific trait, and another leader-specific)
- some new civics
- about 10 new resources, 4 new improvements ( this proved useful). Actually more, but who counts?!
- religions - simplistic model excluding argonian and bosmer religions.
- unique city styles for all races.
- era-specific city styles (maybe 2)
- graphics for flags
Need to do for next version
- more great people names...
- race-specific-looking missionaries (on hold) and great people (partly done)
- fix some mess with special techs & eras; era pics.
- edit the evil CIV4PlotLSystem for some new resources & improvements to show properly on the map. cry:
- re-think about new units balancing; my initial approach was flawed
- map generator
- think about implementing undead & daedric units
- new animals, monsters, etc.
- change the spaceship parts graphics to fit into my vision.
- graphics for arcane university wonder.
- sounds
- various texts
- add fx & team color support to some units
- change shrines movies.
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civilizations:
argonians ("lizard people") - leader "an-xileel" (I realize it's not a single person, but it's the only argonian leader I could think of)
bosmer (wood elves) - leader - camoran anaxemes
altmer (high elves) - leader - thalmor
imperial (humans) - tiber septim
dunmer (dark elves) - vivec
orcs (orsimer) - Gortwog gro-Nagorm
nords (humans of the cold province skyrim) - harald
bretons (humans) - Lysandus, Elysanda
redguards (dark skinned humans) - thassad II
khajiit (cat-people) - the mane
download page
done so far : (this list is mostly for me, I keep updating it)
- brand new tech tree
- units
- buildings
- national wonders
- world wonders, including static movies
- unique traits (the idea is to have 1 civilization- specific trait, and another leader-specific)
- some new civics
- about 10 new resources, 4 new improvements ( this proved useful). Actually more, but who counts?!
- religions - simplistic model excluding argonian and bosmer religions.
- unique city styles for all races.
- era-specific city styles (maybe 2)
- graphics for flags
Need to do for next version
- more great people names...
- race-specific-looking missionaries (on hold) and great people (partly done)
- fix some mess with special techs & eras; era pics.
- edit the evil CIV4PlotLSystem for some new resources & improvements to show properly on the map. cry:
- re-think about new units balancing; my initial approach was flawed
- map generator
- think about implementing undead & daedric units
- new animals, monsters, etc.
- change the spaceship parts graphics to fit into my vision.
- graphics for arcane university wonder.
- sounds
- various texts
- add fx & team color support to some units
- change shrines movies.
-----------------------------------------------------------
civilizations:
argonians ("lizard people") - leader "an-xileel" (I realize it's not a single person, but it's the only argonian leader I could think of)
bosmer (wood elves) - leader - camoran anaxemes
altmer (high elves) - leader - thalmor
imperial (humans) - tiber septim
dunmer (dark elves) - vivec
orcs (orsimer) - Gortwog gro-Nagorm
nords (humans of the cold province skyrim) - harald
bretons (humans) - Lysandus, Elysanda
redguards (dark skinned humans) - thassad II
khajiit (cat-people) - the mane