elder scrolls mod development thread

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Cool! Though... This work all approaches to Universe LotR.
If it altmer, necessary to make it hardly more yellow)
 
New version in a week, with Ramzay's units, undead and daedra... stay tuned


Ranzay: I will also want all the graphics you made but didn't yet upload ( palaces, wonders, ministry of truth etc.)

Novator: Your camoran is fantastic!

I cannot upload now all, but the my new friend will help)
 
It's fine, take your time.
I'm just saying that eventually I'll want to add them (weeks, perhaps a month)

слухи о моей виртуальной смерти сильно преувеличены

EDIT: just seen your private message. thanks :):)

EDIT 2: downloaded :):)
now I have work to do :):):crazyeye::crazyeye: sorting all of this :) thx :!! :lol:
 
I like the updates! However, I'm not sure how I feel about the new Tamriel map having random starts... maybe in the next update, make one map of Tamriel for random placement, then have a separate WorldBuilder save of 'Tamriel (Historical/Canon)' for fixed starts? Otherwise, it's looking great!
 
I have it in here: C:/Program Files/Firaxis Games/Civilization 4/Beyond the Sword/Mods.
Every time I start up a new Tamriel map, I encounter the same issue - no matter who I played, I get dropped somewhere around the Flood Plains area in Cyrodiil:
Spoiler :
BF6R42u.jpg

So it's not entirely random, but it is an issue. The AI also get placed in entirely random spots - Nords in the center of High Rock, Dunmer in the Summerset Isles, Imperials in southern Black marsh, etc.

EDIT: Okay, nevermind, it's not always in that Flood Plain. Like right now, I got dropped in to High Rock as the Imperials.
 
Well, that aside...

Now the werewolves have become Barbarian units, I've had a thought. Perhaps, should Jorrvaskr get implemented as a Wonder, not only would do what you intend for it to do, but also allow the 'training' of Hidden Nationality Werewolf units? Just a thought.

Also, I was wondering about the canonical accuracy of a few things... namely, capitals. I don't know if I've said this before, but Torval isn't in the eastern part of Elsweyr, but by the bay/inlet in western Elsweyr. The implied/speculated capital of Black Marsh is Helstrom, but it seems fine remaining as Blackrose... but only with one change. If it is to remain Blackrose, the placement will have to shift further south - the placement you have currently is closer to Helstrom's location:
Spoiler :
Black_Marsh_map_Oblivion.jpg


Finally, a geography nitpick. Near Solitude in Skyrim, there should be a mountain range to the west of it. Instead, in the map currently loaded on, there's flatlands.

Love all the details added in, though! Please keep up the excellent work!
 
Hey guys, I want to say that I reall, really love this mod! This is the best Elder Scrolls mod I have ever played in any of the Civilization games by far. I really love the time and detail you have all put into it. It mean so much to me, an avid TES lore geek and freak in general.

If there is any lore I can help you with, especially if it deals with the Altmer, I would be honoured to help you all out. I believe I know just about all the lore that is on them that has been written down (there's a lot of obscure stuff too), so I can respond rather quickly :)

I'm having the same problem the other person is in that they aren't have the true start locations. What I'm doing is starting the scenario (that is what you have to do, right?) and selecting my empire (the Altmeri Empire), but I don't end up on Summurset Isle. The last time I tried, I ended up on a random map in a northern climate. Has this been figured out yet?
 
Just got the time to try out version 20 of the mod. Great update I must say. As it stands on my end, I have never minded in civilization games when a mod does random starts outside of a scenario for the said mod. That is my opinion though.

I think it would be interesting if someone made a mod specific scenario that plotted out all the civilizations (or factions) in there realistic locations on the map. Although I do realize that you would need a dedicated person into this type of lore and what have you, but I also think it would pay off in the long run. I for one would play a scenario like that in a heartbeat.

Best of luck in the future guys!
 
So, I love the Elder Scrolls games and am a pretty capable modder so I wanted to download this and see how great it is and also check if I could help make it better. But my computer keeps telling me that it was an unsafe file and wouldn't allow me to DL it. In fact it says that it is malware. So I was wondering if there was a way I could download it from somewhere else, or if you could determine why it is considered malware to begin with. Thanks.
 
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