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Election!

Discussion in 'Rise of Mankind: A New Dawn' started by Afforess, Jan 15, 2010.

  1. Afforess

    Afforess The White Wizard

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    Heh...Heh.. Diabolical. I like it. I haven't gotten started yet with the Senate stuff yet though, just elections.
     
  2. Cyrusfan

    Cyrusfan King

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    You don't have to assassinate the other guy running to get him out of the race, just arrange a scandal (large opportunity for humor here). Also, if the senate is going to interfere, as a matter of reaslism, you might think about giving them a look at all of the player's diplomatic options for "oversight." You might even combine the effects of elections-you may stay in power, but the senate/parliament is filled with 'loyal opposition' that go out of their way to interfere out of shear spite-and if they make you look bad eough, your chances for reelection the next time are diminished.
     
  3. Killtech

    Killtech Discutator

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    One could indeed add event based quests for civics that allow political debate. something of the type 'bulild this or that in 20 turns or the workers will go on strike'. and other quest events for other civic types. could really help to make each civic very unique.

    hmm, also such things could be used to prevent certain civic combinations like democracy and slavery... that might even end in a small civil war, heh? and the demostrations of '1st May' to enforce certain other civics: http://de.wikipedia.org/wiki/Haymarket_Riot.
     
  4. Arakhor

    Arakhor Dremora Courtier Moderator

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    Brilliant! I love this idea more and more. I have often thought that the end-game (assuming I'm doing well enough to get there) starts to get a bit dull, e.g. "oh look, I'll just muster another 20 riflemen/infantry/what-have-you and wipe you out too."
     
  5. Afforess

    Afforess The White Wizard

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    I figure I should update everyone with a progress report, and a tantalizing screen shot:
    Spoiler :



    Progress:
    • Opponent Selection Mechanic (Done, but Untested)
    • Alternate Civic Selection Mechanic (Done, but untested)
    • AI (0% Complete)
    • Election Timers (100% Done & Working)
    • Text Entries (2% Done, a long way to go)
    • AI control over your country (0% Done)
     
  6. Arakhor

    Arakhor Dremora Courtier Moderator

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    This is looking great :)

    You've also helpfully provided a shot of the brown interface, so I'm happy to stay with blue. (The gold interface from BM is frightful!)
     
  7. fireclaw722

    fireclaw722 Imperial Guard

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    The AI doesn't need(but it can if the player chooses) to take control of the civ your playing, You could just become the other leader.

    i.e:
    Bismarck(Player) and Fredrick(AI) are running for re-election and Bismarck loses, the player can choose to:
    -go into exile leading a rebel civ(same or similar type)
    -take control of Fredrick and keep control of the empire/nation
    -or becoming the 2nd in command(not sure how this could be represented though) type thing

    Going to make the end game much, much better.
     
  8. Afforess

    Afforess The White Wizard

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    Shh... Don't tell them how AI's taking over another AI's civ works. I doubt I'd add that for humans, but that's exactly how the AI's will work. I'll change the personality though.
     
  9. Arakhor

    Arakhor Dremora Courtier Moderator

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    Racial traits might vary, depending on whom won the election? That sounds like a great idea :p
     
  10. civ_king

    civ_king Deus Caritas Est

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    what does race have to do with anything?
     
  11. Xoatl_169

    Xoatl_169 Warlord

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    nothing, arakhor is clearly racist...















    lol no i think he means attributes/traits like imperialistic, industrious, scientific. I think he assumes that if your civ is lacking scientific progress and the people want it then the opponent will have a great chance to have scientific as one of his traits.
     
  12. Draakon

    Draakon Chieftain

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    Lol, Screenshot failed.
     
  13. Arakhor

    Arakhor Dremora Courtier Moderator

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    Well, that's logical, surely? Either that, or Bismarck is picked to contest your Frederick and wins and then Germany will still be led by someone with different traits.
     
  14. civ_king

    civ_king Deus Caritas Est

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    some one will need to code it so it works with unrestricted leaders and with the Mega leader pack
     
  15. Xoatl_169

    Xoatl_169 Warlord

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    I agree that makes sense and i would want that. But it would be fine if the opponent is Bismarck the Second and he has different traits reflecting what the people want. That would suffice. I wasn't criticizing your idea i was just explaining what you meant, because racial traits isn't the right term.
     
  16. Cyrusfan

    Cyrusfan King

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    Wait, so the replacement leaders might have different traits than they would if you had started as them? It's possible (in FfH, one leader has the trait Insane, which randomly picks new traits for him every once in a while), but I don't know how hard the code is.
     
  17. Xoatl_169

    Xoatl_169 Warlord

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    Oh yeah i remember that.
     
  18. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Democracy and slavery have worked well together in the past, you just have to define a citizen as not a slave and there you have it :mischief:. By which I mean democracy and emancipation are not the same thing.
     
  19. civ_king

    civ_king Deus Caritas Est

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    Athens said you should reconsider
     
  20. generalstaff

    generalstaff Steadfast

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    Where is the "Suspend the election indefinitely" option, which switches the government to Fascist?

    Seems like a fun option, which makes things more difficult. Of course, it may overpower despotic governments, unless their revolution index is increased as well.
     

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