Elements out of place.

pimparel

Chieftain
Joined
Dec 7, 2001
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1. Why gems are only found deep in the jungle? Shouldn't they appear also in hills? This make very hard to ROK priests in creation mapscripts.

2. The polar bear! I always encounter them in the middle of the forest, and ALWAYS think in the "Lost" show. Shouldn't they be restrict to extreme north/south? Their bonus is useless in temperate climate.
 
2. The polar bear! I always encounter them in the middle of the forest, and ALWAYS think in the "Lost" show. Shouldn't they be restrict to extreme north/south? Their bonus is useless in temperate climate.

Well polar bears are only spawned in ice and tundra so they start where it is cold but after that they go where they like, which is kind of a good thing since not many people would go into the ice and tundra to meet them...

And also restricting them from moving in plains, grasslands and deserts would be quite unfair to any players that capture a polar bear...
 
1. I think that Gems do spawn on hills also, but they are more common in jungles because there are more resources that may appear on hills, which get placed first. It won't place resources too close to each other, so the only room for them is often in jungles.

2. I'm pretty sure that polar bears only spawn on ice/tundra, so they just moved there. Also, it seems like bear dens (which either bears or polar bears can build) only spawn normal bears, but can only be built on Tundra (whihc seems like polar bear territory). Thsi seems odd, doesn't it?
 
Oh, I guess you're right. The
Code:
<FeatureNatives>
                <FeatureNative>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <bFeatureNative>1</bFeatureNative>
                </FeatureNative>
                <FeatureNative>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <bFeatureNative>1</bFeatureNative>
                </FeatureNative>
            </FeatureNatives>
should be removed.

Personally I think that it might be good for Polar Bears to be able to spawn in Tundra instead of just ice (as snow is called in game; snow is used to distinguish it from the sea-ice), and for Bear Dens to be buildable in forests.

Hmm...would it be reasonable for Bears to be blocked from moving in the more temperate climes, but also have waterwalking (swimming, and limit the units to coasts probably) and maybe the ability to move impassible (walking on sea ice). I don't suppose you can limit the unit to moving only on water tile with ice, could you?
 
Why do you get Pigs on hills but not Horses? Why don't trees grow over Marble? Are there really pockets of buried Blasting Powder?
 
Real horses strongly dislike hilly (and really steep or mountainous) ground. I don't know if pigs have any preference for hills though.
 
Why do you get Pigs on hills but not Horses? Why don't trees grow over Marble? Are there really pockets of buried Blasting Powder?

I guess the marble represents really rocky ground where it would make it difficult for trees to grow, let alone a forest.

As far as gunpowder, it's made from sulphur and a bunch of other stuff, so you could see the resource here as places where ingredients for it are abundant.

Honestly though, the gunpowder resource is a leftover from Civ4. I don't think it's going to be changed anytime soon unless Kael decides to use something else for the cannons and arquebuses.
 
1. Why gems are only found deep in the jungle? Shouldn't they appear also in hills? This make very hard to ROK priests in creation mapscripts.

As far as I know, it's an artifact/bug from vanilla civ. I think the jungle flag was meant to let gems spawn on jungle hills, but in actuality it's forcing them to spawn in jungles.
 
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