Elimination game: The best UU!

Where did those Beserkers come from? And my, how the mighty Praets have fallen. Lots of tactical voting I think.

Anyway, what I really wanted to say was that I miss SkippyT's commentary from the first game. As someone got wiped out we got a little potted history of their civ. Bring it back SkippyT: it was ace!
 
+ Indian Fast worker
+ English Redcoat

- Roman Praetorian
- Mali Skirmisher
 
+ Praetorian: What's with the negative votes? This unit is obviously the best UU. It doesn't make any sense voting against it because it is overpowered.

+ Janissary (on marathon), since quecha and immortal are eliminated.

- Numidian Cavalry: Seriously, how can this unit still be here? There is almost no reason to build this unit since it predesesor already has the axeman bonus. War chariots and immortals are ten times better than this garbage unit.

- Samurai: Two first strikes just isn't very good.
 
synthboy said:
Where did those Beserkers come from? And my, how the mighty Praets have fallen. Lots of tactical voting I think.

Anyway, what I really wanted to say was that I miss SkippyT's commentary from the first game. As someone got wiped out we got a little potted history of their civ. Bring it back SkippyT: it was ace!

Muhahaha :king: They come from ME! I think I've voted for them twice giving them 7 points and some three others have voted for 'em while nobody has voted negative! :p

Well thanks for that! :crazyeye: I thought nobody ever read that, even though it was just a little bit of text. Maybe I'll do it for the top 10 :p

Lord Olleus said:
Why has the immortal gone? It is one of the best units in the game. How many civs have been crushed before 1000BC by these marvels! They can beat archers, axeman and chariots in the field (hide in woods for chariots) and are fast and cheap enought to allow you to sacrifice a few to pillage bronze. These units have no counter capable of stopping them AND come incredibly early. All you have to do is pillage your enemy into submission, and if you can't capture there cities simply besiege until cats.

Yes, I totally agree with you :eek: But I think so many think that early mounted units are just for pillaging and not for city attacking. I find them very useful and I thought that the Immortals played a great role in Persia's victory in "The best civ" - but yet again you Civfanatics are confusing me :crazyeye:

PaganPaulWhisky said:
+ Praetorian: What's with the negative votes? This unit is obviously the best UU. It doesn't make any sense voting against it because it is overpowered.

Yes it surely is, but you are forgetting that this is the elimination game about the units you like and dislike! Not the best or the worst :)

PaganPaulWhisky said:
- Numidian Cavalry: Seriously, how can this unit still be here? There is almost no reason to build this unit since it predesesor already has the axeman bonus. War chariots and immortals are ten times better than this garbage unit.

Like with the Immortal, I think that the Numidian Cavalry is very useful. It beats Axeman, Swordsman and Maceman (with good promotions) and they have the great Flanking I promotion free! So they automatically have 20% withdrawal chance (correct me if I'm wrong) and since Hannibal is Charismatic they only need little experience to get Flanking II - meaning they have a 40% withdrawal chance! I think they are great!..and once again I'm going to tell you about the former elimination game, "The best civ". Carthage ended up in 2nd place (behind Persia) and the mounted unit lovers, the ones that DO like Immortals, Numidian Cavalry etc., were more active then in the voting! :)
 
PaganPaulWhiskey
Numidian Cavalry: Seriously, how can this unit still be here? There is almost no reason to build this unit since it predesesor already has the axeman bonus. War chariots and immortals are ten times better than this garbage unit.

SkippyT:
Like with the Immortal, I think that the Numidian Cavalry is very useful. It beats Axeman, Swordsman and Maceman (with good promotions) and they have the great Flanking I promotion free! So they automatically have 20% withdrawal chance (correct me if I'm wrong) and since Hannibal is Charismatic they only need little experience to get Flanking II - meaning they have a 40% withdrawal chance! I think they are great!..and once again I'm going to tell you about the former elimination game, "The best civ". Carthage ended up in 2nd place (behind Persia) and the mounted unit lovers, the ones that DO like Immortals, Numidian Cavalry etc., were more active then in the voting!

Flanking I and flanking II give a 30% and 50% withdrawal chance. If I get another vote later this one (along with the immortal if its still in) will get my vote. A measure of how strong and versatile they are is that green Numidian cavalry can almost stand up to spearmen. A few promotions give them the edge. Had they not been given the strength reduction they'd be a more powerful unit than the praetorian.
 
Yes it surely is, but you are forgetting that this is the elimination game about the units you like and dislike! Not the best or the worst

Maybe I am confused, but the title of the thread says "Best UU".

I think that the Numidian Cavalry is very useful. It beats Axeman, Swordsman and Maceman (with good promotions) and they have the great Flanking I promotion free! So they automatically have 20% withdrawal chance (correct me if I'm wrong) and since Hannibal is Charismatic they only need little experience to get Flanking II - meaning they have a 40% withdrawal chance! I think they are great!..

Chariots and axemen will have an easier time crushing axemen and swordsmen, and have city attack capability to boot. You have a point about macemen (prob best use for these guys). I have never found flanking promos to be very useful. I would much rather have higher combat odds. The minor pluses just don't overcome the - 1 hit to strength IMO. The unique chariots can be built lightning quick and do serious damage early. Think about it, I can research one tech (maybe two) and get a 5 strength war chariot marching toward a capital. I don't see how anyone can say these units are comparable.
 
Oh psh psh it's all Fun!
Anyways Conquistader and Samuri are just untouched :D
But if it matters I vote for s econd time on
Cossuck + ;)
Fast Worker +

Berserker - (tehehe :D)
Hwa'tcha -
 
PaganPaulWhisky I'll explain my reasons for disliking the Praetorian and liking the Numid.

Firstly, the reason I dislike the Praetorian is that I find it so boring. Having such a powerful unit so early takes away the challenge of the game, especially when the unit has a decent chance of beating the unit that it is supposed to upgrade to. I just don't see the fun in this.

Secondly, I like the Numid so much because it is a great field unit and is excellent for clearing the path for your city attacking units. Using Numids to attack cities is NOT the way to use them and I feel this may be the reason why you don't like them. It is also extremley useful in preventing enemy units getting to your cities. With Numids, you get a unit that can take out most early Melee units, and can even hold its own against it's natural counter, the Spearman. Whilst the Axemen also receives the 50% bonus for vs melee, it also falls foul of this against other axeman. The Numid doesn't though. I do agree that it isn't as good at attacking cities as the War Chariot, but if your using it for this reason, then you are completley misusing the unit.
 
Chariots and axemen will have an easier time crushing axemen and swordsmen, and have city attack capability to boot. You have a point about macemen (prob best use for these guys). I have never found flanking promos to be very useful. I would much rather have higher combat odds. The minor pluses just don't overcome the - 1 hit to strength IMO. The unique chariots can be built lightning quick and do serious damage early. Think about it, I can research one tech (maybe two) and get a 5 strength war chariot marching toward a capital. I don't see how anyone can say these units are comparable.

Chariots only have an easier time against axemen and don't get the city raider bonuses. Spearmen are available as quickly as chariots.

Flanking promotions are higher combat odds. Test by giving a war chariot (with which I learned the power of the flanking promotions) the two promotions. Look at its attack odds. No change. But its withdraw chance increases drastically. The combined value of its withdraw odds and its success odds give the survival odds.

I do occasionally use war chariots for taking cities. At such times I'll give 90% of them the flanking promotions so that most (statistically more than 50% of them) will survive to fight another day since it's pretty much a guarantee that the majority of them will die if they only get any other promotions available to them.
 
Oh I like them War Chariots alot!
But I think it's a Unit that in Single Player is very good but in Multiplayer is not as good :D
 
+ Samurai, Cho-Ko-Nu
- Praetorian, Redcoat

My vote only counts from vanilla 1.61. And judged off balance as the "best". ;) This is a pretty accurate survey though so far. :goodjob:

EDIT: I am glad to see that the jaguar beat out the musketeer barely but am surprised the war chariots beat the panzer. Is the Impi that much better this time around? He always looked cool.
 
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