Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
I don't even think its too hard to add. Spell effect is as-is, just as extra add a Great-wall like building in the capital for graphical effect and remove it when spell end.
Aye - it's exactly that - except we currently have no way to check if the spell is in effect or not. We can trigger it from Python (and set it to last 30 turns) but we can't check that it's still running. The actual Sanctuary effect is handled in the DLL as it must be checked *before* a unit is allowed to move.
Once we have to start patching the DLL (which is perfectly possible) it becomes less of a "nice little addition" and more of a mod.