Elohim world effect (one time special)

I don't even think its too hard to add. Spell effect is as-is, just as extra add a Great-wall like building in the capital for graphical effect and remove it when spell end.

Aye - it's exactly that - except we currently have no way to check if the spell is in effect or not. We can trigger it from Python (and set it to last 30 turns) but we can't check that it's still running. The actual Sanctuary effect is handled in the DLL as it must be checked *before* a unit is allowed to move.

Once we have to start patching the DLL (which is perfectly possible) it becomes less of a "nice little addition" and more of a mod.
 
:bump: BUMP!

hey Vehem, any chance you could add this to Fall Further? im sure no one would object :)

Well - I do have a DLL now, which was the only thing that stood in the way when this first came up. I think I can probably add it without too much trouble :D

EDIT: The neatest way would rely on the Elohim capital never being lost whilst the spell is in effect. Can anyone think of a way that the capital could fall whilst Sanctuary is in play?
EDIT2: Bit of an issue - the graphical effect for The Great Wall doesn't seem to disappear if you no-longer have The Great Wall. Same is true for Sanctuary Walls.
 
i cant think of any way the capital can be lost during sanctuary :s

and the graphical glitch, could you make the spell produce a building in the capital that only lasts for x turns? and then when the building is gone have a python check see if the building is there and then remove the graphics? ( i dont know python so ignore this if its a dumb idea :p)
 
The only possible way to lose ANY of your cities while this is in effect is Culture, and Hyborem's Whisper.

The chances of someone doing a cultural takeover of your capitol are pretty slim any time in the game. Hyborem's Whisper doesn't target captiols IIRC, besides it would require you to have AV present anyway, so remains a slim shot for Elohim.
 
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