i appreciate it, cause at the moment i prefer to stay at -1 for some time and then pump a lot of happiness instead of trying to be positive on happiness, very good, very basici also want to add a penalty for being unhappy and very unhappy
ps any suggestions on policy/religion effects?
in fact, i would not add to many different "little" changes in policy, thinking of st.éxupery's famous quotation...i already like the more politics, the better! which politics exactly would not have a good gameplay strategiy effect, it would be just adding stuff for adding stuff for no reason (it is my opinion and others would like to see it i know) features features features
