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Emigration

Discussion in 'Civ5 - Mod Components' started by killmeplease, Oct 6, 2010.

  1. wuTz

    wuTz Chieftain

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    Maybe u should also use a mod that lowers the crazy AI-happiness bonus if u want IMIGRATION, the other way round it works to set your game difficulty higher to have some more EMIGRATION. Both would be "perfect" :)
     
  2. killmeplease

    killmeplease Mk Z on Steam

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    wuTz, i've already advertised Statue of Liberty affecting migrations at post #196 ;)
    interesting idea for ordinary buildings..
    port and seaport come to mind.

    damu, currently (in version 3) you can see emigration or immigration only in case when some civilization becomes unhappy for number of turns. In version 4 i am working on now, emigration will be more common.
     
  3. Babri

    Babri Emperor

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    Can we expect v4 to be released any soon ? :)
     
  4. killmeplease

    killmeplease Mk Z on Steam

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    Yeah, it will be released really soon ;)
     
  5. Soduka

    Soduka Chieftain

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    How's that soon coming
     
  6. killmeplease

    killmeplease Mk Z on Steam

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    yeah it was a false advertising, i'm very sorry for that :(
    there was a major bug that taken a lot of time to cope with and also RL concerns

    dont want to mislead you again just want to say i've dealed with that bug and emigration 4 is on gameplay testing now. :whipped: (coefficients adjusting etc).
    all who want to play a beta version of the mod and help with testing - PM me please.

    Mechanics were redesigned completely so it will take time to see how it works in game and tweak accordingly.
     
  7. killmeplease

    killmeplease Mk Z on Steam

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    this is a stable version of v4 beta.
    i'll test it a little more before mod browser release.

    you lose population not only on negative happines, but on positive too - if your rivals have more happiness than you. labour productivity factors too, so you can compensate AI's happiness handicaps by better infrastructure management.

    in the test play i had 30+ happiness and good productivity and attracted a number of immigrants from rival empires and city-states in the medieval era. i want to see if it will be too much emigration events in later eras and should it be fixed or not.
     

    Attached Files:

  8. magzhi

    magzhi Chieftain

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    nice ^^
     
  9. Valkrionn

    Valkrionn The Hamster King

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    Killmeplease, would you object to this being included in a larger mod? Can pm you details if you'd like. Won't be for some time (about to start work on the first modcomp it will involve), but your mod may be a good fit.
     
  10. killmeplease

    killmeplease Mk Z on Steam

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    its ok to include my mod into some other mod. and it would be interestig to know more about this larger mod ;)
     
  11. Aussie_Lurker

    Aussie_Lurker Warlord

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    Just a question, has anyone noticed this Mod being incompatible with the CSD mod by Gazebo? Its just ever since I added it into the mix, I'm no longer able to build diplomatic units!

    Aussie.
     
  12. Yard1

    Yard1 Chieftain

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    It works without a problem for me. I'm using VEM, CSD, Diversity mod, InfoAddict and a few more mods.
     
  13. Aussie_Lurker

    Aussie_Lurker Warlord

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    Yeah, my bad I'm afraid. The conflict was between VEM & CSD, because I hadn't set the options properly :blush:.

    Aussie.
     
  14. killmeplease

    killmeplease Mk Z on Steam

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    good news :)
     
  15. skodkim

    skodkim Chieftain

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    Hi

    Does anyone have any experience with this mod post G&K?

    \Skodkim
     
  16. thadian

    thadian Kami of Awakened Dreamers

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    I use this mod with G+K, and it runs "smooth" if by smooth you mean it doesn't crash or appear to break anything, however i haven't seen it work - like some other mods, it just "sits there" inactive...
     
  17. Gilgamesch

    Gilgamesch Ancient Alien

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    Inactive mods make your game slowdown:p I was surprised how fast vanilla is is without a lots of mods. But i hope someone will make this mod compatible with G and K.
     
  18. wuTz

    wuTz Chieftain

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    Yiha! Let this rock with Gods and Kings.

    Anyway, try the "Vanilla" GaK for a while then mod the game...
     
  19. Aussie_Lurker

    Aussie_Lurker Warlord

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    Hey KMP, any idea when you plan to update this for G&K? I reckon it'd rock to include a religion element in the emigration mechanics.

    Aussie.
     
  20. skodkim

    skodkim Chieftain

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    OK - could I convince you to post if you see an effect happening?

    \Skodkim
     

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