trystero49
Prince
- Joined
- Apr 30, 2012
- Messages
- 515
maybe later
i set modding aside for a while
OK. Merry Christmas & Happy New Year.
maybe later
i set modding aside for a while
OK. Merry Christmas & Happy New Year.
If nothing else, I will likely do that within 1-3 months. If I remember (or someone reminds me), I can post those files for killmeplease to integrate.
i would be greateful for that
great news!I actually already did it for myself. It works, but there may be some bugs I have missed, so I will keep on testing.
they add.Mistaken.
BTW when calcurating propersity value are the fractors add together or mutliply together?
@killmeplease, would you be able to halve the prosperity value for foreign cities? Emigration to outside is much harder than movement within a country.
and replace it withprosp = prosp + city:GetJONSCulturePerTurn(); -- add culture per turn
prosp = prosp + city:GetJONSCulturePerTurn() / 2; -- add culture per turn
Victorzza, thanks for pointing it out! will do
Skodkim, you should edit Emigration.lua for that, GetProsperity function. The change is very simple, find this line:
and replace it with
Hi, a bit confused, is v4 G+K compatible and not Civ5 vanilla compatible? If so the last vanilla compatible is v3, correct?
0 - food-- add sum of city's yields (food, production, gold, science)
for i = 0, 3, 1 do
prosp = prosp + city:GetYieldRateTimes100(i);
end