JA_Lamb
Warlord
yes. v3 is for vanilla and v4 is for GnK. iirc there also is a GnK-compatible v3 posted somewhere at the last pages of this topic.
Thank you.
yes. v3 is for vanilla and v4 is for GnK. iirc there also is a GnK-compatible v3 posted somewhere at the last pages of this topic.
skodim, cooldown is for a single city not for the whole empire
I've been trying this mod in a Marathon game, and I've had two citizens migrate to a city-state.
What is the best way to prevent migration to city states?
If I read right, only local happiness and yeild per citizen matters, so happiness buildings seem like the only real option.
Version 5 from the Steam Workshop.
When BNW comes out, do you think you will tie Emigration to the Tourism mechanic? After all, emigration and tourism are the same thing... it's just that one happens to be more permanent than the other.
Howdy. I'm posting to check on the compatibility with CivUP and GEM. It seems to work, but I noticed two things:
If Emigration is loaded after CivUP/GEM, then the table on the left in the cityview isn't formatted properly; the culture hex overlaps some of the text and a hover may not work over the happiness field that is added.
If Emigration is loaded before, the same said menu has no entries for Emigration and I can't tell how my city is doing.
Is there a way to resolve this issue? Or is something else going on? For reference, I have CivUP, GEM, Emmigration, Cultural Diffusion, and CSD (with CSD enabled via CivUP/GEM SQL).
function MetAndNoWar(playerA, playerB)
if playerA == playerB then
return true;
end
local teamA = Teams[playerA:GetTeam()];
local teamB = Teams[playerB:GetTeam()];
return teamA:IsHasMet([COLOR="Red"]teamB[/COLOR]) and not teamA:IsAtWar([COLOR="Red"]teamB[/COLOR]);
end
return teamA:IsHasMet([COLOR="red"]playerB:GetTeam()[/COLOR]) and not teamA:IsAtWar([COLOR="red"]playerB:GetTeam()[/COLOR]);
@Seek: Steam Workshop