Honestly, I didn't even know how to begin this round. Am I supposed to take peace sometime soon? Am I supposed to keep his copper pillaged with a couple units while I peacefully expand? Am I supposed to build units for total war in order to wipe out Gil altogether?
Normally, I'd choose the latter, but the PRO trait had me worried. Soooo many units needed in order to take out those archers on a hill. Finally I decided I'd go with total war anyway, expecting to fail but figuring I'd at least learn something. Funny thing is, from glancing over a few of the saves just now, seemed like my strategy was just fine (which surprises me) but my tactics ended up lacking. Okay, so I learned something, just not what I expected to learn.
So I started off building axes and a couple Impis, and escorting those stolen workers home. On the way home they roaded the path to Gil in hopes that a great many troops would soon be invading. In 1150 BC I met Charlie, somewhere to the south of Gil.
With a little stack of 8 units or so I went roaming around Gil's lands looking for an easy target. My economy was really stretched, I had to micromanage something fierce just to grab a couple more commerce tiles and keep my gold from running out. Every once in a while, just as I thought I was broke for sure, I'd manage to pillage something for a little spare change. Once writing finished in 950 BC, I quickly got a library up in the capital and started one in the southern city as well. At times those scientists were the only research in the entire kingdom! I also made a small army of workers that unleashed cottage spam on everything green - not that I could grow my cities or anything, but they ran out of stuff to do.
After much tedious army building, I finally captured Gil's southwestern city in 470BC. I decided to keep it because it had the nice pig tile and seemed like a convenient base of operations - only problem is, without Sailing it wasn't hooked up to my trade network yet. Meanwhile Confucianism was founded while I was still plugging away at Alphabet. Hmm. Finally, at what seemed like a ridiculously late date:
Also, about this time I popped my first GS and used it to bulb Math. Okay, now we're in business. This whole time I'm trying to restrain myself from just giving up because I feel hopelessly behind... but backfilling techs is a wonderful thing, as it turns out. First, let's see what Gil will give up for peace:
Okay, that works for me. Then to see what I can get for Math:
And Kublai traded me IW for it... a pretty nice haul I'd say. Looks like Gil has plenty of iron, only he doesn't know it. I kept checking the tech screen to make sure he hadn't researched IW yet. Meanwhile, Charlie finished the key expansion tech I was looking for - Monarchy! Now all I have to do is trade him for it...
Argh! Nothing else to trade with. So I started researching Monarchy myself, checking every turn to see if I had enough beakers in it for Charlie to do the deal. Finally around 40AD we worked the swap of Alphabet for Monarchy, and my cities can grow at last!
Also, that same turn my peace treaty with Gil ran out, and I immediately DoW on him again to see if I could keep the copper pillaged. Back home I had mined iron and was building swords in hopes of finally taking down those cities on hills. Gil only managed to build one vulture before I pillaged his copper again, and it promptly killed itself on one of my swords. I took my stack to the SE of his capital and razed a couple cities, and the stack returned to his capital just in time to meet a new group of swords I'd built up north. Unfortunately, Gil seemed to have built another city somewhere that I couldn't locate. Maybe it's on another landmass via galley?
Kublai came a-begging:
I decided to give it to him because I couldn't afford any more trouble. One error in judgment is that I never got around to converting to Hindu - no downside since everyone is already there. Someone somewhere built the AP in Buddhism though. As the turnset came to a close in 400AD, I had a big stack at the gates of Uruk, ready to cripple Gil once and for all. The world:
Cities:
7 cities, soon to be 8 once I take Uruk. Still some room to expand, but not sure I can since I'm still working on Currency and lack CoL. Demographics screen shows I'm lagging quite a bit behind:
Still, seems like I might have a playable position... not that I expect anyone will want to play it! Since I've never won at Emperor I'm not too disappointed, but the obvious problem is that that war went on and on and on. At normal speed a war like that would have taken us straight into the Middle Ages.
So what did I learn? I need to develop a singleminded focus on building units when it's wartime, because overwhelming force is the key to winning battles and getting back to building. I always seem to underestimate how many units I need, which means I send them into battle in dribs and drabs, I decide I need more so I wait around for the next wave of reinforcements, and so on. What I see other people doing is making a judgment about how many units they need (I guess that comes with experience), patiently building that stack within their borders, and only unleashing the war machine once it's good and ready to go. I'd be in a much better position this game if I could have finished the war 20 turns ago.