1600 B.C. I started the turn by switching off the cows and to the grassland hills mine. This shaved 5 turns off the pyramids. The archer moved towards Hamburg and the scout explored to the south.
1560 B.C. Agriculture is in. I switched to writing. I set the worker to start on the road/camp for the extra happiness from our elephants.
1520 B.C. I’m leaving the scout as a fogbuster to the south. Moving him to the open grasslands to explore will probably get him killed and he’ll be better to served to explore someone’s turf once open borders are available.
1480 B.C. The worker starts on the camp. The archer built in hamburg and I switched the build to a chariot. The barracks is still in the queue but ten turns is a long build. At this point, I feel more comfortable with another unit.
1440 B. C. The worker finished the horses pastures. I sent the worker to the forested spice to chop for the pyramids. The archer build from Hamburg made his way to Munich.
1400 B.C. Worker starts chopping.
1360 B.C. Washington shows up and asks for open borders, which I accept.
The camp was in so I switched to the cows to grow Berlin. It moved the pyramids back from 15 to 17 turns to completion.
1320 B.C. The worker was in at Munich. I switched to a monument. The worker moved to the wheat tile to farm it so we, as Germans, could start brewing our own beer. The worker who finished the ivory camp made his way to speed this along. In retrospect, I probably should have sent him to Berlin to chop as well.
1280 B.C. The chariot finished in hamburg and I left the build as a barracks. Sparta’s borders popped claiming our rice tile. Not good.
The worker in Berlin moved to chop a second forest. I moved the chariot south to do a little fogbusting. I had to reduce the research rate because our treasury is very thin.
1240 B.C. Nothing to report. Writing is almost in. As soon as the wheat farm is built, both workers should make haste to Hamburg’s gold tile to get the mine up. Perhaps a quick chop detour is in order in Berlin.
All in all it was a pretty uneventful handful of turns. Open Borders with Washington seems to be the highlight, aside from our first mounted unit. I think Munich should think about building a settler after the monument. We'll want him ready to go and founding on 500-450 B .C. I wouldn't change the location picked earlier.
Some other thoughts:
We might build the pyramids but I don't see us running a lot of scientists. The GL will be clutch to get some benefit of representation. When the pyramids come in, perhaps we should first switch to Police State to get a little boost to military production. Hamburg is going to be crippled w/o the rice tile and it looks like Munich isn't too food heavy. We need to get iron working and get after Alex. Anything to speed Alphabet along will be a good thing. Once Hamburg finishes the barracks, some archers might be a good build. We can't wait for iron and chariots won't stand up to alex.
So, passing on the save. Who's up?
I'm curious to see where this goes once we're not able to analyze and debate every last step.