Emperor Domination

I think our 3rd city is fine. It's a solid production city. It does strand the fish, which is too bad, but the fish was also in a poor location imho.

I disagree on the hanging gardens. We need to be going to war!

I think writing-alpha with the goal of trading for math + IW. Then construction and 4th city to claim elephants UNLESS our cultural borders have/will expand to allow us to hook them up.

A 4th city will hurt us economically so only build it if necessary to hook up elephants.

We will want to be going to war with Alex and hopefully using our GE on the GL and then going for GSs for phil/paper/ed/lib.

If there's nothing better to build go for GW in 3rd city, but get out everything we need 1st imho...

My 2 cents...
 
I agree with futurehermit. Goal should be to smash Alex as soon as we have a decent weapon, not build the HG. Does Hamburg have a barracks yet? Munich should probably build monument, barracks, then a few units? Don't switch Berlin off the Cows (its strongest tile!), switch it off the Clams to work Cows + 3 mines. I think we will lose the Rice for now -- one of the screenshots showed Buddhism in Sparta before the monument was finished. So we'll want a couple of riverside farms. And get that Gold mined.

peace,
lilnev
 
I agree with futurehermit. Goal should be to smash Alex as soon as we have a decent weapon, not build the HG. Does Hamburg have a barracks yet? Munich should probably build monument, barracks, then a few units? Don't switch Berlin off the Cows (its strongest tile!), switch it off the Clams to work Cows + 3 mines. I think we will lose the Rice for now -- one of the screenshots showed Buddhism in Sparta before the monument was finished. So we'll want a couple of riverside farms. And get that Gold mined.

peace,
lilnev

Why switch off the clams? That tile is one of the few good tiles we're working for research. I don't understand. By working the grassland mine as opposed to the grassland cow, we're sacrificing 3 food which is exactly what we want (limit growth - Berlin at its happiness cap).

I also disagree on the hanging gardens. I will be probably build a monument in munich if it does not already have one.

I suppose the only pitfall over this upcoming turn set will be if Alex declares war on us, which I think is unlikely.
 
Why switch off the clams? That tile is one of the few good tiles we're working for research. I don't understand. By working the grassland mine as opposed to the grassland cow, we're sacrificing 3 food which is exactly what we want (limit growth - Berlin at its happiness cap).
The Clams contribute 2 commerce. The Cows contribute 4 hammers (with Stone) towards the Pyramids. I'd rather have the latter. Of course the real solution is to mine the Gold; then Berlin can work both.

peace,
lilnev
 
The Clams contribute 2 commerce. The Cows contribute 4 hammers (with Stone) towards the Pyramids. I'd rather have the latter. Of course the real solution is to mine the Gold; then Berlin can work both.

I think there is another issue that matters here. It's the question, if the Pyramids will be completed faster without growing or with growing. Usually without growing gives better results. It's to be calculated.
We can also use slavery (none of us has switched it yet :) ) to speed up the Mids.

edit: Ivory will be worked on time, so Berlin can jump to pop of 5.

edit2: I think we should not delay expansion too long. The fourth city can always produce some wonder, which cannot be completed on time, just to save commerce (better ... increase commerce)
 
The Clams contribute 2 commerce. The Cows contribute 4 hammers (with Stone) towards the Pyramids. I'd rather have the latter. Of course the real solution is to mine the Gold; then Berlin can work both.

peace,
lilnev

These are some of the details I don't know. Wouldn't the grassland hill mine contribute 6 hammers (3 + 100% for stone yields 6). I suppose I need it spelled out more for me (which you don't have to do - I find the math micromanagement to be tedious).

I'll just see how the build times work out. If our research gets too slow, we might not be able to trade alpha with anyone. You're right, we need that gold tile mined.
 
@johnny re: micromgmnt: just micro the tiles to get the most hammers and don't worry about commerce. once we have the pyramids we can use representation-enhanced scientists to seriously boost research. and the sooner we get the 'mids, the sooner we get those uber-scientists...
 
1600 B.C. I started the turn by switching off the cows and to the grassland hills mine. This shaved 5 turns off the pyramids. The archer moved towards Hamburg and the scout explored to the south.

switch_cows_to_GHmine0000.jpg


1560 B.C. Agriculture is in. I switched to writing. I set the worker to start on the road/camp for the extra happiness from our elephants.

agriculture_in0000.jpg


1520 B.C. I’m leaving the scout as a fogbuster to the south. Moving him to the open grasslands to explore will probably get him killed and he’ll be better to served to explore someone’s turf once open borders are available.

1480 B.C. The worker starts on the camp. The archer built in hamburg and I switched the build to a chariot. The barracks is still in the queue but ten turns is a long build. At this point, I feel more comfortable with another unit.

switch_to_chariot_hamburg0000.jpg


1440 B. C. The worker finished the horses pastures. I sent the worker to the forested spice to chop for the pyramids. The archer build from Hamburg made his way to Munich.

1440B.jpg


1400 B.C. Worker starts chopping.

1360 B.C. Washington shows up and asks for open borders, which I accept.

openborderswithWashington0000.jpg


The camp was in so I switched to the cows to grow Berlin. It moved the pyramids back from 15 to 17 turns to completion.

shiftbacktocows0000.jpg


1320 B.C. The worker was in at Munich. I switched to a monument. The worker moved to the wheat tile to farm it so we, as Germans, could start brewing our own beer. The worker who finished the ivory camp made his way to speed this along. In retrospect, I probably should have sent him to Berlin to chop as well.

munichmonument0000.jpg


1280 B.C. The chariot finished in hamburg and I left the build as a barracks. Sparta’s borders popped claiming our rice tile. Not good.

Spartasborderspop.jpg


The worker in Berlin moved to chop a second forest. I moved the chariot south to do a little fogbusting. I had to reduce the research rate because our treasury is very thin.

1240 B.C. Nothing to report. Writing is almost in. As soon as the wheat farm is built, both workers should make haste to Hamburg’s gold tile to get the mine up. Perhaps a quick chop detour is in order in Berlin.

All in all it was a pretty uneventful handful of turns. Open Borders with Washington seems to be the highlight, aside from our first mounted unit. I think Munich should think about building a settler after the monument. We'll want him ready to go and founding on 500-450 B .C. I wouldn't change the location picked earlier.

Some other thoughts:

We might build the pyramids but I don't see us running a lot of scientists. The GL will be clutch to get some benefit of representation. When the pyramids come in, perhaps we should first switch to Police State to get a little boost to military production. Hamburg is going to be crippled w/o the rice tile and it looks like Munich isn't too food heavy. We need to get iron working and get after Alex. Anything to speed Alphabet along will be a good thing. Once Hamburg finishes the barracks, some archers might be a good build. We can't wait for iron and chariots won't stand up to alex.

So, passing on the save. Who's up?

I'm curious to see where this goes once we're not able to analyze and debate every last step.
 

Attachments

I'm wondering if anyone else is interested in getting a fishing boat made to explore the island to our NW. It may have a nice city location and is close to the capital. Presently, it looks like only Berlin is coastal. Maybe after the pyramids get built. It would be a shame to get beat to that real estate.
 
nice turn set!

I don't know what you think, but when I look at sparta I feel like taking 3-4 chariots and take it out to get our rice back.

an exploring work boat is a nice idea. after pyramids it will only take a few turns. with the gold online we can let berlin grow even bigger, which should also allow us to run some scientist. although that kills our GE.
 
If Alex doesn't have his UU in Sparta I am in favour of razing it with chariots and pillaging some of his land. We'd have to hope he doesn't come at us with a stack though so maybe scout him out first???
 
Galileo44-UP! (needs to post got it!)
vra379971-On Deck
Futurehermit
Lilnev
Lasombra
Giaur
Johnny_Rico

Anyone seen/heard from vra? Haven't seen/heard from him since he played his first round...
 
Writing will be in shortly so we could have open borders with alex. But I'm not certain I want him exploring our turf. It may lead him to declare on us. I think it is more than likely Alex is building phalanx and if he isn't, he will be able to before we find/get iron. I'm kind of hoping one of those hills (already mined) in our capital has iron. That would be a fortunate break.

One other observation regarding our capital. Some of our hills squares have mines but no road. I think it is always worth to take the extra two turns to build a road on a hill when a worker trudges up it. Perhaps we didn't have wheel at the time.
 
Yeah, declaring on Alex would be a high-risk high-reward situation.

If you remember earlier in the thread, once we saw Sparta, I said that if we settle near it we'd have to be prepared to attack him. At the time I was more concerned with the close borders sparking tensions, which is a signal to most aggressors to attack, but now the concern is the rice. Without the rice it is very hard for us to work that gold effectively!!!

That gold could really make a huge difference...

BUT

getting overrun by phalanxes could be game over :lol:

AND

if we run representation-enhanced scientists, we can speed along to alpha, trade for IW, pray for iron, and then attack with axes...

at least we can still mine the gold for :) in the meantime and work it at size 3 with two grassland farms...

good call on open borders leading to alex scouting us out! it might be best to wait til we have iron...

the downside is that i like to trade alpha for iron and alpha for math on the same turn and the ai is usually ready go trade iron significantly sooner than math. so do we delay trading for math...i don't think we can delay trading for iron...

if we attacked successfully with chariots and razed say two cities (sparta and the one to the north...) and get peace then we would know alex couldn't attack us during the peace treaty...

if he doesn't have phalanxes in the two cities we want to attack, we could hope to pillage the roads connecting them to the capital first...but that's a gamble...

basically, i think the safe bet is to use representation-enhanced scientists to gun for alpha, trade immediately for iron and delay trading for math (cuz they won't trade it soon enough). then maybe gun for drama (lightbulb phil) and trade drama for math and then we move on to construction...???

these are the kind of critical decisions that usually mess me up in my offline emperor attempts :lol: so i'm looking forward to how we proceed with interest!
 
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