Emperor Domination

turn 0: some micromanagement, move troops

turn 1: the same

turn 2: the same

turn 3: take out 2 small stacks
4takeoutsmallstack0000.jpg


the tanks I was talking about...
3tanks0000.jpg


turn 4: heal units...

turn 5: electricity is in...
5electricity0000.jpg

research industrialism (takes 12 turns) we have serious problems with our funding...

turn 6: get great merchant in carthage, lightbulb him into industrialism (shaves off 2 turns)

turn 7: nappy comes over at GW side
7flanking0000.jpg

I kill some tanks with infantry...

take some artillery and infantry and move towards avignon
7offense0000.jpg


turn 8: not much, keep moving our troops over the hills, kill tanks
doesn't that look nice?
8defenseinavignon.jpg


turn 9: kill more tanks, move troops

turn 10: now it turns ugly...

our stack: only 5 artillery still standing...
10ourstack0000.jpg


also: nappy makes peace with genghis



in hindsight:

should have killed more tanks on expense of more infantry, that would have killed any offensive campaign, though. our offense got killed anyway...

should I not have moved out?

should I have shipped the GM?
 
shipping the GM is the better long-term move, but we don't have a long term here so i would say you made the right decision.

i'm not sure i understand exactly how we lost so many troops. you said the city was only defended by 5 units?
 
Next Tues I will be leaving for a 2-week vacation, so I will probably need a skip for my next turn. Hopefully I will return to hear of our glorious victory :lol:
 
I'm guessing he moved up and hit with a big stack of artillery. They collateralized our infantry to the point where our artillery became the best defenders, then slaughtered the artillery with marines. Ugly, and I'm not sure how to avoid it.

Shipping the GM would have had a higher payoff, allowing the research slider to be run higher. Or we could have launched another golden age (the GA and GP we've got aren't good for much else at this point)....
 
I'm guessing he moved up and hit with a big stack of artillery. They collateralized our infantry to the point where our artillery became the best defenders, then slaughtered the artillery with marines. Ugly, and I'm not sure how to avoid it.

Shipping the GM would have had a higher payoff, allowing the research slider to be run higher. Or we could have launched another golden age (the GA and GP we've got aren't good for much else at this point)....

Ship the GM to who? we have no one who can be counted on not to attack us.
 
yeah, nappy came with a stack out of the fog of war and send a lot of artillery at our stack. you can see his remaining stack SE of ours I think...
 
what we gained is dropping his power level significantly...

on the flip side we lost our offense...

I think with the remaining units we might still be able to take avignon, but probably can't hold it. although, nappy doesn't attack cities much, but I don't know about his own.

I think the next thing to do is take out the remaining tanks, and try to take avignon at least to distract him. I'm not sure if we're even able to move our beaten up units back home, so...

we still have the GP and GA for a golden age...

tanks would help..
 
yeah, nappy came with a stack out of the fog of war and send a lot of artillery at our stack. you can see his remaining stack SE of ours I think...

Lurker's comment:

This is what I feared that you would be up against when you go over to offense, but I didn't expect Nappy to have such a large reserve of Artillery. I'm gonna have to look at the save later to make more specific comments, but sounds like you got some tough breaks this round.
 
I'm not surprised, when I scouted his lands during our turn I was astounded at how many units he had. I knew we were in for trouble, which is why I drafted every turn pretty much (I would've drafted the last two turns if I thought our cities could handle it).

Tanks will help, but whipping/drafting is still going to be important.

You can see why I was pushing for biology asap awhile back ;)
 
Lurker's comment:

I've been looking at the save. I would try withdrawing the army outside of Avignon onto the hill to the NE. That stack is so weak in the open field that it might literally get annihilated down to the last man next turn. I would also spend Guerilla promotions on the Infantry & Drill or Combat on the Artillery to give you guys the best chance of salvaging at least some survivors from the stack.

All the pillaged terrain is really hurting you guys. Troop movement & reinforcement among your frontline cities is pretty much non-existent. As a result, each of the garrisons are made to fend for themselves & any advantage from being able to concentrate your forces with superior movement on the defense has been denied. I mean look at all the fresh units sitting in Carthage that are helpless because all the roads have been cut! The roads would be needed to move troops into France anyway, otherwise it'll take too long for you to reinforce to exploit any success.

At this point, fortify some Infantry on top of the Oil to make sure it doesn't get pillaged, get it roaded up by the time Industrialism comes in, get some Panzers out to kill all the pillagers & rebuild the road network as much as you can.

I think the only longshot chance at victory is to spam out as many Panzers as you can when Industrialism gets in & beeline to Bombers. Push into France when you've got some Panzers & this time, I would consider advancing on a broader front to try to defeat Nappy's Artillery spam. Spam Bombers when you can & then hit Nappy with everything you've got. He'll probably have Mech Infantry by that time, but if you take enough of his production cities, I like your chances of wiping him out.

It's gonna be tough, but I think you guys can still pull this thing off. How fitting though that it's Germany vs France & America. This can be your guys' Battle of the Bulge! :lol:
 
Got it.

Basic question: Do we surrender or not?

If we wanna kill Nappy, we should workshop&watermill countryside. We need to adopt State property, Police State, Theocracy and Nationhood. SP is disabled right now. We also need to beeline to Fiber Optics ...

Tell me in which you agree and in which you disagree.
 
Got it.

Basic question: Do we surrender or not?

If we wanna kill Nappy, we should workshop&watermill countryside. We need to adopt State property, Police State, Theocracy and Nationhood. SP is disabled right now. We also need to beeline to Fiber Optics ...

Tell me in which you agree and in which you disagree.

lurker's comment:
Can you try to sue for peace? even paying something for it, you still can get another chance
 
We also need to beeline to Fiber Optics ...

What for? The Internet's only going to give you techs that two other civs have. Nappy's the only one who has a big tech lead on you guys ATM and the only way to win the game is to beat him down until he's a nonentity. I don't see where the big payoff is for Fiber Optics.
 
The big payoff?

Quite literally, it's the payoff.

The idea is get Fibre Optics, then set science to 0 while getting Internet, usign the cash to rush buy. Trust me, there's a point where Nappy can no longer keep a teach lead, and we're about to reach it.
 
My thoughts:

Get whichever techs we feel we need to field an army that has any chance and then set reseach to 0 and go all-or-nothing. Whip/draft/hard hammers. 100% production.

I also still think that nukes could be a factor, but I could be wrong.

I also still think that if we struck through the heart of his empire to take out his 2 oil and 1 coal cities along with another good production city (I believe I am talking about 4 cities here) that it could cripple him production-wise. If we can't hold the cities then raze them. I think that is our best shot at beating him. Sometimes hamstringing is the best way to win a fight. Cripple him and then go in for the kill once he's down.
 
The big payoff?

Quite literally, it's the payoff.

The idea is get Fibre Optics, then set science to 0 while getting Internet, usign the cash to rush buy. Trust me, there's a point where Nappy can no longer keep a teach lead, and we're about to reach it.

I pray that'll be true, but Mehmed doesn't even have Electricity & you're more than halfway through Industrialism. So your plan is to count on Mehmed to hand you free techs so that you can invade Nappy again before he launches. Mehmed is so far behind that you might very well be forced to attempt another invasion with an even bigger tech disparity than now to be sure Nappy won't launch. If Mehmed detours to techs like Mass Media or Medicine or anything non-military, that'll set you back that much farther. Meanwhile, Nappy will be rebuilding his military so as soon as you get near Avignon again, who knows what'll be waiting? And you guys are so far behind Nappy that you don't even have a good sense of how far ahead he is. By the time you build the Internet, he might be just a handful of turns from launching.
 
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