Emperor training grounds--I need training!

Looks like a nice job on the timing of the forest chop there plarq.

So what's the top priority? And how are you guys at dotmaps?
 
Bede said:
@viper,
Did you mean SE?, the graphics aren't clear.
The settler would go SE unless there was something great, but the worker would go east. That was to explore and to work the BG if there wasn't anything better. I didn't want to settle on the spot because unless I'm going blind our settler is standing on BG. Am I thinking right on this?
Bede said:
1) Who are our opponents?
F10 says Rome, Spain, England, Scandinavia, Mongols, Inca, and Byzantines.
Bede said:
3) After founding: How should the Governor be set?
By whatever is needed to get the settler factory going best. The start looks like a natural location for a settler factory, with all that BG we could even have another city use one or two and it wouldn't make a difference.
scoutsout said:
And how are you guys at dotmaps?
I tried making one. This has a CxxC pattern which seems good to me. I found this sort of hard to dotmap, I doubt we can get the bright green dot. Of course, some knowledge of other places nearby will help out.
etgvipersdotmap.JPG
 
Just a little expansion on the commentary so far:

India: Commercial/Religious; Alphabet/Ceremonial Burial

1) Who are our opponents?
Rome: Commercial/Militaristic; Warrior Code/Alphabet
Spain: Seafaring/Religious; Alphabet/Ceremonial Burial
England: Seafaring/Commercial; Alphabet/Pottery
Scandinavia: Seafaring/Militaristic; Alphabet/Warrior Code
Mongols: Militaristic/Expansionist; Warrior Code/Pottery
Inca: Expansionist/Agricultural; Masonry/Pottery
Byzantines: Seafaring/Scientific; Bronze Working/Alphabet

What are the implications for early research strategy and trading opportunities?

@scout,
As you well know I am probably the worst dotmapist in the forum.

@team,
Good start all.

Will put down my twenty tonight.
 
My 20 will certainly show up tomorrow. It's enough that I'm typing (very slowly) without making spelling mistakes....

Neil. :cool:
 
Bede said:
@scout,
As you well know I am probably the worst dotmapist in the forum.
Would you like some dotmap thoughts, or would you rather go ahead and play?
 
scoutsout said:
Would you like some dotmap thoughts, or would you rather go ahead and play?

@scout,
I'll go ahead and play the first twenty, then we can talk dotmaps, I think.

@ Eldar and vipr,
Gentle reminder, start with the 4000BC save for your twenty. We want to compare opening moves here.
 
0-4000
Worker NE, settler SE.

Notice we are on northern corner of the minimap, so exploration northwards will be counter productive.

1-3950
Build Delhi, start warrior.

Emphasis will be on exploration and contact making as we hold the most expensive of the first tier techs, though we share it with five of the seven, so if it is going to deliver its value we need to find the rest of the nations ASAP. The risk here is that we don't meet the two that don't.

Worker actions will focus on commerce and shields, then food. We don't have pottery for the granary and the lack of a second food bonus means the four turn settler farm is not part of the plan as yet, so the granary is not a priority in the capitol.

Research is set at Writing at minimum.

Worker roads first as the second gold means research budget can drop to 10% immediately.

3700BC
Warrior finishes and start another.

Warrior starts south.

Note the incense available on second expansion.

3600BC
Southbound warrior finds a yokel village (goody hut). To pop or not to pop?

3550BC
Nothing ventured, nothing gained and we get yokels and the warrior dies.

3300
Second warrior is heading west. Third is fortified in capitol because of approaching yokel.

3250BC
Yet another warrior built and Delhi starts a settler. due in six with growth in six.

Warrior heads down south.

3050BC
Westbound finds some nice territory to the NW and southbound finds the Spanish..who shared our starting techs and have learned Bronze Working, Pottery and Warrior Code. All cash trades are "Doubtful" or close...

3000BC
Meet the English...who have learned Pottery and Bronze Working from the Spanish.

They will gladly sell us Pottery for 90g or Bronze Working for 80g+3gpt. Pass as Spain already knows both. I can't pry Warrior Code out of Spain, no way no how, so no deals are done.

Settler will be done in 1 in Delhi as population grows to three.

My strategy at this point is produce a settler in Delhi every time it is ready to grow to 3 until we learn Pottery and can build a Granary. Worker turns will focus on gold and shields, and will use the forest chop at the game farm to speed the granary. We have two tiles at 2f2s2g right now so next worker move will be toward wherever the new town is to be built.

ETG1Bede3000BC.jpg
 
Great,Bede.You are heading west.And getting a settler IHT.
Edit:We have a food bonus now.What's your next plan?We're sure for republic slingshot,but what's the possiblity in your games on Emperor?
 
Let's see what the rest of the team comes up with for an opener for future planning.

The Republic slingshot is never a sure shot, it is a gambit, and can fail. In this situation I am not sanguine as to our chances given the number of nations with a leg on the Writing/Philosophy part of the tree, and our need to trade Alphabet/Writing to the two nations that don't have it if we are going to have any brokering opportunities.
 
GrtLib Is not prohibited, just not advised for training purposes as it inhibits trading and consequently learning to estimate the relative value of technology. It can be great fun however if you beeline the upper tree in the Middle Ages and let the other guys research the lower military tree. It is also a great way to keep the tech laggards as laggards as you can empty their pockets every 15 turns or so.
 
Erk, I can't pick up the 4000BC save...

[Edit] Bizarre, the link to the 4000BC save doesn't work but I can get it by going to the uploads8 directory.

Neil. :cool:
 
Bede, two things:
1) You should agree on the NoAIPatrol=0 setting; it adds a lot of strategy to have Barbarians that aren't completely braindead. If you decide against it, make nevertheless sure you all use the same settings, otherwise your opening moves may differ dramatically.
2) England starts with Pottery (and Alpha). They for sure will have research BW first, but if they're down a tech to Spain, although having the best initial research capacity, this could mean what? ;)
(Of course, they simply could have a worse city spot, or Isabella had luck with GHs)
 
I've completed my 20 turns: The Save

The timeline:
BC 4000 F10: England, Spain, Vikings, Mongols, Rome, Inca, Byzantines. Four seafaring Civs, one Scientific - so five of our opponents start with Alphabet. Worker NE to the BG next to the forest. We have Game, but as we're not Agricultural, it won't be enough for a 4-turn factory. We should be good for a 6-turn combi factory though. Settler SE to the grassland, so we don't waste one of those lovely BGs!
3950 Found Delhi 1SE of the starting spot. There's no further bonus food in the area, so definitely no Settler pump. Build Warrior. Research Pottery at max. (15 turns). Worker will road first (to get the extra commerce), then mine.
3900 Pressed <space>
3850 Ditto
3800 Worker has completed the road, starts a mine.
3750 Pressed <space>
3700 Delhi Warrior->Warrior. I send the Warrior SW, as we're in the NE corner of the map. Immediately spot Incense, which will eventually come within Delhi's borders.
3650 Warrior SW.
3600 Warrior SW.
3550 Warrior SW.
3500 Worker E onto the Game forest, ready to chop, irrigate, and road. Warrior SW.
3450 Delhi Warrior->Temple(Granary). Warrior fortifies. Worker chops. The first Warrior (now re-named 'Sachin') heads SW again.
3400 A Barb Warrior appears fortified to the SE of Delhi. Sachin SW. Sci down to 60%, and we still get Pottery in 2 turns and we make +2gpt.
3350 Sci down to 50%, Pottery still in 1, +3gpt. Sachin SW. Spots some floodplains, and Wheat on plains, and some water.
3300 Pottery->Writing @ 100% (40 turns). If we're lucky, the Mongols and the Inca will share the other continent - in which case ours will be a scientific backwater due to lack of GH-popping scouts! Sachin SW, he's found some coast, with some Fish, and another Wheat on plains. I'll turn him South down the coast. Switch Delhi from Temple to Granary. Move the citizen working the Game forest to the BG to the SW. The Worker will complete its chop this turn (it still has '1/1' move points - so the chop comes before shields are calculated). We'll lose the 2 shields from the forest. This way we only lose 1 shield. (I think.)
3250 Worker roads (I'm not working the Game right now, to get the extra shields from a BG instead). Sachin S.
3200 Sachin SE.
3150 Sachin S. Finds some swamps, with Game in them. I hate swamps….
3100 Worker irrigates. Sachin S. Found either a semi-choke point (2 tiles wide), or a peninsula.
3050 Sachin S. It's definitely a peninsula. Move citizen from BG to forest. Granary now completes in 3 turns, with growth to size 3 in 4 turns. This means the Granary will be full when we grow.
3000 Sachin SE, spotting orange borders (England?) - almost certainly London, too. We have no contacts otherwise, have researched Pottery, and found some potential settling spots SW along the river, towards the coast. Currently researching Writing @ 100% (due in 34 turns). Delhi will grow to size 3 in 3 turns, 1 turn after it completes its Granary. We will easily get Incense, but as for other Luxes, none spotted so far.


The picture:
plarq01_eldar_3000BC1.jpg


Neil. :cool:
 
Unrelated to my turns:
Are we all using MapStat, or similar? If not, we should be!

Neil. :cool:
 
Doc Tsiolkovski said:
Bede, two things:
1) You should agree on the NoAIPatrol=0 setting; it adds a lot of strategy to have Barbarians that aren't completely braindead. If you decide against it, make nevertheless sure you all use the same settings, otherwise your opening moves may differ dramatically.
2) England starts with Pottery (and Alpha). They for sure will have research BW first, but if they're down a tech to Spain, although having the best initial research capacity, this could mean what? ;)
(Of course, they simply could have a worse city spot, or Isabella had luck with GHs)

1) Thanks for the reminder.
@team, if you are familiar with the NoAIPatrol=0 setting please add it to your Conquests.ini file (if you haven't already); if you don't know what it is, ask, but go ahead and add the line anyway, if it won't disrupt an ongoing game.

2) I have some notions, what does the team think?

Looks like some good starts.

As soon as vipr checks in we can do a compare/contrast exercise.

@eldar, good suggestion on MapStat, though some I know might disagree. I also use ainwoods's Civassist because it includes a tech cost calculator.
 
NoAIPatrol=0 - set, I was on 1;
MapStat vs. CivAssist - I find MapStat better for spotting cities about to riot, it's easier to miss that in CivAssist. But then I like the CivAssist pop-over alert box. Ah well :)

Neil. :cool:
 
Accidentally played 21 turns, I wasn't thinking. These turns seemed more like luck than skill for me. :blush:
1
Worker east, settler SW.
2
Delhi founded. Max science on Pottery. Start a barracks prebuild in Delhi.
9
Free settler!!!
10
Pottery==>Writing on minimum
11
Bombay founded.
12
Contact Spain, they have Bronze Working and we don't.
17
Contact England, they too have Bronze Working, they'll take a lot of GPT but I don't want that.
21
Delhi riots :wallbash: , lux up to 20%.
Edit: Oh, and I'm using CivAssist and MapStat, both.
 
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