Emperor training grounds--I need training!

Sounds good.
First thing I do is wake up the workers snoozing in the capitol (?),
There was a barb horseman running around killing them for a while, by turn 10 I simply forgot, so if it's done preturn nothing was lost.
 
Buy Mysticism from Spain for 125g.

1150BC
Philosophy comes in on time and under budget and I take Map Making. We get all the missing technologies from England for Philosophy, then 2/3 of her gold stash for Map Making, then clean out the Spanish, Mongol and Viking treasuries for Philosophy. From being the laggard we are now at parity with England and up Map Making on the others and have most if the gold in the world. :smug:

1100BC Mongols learn Polytheism and sell it England, so I buy it from Elizabeth for some of the gold she just paid us.

1000BC
Spent a lot of time dancing with a Spanish settler team to keep them off the coast and away from our core territory. There is a settler on the east coast ready to build and a warrior fortified on the north coast. There are archers and warriors in the center trying to keep the Spaniard pushed away from the river to the west leading to the coast from Madras. Next settlers and military should go that way. The workforce in the SE is a little out of postion as they were used in the pavane with Spain.

We achieved tech parity and accumulated at lot of gold. The only fly in the ointment is we have no iron. It is all in the southern half of the continent and the Mongols, Spain and England all have at least one source, but a long way from our borders except for the mountain at Barcelona. There are two harbor builds going on each coast and Calcutta is building a granary (placeholder).

The barracks at Bombay was delayed as I used it to spit out a settler to claim the coast to the east before the Spanish did. Delhi is perfectly tuned as a 6 turn warrior/settler and Madras is producing archers till it can get its growth and build 5-turn horsemen. We have Maths so cats are buildable in towns without barracks. Horsemen, cats and archers can do a pretty good job on spears and swords.

Here you go scout, 8 warriors, two archers and a wounded curragh. Can you get iron from Spain?

ETG1_1000BC_SpanishIron.jpg


We have the best ground on the landmass to work with, forest instead of jungles, and if we can keep the trespassers off the river to the west can build a golden belt across the continent. I think our strategy should be to take advantage of the terrain given and build, build, build with an eye towards maximising the commercial return. I set research to Monarchy because my experince has been that you simply cannot buy governments at monopoly and sometime not even at fourth for anything less than an arm and two legs, but running minimal research will get you to them eventually and a little bit of a discount if you do have to buy in. If the minimum research pays off, you can get just about anything you want for the government knowledge.

The city placement I used for the settlers produced is probably a little tight but I wanted to deny the Spanish access to the rivers and the coast above all.

As stated above, the worker actions were a little random as they were dictated by an attempt to keep the Spanish from moving north and west. They workerd as the Spanish setler teams ended up heading south instead, but some re-organization will have to be done. The same is true of our troops. They are a little scattered.
 
There's only one thing about that screenshot that I find interesting:

Glasgow (English)

I have quite a few friends who would take enormous offense at what Lizzie is claiming, and would insist on taking it back into rightful hands immediately!

Other than that, things are looking good, I like the Monarchy idea, and it's otherwise too early in the morning to think straight :)

Neil. :cool:
 
eldar said:
There's only one thing about that screenshot that I find interesting:

Glasgow (English)
Oh,Glasgow is Scottish.Monarchy is good for lacking infra(esp. Market and aquaduct) and lux
viper said:
NOTE: Broken wrist. May be a big delay in SGs, skip if you don't want to wait (or turns from pain killer!)
I'm sorry for your loss.
Frank Sinatra said:
I wish you health more than wealth
 
Where are we in the order-of-go on this game?
 
Got it. I'll get this played tonight.
 
lurker's comment: Just tell me when to shut up. If I've read everything correctly, y'all are short on iron. GET MATH. Spears + Cats. + archers * (Bede & Scout) should = something interesting.

As previously suggested, don't worry about Republic - you're religious. You'll change gov's more often than Scout changes his unmentionables and Bede shares his vokabularlee. :lol:
 
I tend to prefer Horses over Swords - strangely enough, they work better against high-defence units (Hops & Numid Mercs) than Swords, due to their ability to retreat. With the relatively long distances here, and the flat terrain, Horses *will* rule. The (resourceless!) upgrade to Elephants is just a bonus.

The AI, of course, will always build Swords, Archers, and Warriors, but rarely Horses.

Neil. :cool:
 
AI values less on mobility.They build more spear/swords than horses.Also does the stupid Military Advisor do so too.If you build horse instead of spear and sword,MA will say "Our army is weak", but in fact,we are stronger.
 
That's because, AFAIK (if someone can confirm) the Mil Adv just adds up the Attack & Defence values of the respective armies.

So 3 Swords = 5 Horses, in that respect; and because they both cost 30 shields, you'll end up 'weaker'.

Neil. :cool:
 
I feel like a complete idiot this morning... I had two text files open while I played my turns - my log, and Bede's. I accidentally wiped out my own log and saved Bede's as my own. :blush:

Here's a screenshot, I'll summarize things as best I can in my next post. (I'll be using the screenshot to help gather my thoughts.)

ETG1_WORLD_in550.jpg
 
To summarize:

When I got the game we had 2 archers. We now have 5 or 6 plus a horseman. Madras is now building horses. When it hit size 4, there was some math involved that I detailed in the turnlog that I blew up. :blush: But it's producing 6 unwasted spt, so horses make sense there now. Build nothing more expensive than an archer/spear at Delhi, because we still need settlers.

I got beaten at the western end of the "Golden River Band" by the Spanish. They're getting squezed from the south, and simply had too many settler pairs wandering around. The settler that was headed west is now heading NW. There is room for a town halfway between Calcutta and Salamanca (Spanish). I've also prepared a dotmap for settling the tundra to the north.

Important Check Delhi every single turn. I was able to shave a turn here and there off an archer or settler build by taking a citizen off the irrigated game and putting him/her on a mined BG without sacrificing growth. You can do this just before the city grows, and I think you can get an Archer and a Settler every 7 turns, which isn't bad. It might even be possible to cut it to 6, but I know you can do it in 7. (Again, lost the math :bluxh: )

I organized a couple of forest chops at Gunter, and it will have a barracks in 3 turns. I'd build archers there, at least until it hits size 4. I also organized a forest chop at Calcutta. Its Granary will come online in 5 turns, and it's scheduled to grow in 5. There are 3 workers ready to mine a BG that Calcutta is using. If this doesn't speed up the granary build to complete the granary before the town grows, have a citizen work a forest tile for one turn.

My thoughts on the tactics versus Spain: I think a combined arms stack of Horses and Archers should do the trick. Keep them together, and lead with the horses to soften up the target. Then finish weakend holdouts with the archers. Four of our archers are in the west. I'd take 2 or 3 and send them to Bombay.

Here's > > The Save < <

...more to follow...
 
Here are my thoughts on settling out the tundra lands. The southern sites could all pull from some grassland, and become pretty decent cities. Powerhouses, no, but productive enough to be well rounded cities.

The northern cities would be "fishing villages". Given a harbor, they can produce enough commerce to contribute to the empire. The northern one can get a whale with a border expansion...and when we're in a better government that town might produce enough shields to be viable. The one one the NW coast will never be anything but a fishing village... but it'll give us a few coins in time.

We will need to continue building settlers, even when we decide to conquer Spain. Some of her cities will no doubt auto-raze, and I see at least 2 that I would prefer to raze and replace with cities in slightly different locations.

ETG-1_TUNDRA.jpg
 
One other thought... we have a Galley to the south in Spanish waters. We may want to consider bringing it back to settle the tundra....
 
Turn 0:730BC,IHT check:
English Up Construction Currency
Mongols even
Vikings down Poly
Spain Up Currency
Sell Poly to Viking for 120g(all his gold)
Build embassy in Trondheim for 63g.It's size 5,with 1 clown,Oracle due in
5t.They are in southern islands.
Sign ROP with Mongols for 9 coins,why not?Swap Delhi to a horse.
Turn 1:710BC,English learned CoL,entering MA.
Shave off 1t for Gunter rax build.Spot Spainsih troops W to Leon.
Turn 2:690BC,Delhi Horse->Settler Gunter rax->Archer
Turn 3:670BC,Carachi founded between Calcutta and Salamanca.
Declare War now.Two horses lose 1hp and razed Leons with 9g.
IBT:Spainish morons attack from Mountain,rip 1hp and promote my horse.
Turn 4:650BC,moving troops.Plarq enters Barcelona suburban.
Turn 5:630BC,English build Dublin(Insulting the Irish)S to Santiago de
Compestella.We pillage the horse in Barcelona.While Vikings complete the
Oracle,others are hurrying building ToA and MoM.
Turn 6:610BC,S to Santiago is a Viking city.Well Spainish sword appear in
Barcelona.I won't attack Santiago de Compestella because of an English settler pair.Spot Viking Archer/Warrior in Barcelona.Viking is up Construnction now.
Turn 7:590BC,elite horse dead,vet horse retreat,a bad day in Toledo
Turn 8:570BC,we have a good IBT,both horse and warrior survive in
Spainish territory.Spainish want to talk,and she's willing to gift
Santiago de Compestella to me,very attempting,she's up Construction and Currency,but bankrupt now.England is still depotism.Founded Panchukala in Tundra.
Turn 9:550BC,we can acquire 3 cities from Isabella!I take peace.
Tech trade:29gpt+99g get CoL from English
CoL+200g get Currency from Spain
CoL+Currency+3g get Construction from Vikings.We are in MA now.
Sell Currency to Mongols for 209g
We look perfect.Swap a scientist in Toledo(Seems Isabella cruelly whipped
labors in Santiago de Compostella and Toledo),science down to 0.
Turn 10:Vikings demand 57g and I turn down.He declares and kill my horse
with Archer/Warrior.Barbarian Uprising in northern tundra!Important:Don't leave any city empty!Sending troops to hunt the Barbs.
Spainish gift is SE of Mongolian Jungles.
 
Here is our empire.
Emperor Roster:
Plarq(Just retired)
Eldar(New Emperor Up)
Viper(On deck healing his wrist)
Bede
Scoutsout

And next player should fill our empire with cities to embrace the Monarchy!
 
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