Emperor training grounds--I need training!

Take Odense and the Viking threat is over for now

Markets and courthouses everywhere.

Looks like another war with Spain is inevitable. Cats, archers and spears and horses against pikes and knights, oh boy!

Nice trade and war mongering. :thumbsup:
 
Very good warring there plarq - and we have completed the 'Golden Band' :-)
Taking out Barcelona is a must. Now, which fool is going to have to try and do THAT? Er, ah, right....

It's at this point that all of my Emperor-level games to date have gone A over T. No matter how well I feel I've played the AA, I always end up getting totally screwed over in the MA, and lose/commit suicide/quit in frustration.

I take it getting Chivalry is a must. Given how tightly the AI holds on to Feudalism, though, it's going to be tricky.

I'll pick up the save and review the last couple of turns once I get home.

Neil. :cool:
 
@eldar,

Not knowing for sure where the difficulties you experience reside, I can make a couple of guesses....

Technology costs in the MA increase dramatically. The cheapest AA tech is Pottery @60 beakers. The most expensive is Republic @720. The corresponding numbers for the Middle Ages are 960 and 2040. So self research takes more money. The AI trade rate at Emperor also becomes more of a factor...their discount for trading techs among themselves and the premium paid by the player become absolutely greater, making tech purchase more costly.

Villlages are growing into towns and towns into cities so contentment costs more.

To support either self-research or purchases of technology and to keep the population happy, commercial improvements are critical. That means courthouses and marketplaces everywhere. Most players look at the marketplace for its happiness benefit and some don't build them unless they have two or more luxuries. But the commercial benefit is even greater. Courthouses also have an impact on contentment as saving even one more gold piece from corruption will make a citizen content if there is any luxury spending at all. Harbors also help in coastal cities as you get 2f2g without any worker turns.

A shortage of workers is also a problem as it directly affects commerce and productivity. Judging from the last save we are short workers.

So Doc Bede would prescribe courthouses, marketplaces and workers, libraries if we can afford them, and temples only if you can't think of a better use for the shields....and there is always a better use. (vipr can recite the temple rant)

DocT, scout, comments or brickbats?
 
I'm not that against Temples, especially when they cost only 30sp :) - but otherwise, I fully agree.

One more point: Warfare.
Many players stepping up suddenly don't have the technological advantage they're used to, and tend to wait for Knights or even Cavs before going to war again. While Cavs may be a good choice if you already own a decent chunk of lands because of their efficiency due to the 3 Movement (the AI cannot react to that properly), waiting for Knights to claim a bit room is clearly a bad idea; it was admittedly a better advice pre-c3c.
However, with Trebs and MDI (or even Trebs/Spears/Horses/Longbows), you better strike now before the AI gets to develop their cities.

My 0.02€.
 
The warfare doctor has spoken. I heartily agree. Catapults, spears, archers and horsemen are deadly employed as a combined force.

If you want to see how to overcome superior force (quantity or quality) with combined arms any game with scout can show you.

For another look at how to overcome a stronger foe I recommend that everybody review the exercise he put together in GK2.1 to see how fast attack/weak defence can roll right through slow attack/stronger defence.

http://forums.civfanatics.com/showthread.php?t=91015

And as soon as the Peace Treaty with Spain runs out it is time to strike.
 
Okay, got it. I'll play tomorrow now, but a few observations (mainly planning inter-turn):

1. That stack of Barb horses near Calcutta is going to hit it hard, and pillage loads of gold. There's nothing to stop that.

2. ...so, I'll establish an Embassy with Spain and investigate Barcelona, too. That'll make use of some cash before the Tartars make sauce of it. It'll also give us an idea of how bad Spain's army is... and given they're weak vs us, it can't be good (for them).

Questions:
What sort of unit mix do we want? Do we need Cats to take out Barcelona? Will we wind up facing Pikes?

Neil. :cool:
 
That troupe of mountebanks (Tartar horsemen) is going to be no fun at all. The settler is exposed, there is a wounded warrior who will take it in his bearskin shorts, and two towns.

So, by all means open an embassy with Spain and investigate Barcelona (that should take about 60g, then open up the science spigot to drain as much out of the treasury as you can, about 33gpt. (BTW, with all that cash why minimum science? We can certainly afford the spending. IMHO, any science setting more than 10% or less than affordable maximum is too much or not enough. Even if you don't get it first what has been spent will get a small discount on purchase.)

While you are at it take a gander, and screenshots, of all the other capitols, will provide useful intelligence and get rid of some more cash.

Catapaults and/or trebs will be a necessity at Barcelona and you can't build too many. It would be a good project for towns without barracks. At least unlike COTM6 it is not on a hill :D.

Have fun.
 
IIRC, there are 20. We only get a 25% combat bonus vs. Barbs, so 1 wounded Warrior and 1 Horse ain't gonna stop all of them. It would've been better to leave the town completely undefended, and keep the units alive (we'll need them vs. Spain).

I'll ignore the Vikings for now, if I get enough of a force together I'll try and take out Odense (I'm assuming 1 spear, and if it grows to size 2 probably a second will be whipped). Building units for Spain is the priority though.

Neil. :cool:
 
Okay, I played, I posted, then the posting died mid-post so I lost it. I'll just put in a summary.

Summary: Lost 2 Workers and a Settler to Barbs, Barbs trashed improvements round Delhi. No more Barbs, but they caused enough problems. No longer at war with Vikings, but not before they razed Zaragoza - unavoidable :( Forces gathering towards Toledo. There was a big Wonder cascade: ToA, MoM, GLH, Spain got nothing.

Details tomorrow, if someone's not picked it up.

>>>THE SAVE<<<

Neil. :cool:
 
Got it. Don't know when I'll get to this, feel free to post details.

Thoughts before I play my set of turns?
 
Some questions @ eldar:
1.Did you pop rush some spears against barbs?
2.Why not disband Zaragoza?Gifting Vikings is not that good.
3.We got no wonders,what will we pursuit?KT,Leo or Sistine?
 
I'll try to answer plarq's queries:

1) Good call on not pop-rushing spears against 20 barbs - the population will be lost and so will the spear....

2) Vikings captured and burned the city,

3) Too early to think about wonders, especially military ones. Somwhere along in here we probably need to build Smith's Trading Company but that is a ways off. The shields invested in KT, or Leo's could just as easily build a whole bunch of troops. If you lack a resource the two unit producing wonders (SoZ and KT) are nice to have but far from essential. I've never found Leo's or SunT wonders very useful....Sistine would be a nice fit with our national traits, but so would Smith's.
 
plarq said:
At least we bonus against Barb horses,but is that enough?How many golds will we lost during the eldar's era?I remember about 18 barb horses around Calcutta
Catching up on my reading here... and this reminded me of something I like to call an "aikido move".

Lately, when I'm faced with a stack of barb horses I can't possibly defend against, I'll empty the garrison and simply let the barb horses sack the city.

This first came into focus for me early in Bede2, when I was faced with a stack of barb horses outside our capitol, and we were at war with Portugal (who had captured a city next to our capitol). Allowing the Barb horses to sack the city cost us a citizen, about 3 or 4 shields in the bin, and about 13 gold. But I managed to preserve a much-needed spear and archer.

Edit: I follow Viper in this, don't I?
 
@scout: You're up after Bede, I think.

The Barb Horses didn't at all do what I expected! Instead of heading straight for the (defended) town, they split into two and headed for Delhi. Whereupon they pillaged, took out Settlers and Workers along the N/S axis (I always miss those, especially with the Horses), and proceeded to impale themselves/get wiped out by our own Horses, sacrificial Archer, and Warriors.

I'm just annoyed about the Settler and Worker I *should* have defended, because I don't think I did a bad job of mopping them up otherwise :(

Neil. :cool:
 
Interesting... stacks of barb horses don't usually split up... though they will nearly always go after undefended settlers and workers....

Have you read any of the "noaipatrol=0" thread in the GOTM forum? Barb behaviour in C3C is ...odd...
 
I've been following the noaipatrol=0 stuff, and I've set it in my conquests.ini. Barbs are certainly more interesting now, though the constant pacing of the AI along their borders is beginning to do my head in!

Neil. :cool:
 
We have some troops and are building more, but we are at peace with everyone. We're running a bit of a deficit in Monarchy, so I'm confused about the strategy here (building more troops.) Is the plan to declare on Spain when peace expires?
 
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