LordBalkoth
Prince
- Joined
- Dec 7, 2014
- Messages
- 525
But if I steal 5 workers and you steal none, everything else being equal I will be 30-50% more effective in the game. That's how big a difference it makes. My starts will be much, much stronger.
Yes. That's...basically our point. We're all agreeing it's insanely strong for you to do and relatively cripples the AI. If it *didn't* we wouldn't be up in arms about it. The entire point is you get far too much payoff for far too little risk/cost.
Out of curiosity, did you ever play Perfect Dark 64 (an FPS)? They had a weapon called the Farsight which had X-Ray vision and could shoot through walls. It even had a mode where it automatically tracked enemies through walls and focused on them.
You're sounding like a person claiming that, all else equal, you'll be much more effective if you use the Farsight in a game when others don't. This is true. The Farsight was also incredibly broken.
And to be clear, you're hardly the only person on the forum to say things like that, not trying to single you out here.
Because war is all game long. Plus there is no obvious fix, short of a smarter AI. Stealing workers is okay -- after the game is underway. Stealing workers early is an exploit. Like most exploits, and unlike the human ability to control units better, the time window is very narrow and specific.
I think this is an excellent summary of the problem. Stealing workers after turn 50 is not a game changing event. Stealing a worker on turn 10-15 is. Though I would say it still falls into the realm of abuse and not actual exploit -- an exploit would be something like discovering that the AI is willing to give you 1000 gold for 6 gpt for some reason (but <6 gpt and >6 gpt act as expected).
I would love to see the early-worker-steal-from-AI recognized as a crutch. Something to get a player over the initial hurdle when they first start playing at a more difficult level. Maybe even something expected for GotM or other situations where people are competing for fewest numbers of turns.
It reminds me of seeing speed runs where people abuse the stuffing out of everything possible. Like this: https://www.youtube.com/watch?v=NV-AWxqYAgc&feature=player_detailpage#t=2259
I don't mind the idea of people worker stealing to try to set some kind of record...I do mind the idea of it being some important skill to master that should be used if you're a good player.
I would argue that worker stealing is a human ability to recognise the importance of the most valuable unit in the game, and taking one away from an opponent. It doesn't feel cheap to me at all.
So you steal workers whenever possible throughout the entire game and constantly produce them yourself? It is the most valuable unit in the game in your own words.
I mean, the only thing better than 3 Stealth Bombers is 7 Stealth Bombers, right?
Could it just be that you are personally uncomfortable with it because you're not much of a warmonger?
Not at all. In a recent Deity game where I was intending on playing purely peaceful, Elizabeth declared war on me on turn 30 (I still have no idea why). She no longer existed like 60 turns later.
Is going to war with the AI (something that you MUST do if you want to win a DomV) 'a crutch'?
Let me ask you a question: let's say cities worked differently and they instantly were captured if attacked without a defending unit. Let's also say that 100% of the time you could immediately head to an AI Civ and capture their undefended capital before turn 10 because their units would be out exploring and doing other stuff (and by the time you could get to any other capital the Civ would have produced some units so it only works for the first).
Would you say that anyone who refused to do use that tactic was uncomfortable with warmongering?
Because I would say that anyone using that tactic was using a crutch.