Cuteunit
Danse Macabre
- Joined
- Sep 5, 2007
- Messages
- 618
Hello. I think these two spells are in the wrong positions, and that Flaming Arrows should be in the enchantment 1 position while Blade is in enchant 2.
As it is, +20% to melee from an adept is rather huge and because it's percentile, it's good no matter what tier of unit you case it on. Free combat promotion anytime and cheap yay.
However +1 fire to archers isnt even a 10% upgrade when you're using it on your crossbowmen or the like, and by the time you have enchantment 2 mages you're at least using longbows, assuming you've gone up the archery line at all ( archery line sucks if you're not elves btw, but thats separate)
Flaming Arrows would have it's place in the early game though, upgrading 3/5 archers to 6 str defensive strength, which might actually make them not the inferior choice to using Warriors with bronze for defense anymore ( or axemen if you have the hammers, which lets you save your improvements too..)
As it is, +20% to melee from an adept is rather huge and because it's percentile, it's good no matter what tier of unit you case it on. Free combat promotion anytime and cheap yay.
However +1 fire to archers isnt even a 10% upgrade when you're using it on your crossbowmen or the like, and by the time you have enchantment 2 mages you're at least using longbows, assuming you've gone up the archery line at all ( archery line sucks if you're not elves btw, but thats separate)
Flaming Arrows would have it's place in the early game though, upgrading 3/5 archers to 6 str defensive strength, which might actually make them not the inferior choice to using Warriors with bronze for defense anymore ( or axemen if you have the hammers, which lets you save your improvements too..)