End Game

GibberingTwelve

Chieftain
Joined
Dec 21, 2004
Messages
10
The turn after game over is going to be epic........... :lol: :nuke: :lol:
 

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Welcome to CFC! Which city's only going to get hit 9 times instead of 10?
 
Heh. I hadn't thought about that yet. Once I've blanketed every last tile with nukes, I'm just going to launch randomly at whichever civ pissed me off the most (probably China, the blue guys). I'm hoping to get every city down to size 1.
 
Think you might have enough to blanket all the tiles again the next turn? Then you'll kill most of their activated workers...
 
Wellcome to CFC !!![party]
Do your citisens use ICBM for killing birds, or it's children's toy,... :goodjob:
Are you going to launch all - hope you won't become a president :lol:
 
funny :)

mind you despite being sent back to the stone age, I'm sure the AI will send their 19+ ICBMs back the next turn, I don't think they get destroyed when you nuke them
 
zurichuk said:
mind you despite being sent back to the stone age, I'm sure the AI will send their 19+ ICBMs back the next turn, I don't think they get destroyed when you nuke them
But he will destroy the defensive units and he will need not much than 1 MA to take each city, so to destroy the AI's ICBM.

As for the SDI as I think that he has more than 8 ICBMs per city, so with normal luck each city will "eat" nearly 2 ICBMs. I don't think it's little. :lol:
 
Well, I only have one transport cause I'm basically at a point in the game that I can kill off all the other civs if I wanted to, but then the game would be over. This game is also only won by score, so I didn't wanna play 100 turns by myself. So, I decided to not worry about being able to launch an offensive against the computer and simply made enough units to safely defend the mainland.

Also, what's wrong with 58 MA's? That's including 28 in 7 army's. And like I said, the computer is no threat to me at this point in the game. Which is kinda the reason I had the luxury of making all those ICBM's in the first place.

Oh yeah, and since I'm waiting for the turn after the game is over I really don't care if the comp nukes me back, and I have SDI as well so I'll only get about 5 nukes (vs 115 nukes for the computer).

Shadow, I'd be glad to post the save for this game, but how do I go about doing that? This is for vanilla, btw.

Well, I guess I better go get launch happy!
 
Its a waste because they already have 3 movement points and blitz ability? Never really thought that there were units that would be reasonably wasteful putting in an army...
 
Dell19 said:
Its a waste because they already have 3 movement points and blitz ability? Never really thought that there were units that would be reasonably wasteful putting in an army...

I know... I would much rather have the four armor attacking 3 times for a total of 12 attacks than one 4 MA army attacking 4 times. (of course this is assuming he has the military academy, or whatever small wonder that allows 4 units in an army)
 
sealman said:
I know... I would much rather have the four armor attacking 3 times for a total of 12 attacks than one 4 MA army attacking 4 times. (of course this is assuming he has the military academy, or whatever small wonder that allows 4 units in an army)

pentagon, assuming he has 3 armies already on the playing field
 
So, just how many turns are you from oblivion? Oh, and what victory are you going for?
@sealman, your right. At that piont armies are only good if you don't want the Ai to attack a particular tile.
 
Kayak-
That screenshot was taken the turn before the game was over. This game I took right up to the end in 2050, going for a score victory. And oh my, revenge is sweeeeeeeeeeeet.

A few interesting things about extensive use of nukes that I never new before:

1) They will clear out forests/jungles (who needs workers?)
2) They will sometimes turn grasslands to plains, plains to deserts. Especially if you hit the same area more then once.
3) A few times they even leveled hills. I was truly shocked at this. It only happened twice, but I was pay very close attention the second time and sure enough a hill got flattened into a desert by the nuke strike. I never new that could happen.
4) While a direct hit on a city will halve the population, a glancing blow (striking the tile next to a city) will only lower the population by 1.
5) The pollution they create adds to global warming. Which after 400 detonations you can imagine the devestation I wreaked on the environment. This was a particularly nasty suprise for me, as it took about 5 minutes for the computer to cycle through all the "Global warming has turned grasslands into plains/plains into desert" messages. Even without the retalitory strikes against me, the terrain in my territory was pretty well shot by that.
6) Enemy SDI is really $^%*ing annoying!

Still, it was well worth it just to pummel the AI like that. The whole time I was launching the nukes that voice from the Halo commercial was running through my head. "We will spare NO ONE!"

Muahahahaha!
 
MSTK said:
:lol:

Well, can you give us the save so we can have some fun, too?

I second this! I rarely develop nukes in a game, so it would be fun to whale on everyone else.... :D
 
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