3050BC(0) Spend some time familiarizing myself with the map, checking city for MM opportunities. ( Not that I was expecting
to find any
) No trading opportunities either.
IBT: Quiet so you can hear a needle fall.
3000BC(1) Scout heading northwards climbs a mountain, and sees some orange smoke in the distance. Could it be another trieb ?
The suspence is killing the audience.
IBT: Chinese found a second city right north of our scout. He is not amused by possibly having to trek all around.
2950(2) Decide to disguise ourselves as AIs, and boldly trek right through the claimed territories. Our northwards scout
finds London, a miserable and foggy size 1 city. Londoners are knowledgable in some areas where our soothsayers have been
negligent. Alphabet,Wheel and Mysticism do the english know, while they DONT know Masonry and Warrior code. Not wishing to
give Lizzy a two for one deal, I trade Wheel for Masonry and 40 gold. I am hoping I can use WHeel to get enough money that I
can get alphabeth from LIzzy as well. I discover that Chinese has acquired Mysticism since last turn. Hmm. I get Mysticism
and 10 gold ( all he had ) for Wheel. Great, now we are only down ALphabet. Ragnar has 33 gold in his coffers, lets get them.
I get his 33 gold for Mysticims, but I cannot get even a 1 gpt from him. Sigh, not even 60 gold and Warrior Code can get
Lizzy to part with ALphabeth. While I can squeeze 10 gold out of Cleopatra for Mysticism, I do nto think Lizzy will mchange
her mind. I also cannot get any gpt from Cleopatra, so she does not get Mysticism. Fairly certain it is worth more than 9
gold even at fifth.
Also, there seems to be little point running a 20 turn minimum on Alphabet, since it is out there. Consider changing to Iron,
Poly or HOrseback instead. I thus switch to Iron working. We have some militaristic civs close by, but Poly is worthles for
anything but trade, and Horseback is mainly useful if we are about to fight.
IBT: Road finishes. Worker set to mine. Moscow grows.
2900BC(3) We have horses near by. They will be claimed in due time by growth of borders, or new cities.
I move our scouts out of the territories they had violated. No new techs about. Newly finished road allows us to get away
with not raising lux tax.
IBT: Nada
2850BC(4) Scout Scout Scout. Warrior code just went down in worth for Lizzy. Sell it for 25 just to make something. All the
rest Ais are too poor to afford anything. We are up wheel on most, and Mysticism on Cleo.
IBT: Moscow finish Granary and is set to settler. Settler is due in five, and Moscow grows in two. I set Moscow for growth in
five as well, since I would lose Granary bonus food when going down from size 7.
2800BC(5) SCouting and Looking for deals Ragnra is now up to four cities.
2710BC(6) MOre scouting.
2670BC(7) Our most western scouts spot someone who calls himself the Ottomans. He doesn't have money, nor does he have many
techs. He does not even have pottery. Since he only has 10 gold, he still wont have any techs. Ack, Egyptians must have met
some backwards but rich tribe, as they now have both Wheel and Mysticism, and some money besides. Should have traded them
Mysticism for her 14 gold last turn. Time to divert a scout and see if we can find this goldmine of an AI. Wheel is now
spread around. I am wondering if I should have sold it for a pittance. I am hesitant to sell techs for 10 gold though. In a
sneaky move I picked up in an SG I followed, I GIFT Ottomans 15 gold. Then I trade them Mysticism for their now 25 gold. And
they get to polite.
IBT: Settler completes, Moscow goes to size 5, and we set it for worker. We will need a worker or two to keep up. I take a
chance and sends out our settler unescorted towards red dot. I will look forward to settling this city, as our economy will
pick up tremendously.
2590BC(8) None of the other cities have picked up Alphabet yet, but it is only a matter of time. I will not buy at expensive
seconds. Still think I did right in switching research though. Lux lowered to 30%
IBT: Nada
2550BC(9) Scouting. ONe scout heads back east, in order to find the contact Egypt must have made there somewhere.
IBT: MOscow completes worker, and is set to settler. Worker is sent to road and Mine wheat, since there will be a citizen on
that square during the next hundred turns or so.
2550BC(10) Settler reaches red dot. It says settler in five, but it is really settler in four, as we will get extra shields
when Moscow grows,Ragnar has discovered Iron working.He does not want to sell it for anything though. Ha has not sold it to
the AIs eitrher.
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