Enders Game 1: The Training Game Competition - Team 1

Any chance I can take Infoman's spot?

I really need some training at emporer and my Star-Spangled SG just ended.
 
I will wait a couple of hours before grabbing it. This is just a message saying I see it :)

Look slike a great builders turn SHard.

Grimjack

Up to Speaker to decide ControlFreak. Make sure you have not read any messages in team 2 thread, as that might contain spoilers.
 
Originally posted by Grimjack
Make sure you have not read any messages in team 2 thread, as that might contain spoilers.
There's a team 2?;) I read their first page a long time ago but any knowledge I would have gained pales in comparison to your scout finding England.:lol:

For what it's worth, I made a dotmap, trying to forget all the comments and Speaker's Correct DotMap. I can already give myself comments. Too much overlap, didn't utilize the wheat sharing gambit, reduced Red Dot's worth because need a temple to get the BG. Any further comments are welcome.

My thinking was I wanted to Get a dense build for our closer cities so the settlers would get there quicker and our workers would be improving multiple city sites. The farther out towns were territory grabbing, especially due to the jungle.

I await Speakers decision...:love::worshp:

EG1-Team1-CF-Dotmap.jpg
 
If you haven't read the other thread, Control Freak, then we would be glad to have you. Let's slot you in after Grimjack. So the order now looks like this

Grimjack =>Up now
Control Freak => On Deck
Orbit =>In the hole
SHard =>Just played
Speaker =>On the bench and posting from work. :eek:

Comments on Control Freak's dotmap to come when I get home.
 
Got it
 
EDIT: Fixed Beijing to MOscow.

1725BC(0) Take some time to familiarize myself with the new situation. Last time I played it was as a OCC.
We have a settler next to Green dot in Speakers dotmap. The green dot would piss off scandinavians though, and we are not ready for war. ( yet. )
I will settle where settler is. Good job mapping people. OUr world map is sure to be worth a lot when MapMaking is discovered.
We are all at tech parity with the exception of Ottomans who are way behind.
Tentative plans are to keep an eye to trading opportunities, and start the infra needed to build military.

IBT: ooo my god, someone has fed steroids to the AIs, they are moving at an incredible speed, and I have no chance to see what they did this turn.
A lot of movement was seen over by our western scout.

1700BC SMolensk is founded on top of westernmost lux in jungle. It is an aggressive settlement, but not as aggressive as proceeding to green dot.
Move MP from Kiev to Smolensk. Smolensk is a front line city, and I would rather have Kiev empty, as it is easier to get troops to.
( Troops, who am I kidding. Berely paper cut outs... )
Trade Ottomans Ironworking for a worker. Up luxes to keep Moscow from disorder. Hmm, must be missing something here.
At size 5, I can get Moscow to +4 food and 10 Shields, or +6 food and 9 shields. After thinking I conclude that the new
citizen when MOscow grows, must be able to work a tile the same turn he appears, and thus when we grow, we get the extra shield we need.

IBT: MOvement whizzing past me.

1675BC: Odessa is founded on pink dot. English has Writing, and communications with the Celts. As I can see a dark green border in the east,
I do not even try to buy the contact. Writing is a monopoly tech for English, so I will not buy that either,
as most AIs are broke. and Lizzy wants an amazing 350 gold for it. We do have Contact with the Ottomans which could have some value.
I trade contact with Ottomans to Lizzy for 50 gold. I am assuming she will trade with the Chinese next turn, and they
almost surely have that contact.

IBT: Ottomans start Oracle, and lo and behold, Moscow manages to build a settler.

1650BC(3) Lower lux tax. Set up timesharing of Irrigated wheat. Decide I really do not Like Birka, since it is squarely in the way to settlement
by the black dot. ( I am a bit unsure just how much aggro close settling will build up. )
I send the new settler towards some free space to our west. We find the Celts. They are even more behind than the Ottomans. They are stuck right behind a narrow Isthmus ( sp? )
Lizzy is working overtime, this turn she also has Mathematics. which she has probably exchanged with the Scandinavians, since they also has those techs.
No brokerage opportunities. ( yet. )

IBT: I forgot to use F1 to check our all our cities, and flames arise out of both the Barracks sites. I shamefully up lux
to cover this.

1625BC(4) We get a road to the horsies. People rejoice. I cannot keep up with even paper cut outs in our cities, so I switch Moscow to worker duty instead.
We also have a jungle to road/clear, so it is not like we do not need workers.
Egyptians have received Writing, and they also lack two of our contacts. It is starting to twitch in the brokerage nerves.
Lizzy wants 170, and Ragnar 180 gold for Math. I pay Lizzy 155 for it. Get Writing + 20 gold for Math and Contact with Ottomans. My reasoning is that on a Pangea,
I need to get value out of Contacts before they are worthless. Get Chinas 42 gold treasury for Math. Get Cleopatras last 23 gold for Contact with Chinese.
End result -70 gold, spread contacts around, and up two crucial techs. I do not know if Ais get annoyed by renegotiating their offers. Any clues ?

IBT: :sleep:

1600BC(5) I start to road the jungle to Smolensk. I am short on workers, and we need lux badly.

IBT: Zzzz

1575BC(6) I set Moscow to producing Warriors. We need the MPs, and I am getting nervous about the AIs.

1550BC(7) Produces another MP warrior out of Beijing before I go workers again. Been a long time now since we had the opportunity to trade anything.
Beijing is at 10 shields now at size 6, so I let Odessa use Wheat full time.

IBT: Ack, AIs has caught on to our Paper cut outs. Lizzy wants 29 gold, or she will tell the others. I cave, and hand her the money.
Kiev Produced Barracks, set to warrior.

1525(8) Found Sevastapol, and set a warrior on a goto to this city. I ditch my plans on keeping Odessa on the wheat, as I build a worker now.

IBT: Borders expand. Petersburg produce barracks, set to Spearman, to give the AIs something to 'fear'.

1500(9) Scout some more. Have to up lux to prevent St Petersburg from disorder. Cannot see any trades.

Will leave to next leader here, to even up the turns.

Save: http://www.civfanatics.net/uploads4/EG1-Team1-1500BC.sav
 
Red circles mark possible sites for a crowded city.
If you do not think it worth a settler, the continue to build workers
out of Beijing.
EG1-1500BC.jpg
 
Nice turn Grimjack, apart from the really confusing references to Beijing..

Nice to have you onboard ControlFreak :) I already know you to be a good player from the advice on SSG1 so I'm glad to get a chance to play with you.
 
@Grimjack:

Smolensk is definitely not an aggressive settlement. It is four tiles away from Stockholm! 2 tiles away would be considered aggressive. 3 is borderline at worst. Putting Smolensk on the spices will save a few turns since there is one fewer jungle tile to road, but longterm, putting Smolensk off of the water might prove to be a mistake. Your priority seems to be the luxury, but I don't have the same priority. Our luxury rate is currently 30%, but could be 20% if St. Petersburg had one more MP (the warrior from Minsk could be moved over there. Hint hint.). Moving from 10% to 20% gains us 1gpt by the way. Not really a big deal.

I am going to hand out my first :smoke: of the game with Sevastopol. It is purely surrounded by jungle with the exception of one forest tile, with both shields lost to corruption anyways, making it as good as jungle. Meanwhile, a wheat tile sits outside our borders, between two cities. Why wouldn't you at least put Sevastopol next to the wheat? It will take 40 turns to build a temple in Sevastopol with a whip, and St. Pete cannot afford to mix in a temple with its military. What were you thinking here?

Your trades were good. Two techs for 70 gold is good work. :goodjob:

Why build warriors out of Beijing (err Moscow :))? If we had more workers, we could build warriors faster out of St. Pete and Minsk. I'm really not loving where Moscow is right now. We cannot let Odessa use the wheat full time. Moscow is most important. Way more important than Odessa, producing another regular warrior (let's think about getting a barracks in there and in Minsk to produce more troops for upgrade).

Don't worry about the early tribute demands. If they are just money, cave. In EG2, Sullla took a risk in turning down a demand for Construction and I'm not sure if I would have done the same thing. I generally cave in unless I am ready for war and think I could handle the attacker. Unless you put a beating on them, they are likely to demand money for peace anyways, making the whole war an unnecessary risk. Put them on the list and retribution will be yours.

Game looks great at this point. We're 4th in power and likely moving up. Once we rock the Vikings in our first war, we'll be the world power. Let's all give a hearty welcome to Control Freak, who will be playing next. Good luck!
 
I stand corrected on where to put cities. Thought wrongly that three squares away were sure to get the AIs in a huff.

As to Sevastapol, I was thinking on maximizing territory claimed. Didn't want the chinese to crowd us. Had hoped we wouldn't lose quite that much to corruption. :(

As to warriors, perhaps I am a wee bit too cautious, but I am really nervous about leaving cities empty. We had a couple of turns left on the barracks, and three empty cities. Thats why I built two warriors. My initial thought was to build three, and then Odessa could have used the wheat two turns in a row for growth in two instead of three. As it was, I built two warriors, and still let MOscow and Odessa use the wheat every other turn.

Sorry about Sevastapol, really should learn to crowd cities more.

ALso apologies about Beijing, have played chinese a lot lately, and got mixed up.

Grimjack
 
No need to apologize. You are all here to learn and everyone will make mistakes. It's not really learning to crowd cities. It's learning to make the best use of the land that you possibly can because depending on the game you might have to crowd or you might be able to sprawl. I wouldn't be too worried about being attacked this early by the AI. We are protected all around by jungle, so it would take forever for the AI to get to us. Perhaps we should have brought our scouts back to watch our borders. I do that sometimes and it can come in handy (see RBP9-Old School Deity).
 
SHard@ thanks for the welcome. I look forward to playing instead of theorizing with you, now that Star-Spangled Slaughter has been won.

Grimjack@ Nice round apart from the games first :smoke:. You're trading was great. It seems you are really worried about AI attitudes. Is this because you are afraid they'll declare war or because you want better trade rates/win diplomatically? If its the latter, you should read Bamspeedy's article on AI attitude. It's very informative. IMHO the only risk in settling aggressively is risking the city to a culture flip. If you push their borders back culturally, they don't care. I just wouldn't do it if we're trailing in culture and the city is farther from our capital than theirs.

One other note about the whizzing AI. In your preferences (Ctrl+P) you can set Show friend movement and Animate Friend Movement. If you have show and animate, the AI slowly walks everywhere. If you have show but don't animate, the AI moves quite a bit faster. If you don't have show, you see the end results of the moves but not how they got there. That's probably the setting you were on. I play like that where there are so many AI movements that the BT takes too long. Especially when the AI moves their horses in a three tile triangle just to check for units on their borders.

Speaker@ You had said comment on my dotmap would come. I know it's sort of a mute point now but dotmap making is one of my weak points and I could use any advice I can get.

I gather from the comments that we should
  1. Settle two red dots if we can get to them. (They're not as crowded as Grimjack thinks, IMO.)
  2. Build veteran military.
  3. Declare on the Vikings and claim some more space/luxuries.
  4. Moscow to build settlers or workers only.

I think we still have room for a fishing village down on the iron pennisula. My plan is to build a lot of warriors before we connect the iron as long as our treasury is growing. I personally prefer the horse-knight-cavalry attack but if we want to hit vikes soon, it must be swords. We just don't have the sheild power yet to be making horses.

Got it. Will post by Friday.
 
In an attempt to avoid the :smoke: I thought I'd post a revised dotmap and get approval for city placement.

The red and orange outlines are just to highlight previous city borders. The purple outline is from Vikings Birka.

Yellow, Green and Blue are territory grabbing. I tentatively put green as priority because the horses are actually outside Moscows radius and Birka could steal them if they get some culture. Blue would be a flip risk but if we get road there, getting reinforcements to the viking front would be much faster. Yellow probably comes first though. Pink is definitely a fishing village. The whale will help it initially but it would need a harbor ASAP and mining the hills in republic or monarchy will also let it contribute a bit to growing a navy if necessary.

Green, Yellow, Blue, Pink. Or Green, Yellow, Pink, War to take Trondheim, Birka, Stockholm, then blue shifts NW to have BG immediately? Probably won't all happen on my turn.;)

EG1-Team1-CF-Dotmap2.jpg
 
Originally posted by ControlFreak
...War to take Trondheim, Birka, Stockholm, then blue shifts NW to have BG immediately? Probably won't all happen on my turn.;)...
Copenhagen, how could I forget the monopoly on gems. This is a great to have city.

Second thoughts: I dont think Blue dot should move NW as that will leave an unusable tile between green and blue.
 
Ambitious plans ControlFreak. I am sure you are playing as I post this or something, but I will make a few comments anyway.

Firstly I like the idea of that pink dot fishing village. The only major overlap is with Minsk but I am coming around to the idea a city probably doesn't need much more than 12-15 tiles to be powerful anyway. It brings in extra commerce as it is close to the capital and obviously it is on the sea. And until republic it will add to unit support. It also gives us another coastal city for building boats (will they be used in this game at all?).

I myself am not really an expert on AI Attitude but is there really any problem with settling agressively near the Vikings. I, like Grimjack, try to give them some space in case I annoy them, but now you mention it, if we are going to war with them anyway, it is almost good to annoy them.

I think we will be pushed to get all of the sites you marked, blue dot in particular. I am interested to see you put green dot as priority. Yes, we want those horses in the long run, but do we need to found there now? For starters that site won't really stop a Birka culture expansion claiming them unless we have a border expansion ourself, I think. I mean I think the Green dot is probably a good site for the future, post-war etc, but might we not be better claiming the land over by the yellow dot or blue dot first? (It will be a land grab, I can't see the green dot being usefully productive over either of those).

I am assuming we want to wipe out Vikings prior to Beserks, but that is probably not much of an issue at this stage.

I'm liking how this team is shaping up.
 
Green and yellow both look like decent sites in the longterm and may as well be grabbed sooner rather than later. Pink dot, however, will not have a two-food tile in its radius until it builds a harbor, so I think we should hold off for now (and possibly never build it). Fishing villages are great and you are right to recognize the need for one, but that is not the right place. Oh and all the Viking cities are "good to have" and in time we will have them. We needn't worry about 'zerks since we will have squashed the Vikings to the point where they cannot hurt us before Invention comes in.
 
The reason I am trying to be careful with AI attitudfes is that for some raeson all my games end up in a slugfest, even when I am trying to do peaceful wins like spaceship. Culture I havn't even been able to come close to claiming.

But this game seems like it will come true to my expectations :)
( Showing that it is not my reasoning, but my assumptions that I use that are flawed. Given proper assumptions on how the game works, I can use the same reasoning to arrive at better gameplay. )

Grimjack.
 
It's funny, in my games the AI almost never war, even amongst themselves. I usually end up going the diplomatic route in GOTM just because I'm running out of time. Always aware that declaring war is a rep hit from ALL AI when you declare on one, I try to get them to pick the fight. Unless they are walking in my territory, I never succeed in getting them to start it.

I think good things to do to avoid war are:
1) Have a much bigger army than them.
2) Trade resources and lux alot.
3) Don't have isolated cities away from your core.
4) Don't ask them to leave.

The AI like to pick on you if they think your're weak (1), Need something you own (2) or think they can capture/raze something without much resistance (3). They also declare if you're in their way and won't let them through (4) although they won't usually declare on this if you've done (1).

Just my thoughts/experience. Not based on fact.
 
Notes for turn:
Move warrior from minsk to St. Petes.
Change Odessa to barracks, or set barracks in the queue.
Settle Yellow dot. I've since realized that the blue dot is in vikes territory so it won't be settled until the war.

Inherited Turn (IT) 1500BC - Wake and move warrior in Minsk toward St.Petes. Switch moscow to settler because we have 3 turns to grow and right now can build settler in 3 turns. If I built a worker first we fall off the 10sheilds per turn. Can't wait to get out of despotism because 4 fpt with nothing to switch to sucks. Waste 2 food every third turn. Bummed that neither moscow nor odessa can benefit from the wheat this turn. Switch sevestopol from warrior to temple. I fully plan to switch this to library when literature comes in. We need culture here because China's borders already claim 2 of our tiles. Flip risk. The defender will have to be built from higher sheild towns. I'm guessing the warrior on the hill near Kiev was headed there already. Worker is roading through jungle to get to Smolensk. They should have chopped first since we need more food there. Too late now.
{Press enter}

1) 1475BC - Move scout into celts land again. All scouting gets two moves in. Workers take off on automove? Wait, come baaack! They were both on grass road by river, moved 2 spaces toward Kiev and are still on grass road by river with 1 move left. I guess I'll mine here so I don't waste worker moves. This is regular grassland but has the river bonus. Kiev needs a mine anyway. Eventually, water should be brought to the wheat for Sevestopol but that wont matter until the temple/library is built. However, the best route to irrigate the wheat is only 1 tile longer than the best way to road to it and the road is on grassland instead of jungle. I think the irrigating could be done to the wheat as part of connecting Sevestopol. Still no trade deals. Both Keiv and Minsk will miss building warrior by 1 sheild. Keiv use iron hill instead of BG to get warrior a turn earlier at the loss of one food. Contemplate switching Minsk to barracks but it would take 17turns to build now. I opt for the warrior to serve as MP, let pop come up and then build barracks. Use forest instead of BG for warrior in 1, loss of 1 food. Same rational keeps Odessa on warrior. Switch St.Petes from spear to warrior. We'll be upgrading to swords which also have 2 defense. Use roaded grass instead of forest, warrior still in 2. Drop lux to 20% now that St.Petes has 2 MP.
{Press enter}Ack! bunch of cities build but don't ask for new orders.
{Change preferences-don't always build previous unit, don't always renegotiate deals, don't show food/sheilds on map, don't animate our manual and auto moves.}
2) 1450BC - Move worker who roaded jungle to spice. We'll chop first. Move other worker who helped road jungle to BG in Kiev. I should have had both go the same place but I realized the BG needed a mine after the first was moved. All new and moved warriors fortify in their new homes. (Still have 2 warriors at the most in each town.) Scouts all move 2 tiles, ending on hills or forest. All have the ability to move 2 tiles next turn. Celts never asked us to leave. Warrior finishes goto, ending in sevestopol. Diplo update: Vikes 8 cities in addition to cap, 0g. China 3cities, 6g. Ottomans 5 cities, 0g lack math, writing and contact with Celts. Celts, 5c, 8g, lack pottery, alphabet and contact with ottomans. England, 7c, 57g. Egypt 6c, 14g. We have 6c, 237g. Decide to get some embassies while their cheaper. Especially since we're going toward war. Egypt first since they are a player and share a border with Vikes. Oracle due in 44 at 5spt. Horses and 3 wines connected, all within city radius. They have pop of 2 and are not working wines. They are 100% research with 5gpt from the capital. 2 spear garrison. This city is a perfect powerhouse if they could figure out how to use it. China is next as they are on our border and are a cheap buy (28g). Classic settler with all shields waiting 2 turns for growth. 2 dyes, 1 spice and no resources. 80%sci 20% tax probably for unit costs. 5spt, 7gpt. Warrior and spear are garrison. Their capital is right next to Sevestopol, reinforcing the need for culture on our part. Beijing has no improvements. Now the more expensive ones. England first since they are the 800lb gorilla. London just started pyramids, due in 80 at 4spt. Pop 2, 7gpt. Horse and wine connected. 2 spear, 1 warrior garrison. 100% science. Celts would be next but I don't want to go below 100g incase a round of trading comes up. All embassied civs are polite, others are cautious or annoyed. The workers mining Odessa will complete next turn. I hope that will add one sheild to the box before production so I switch from wheat to BG meaning warrior completes in 1 instead of 2, giving up 2 food. Minsk switched to barracks which right now will take 40 turns to complete, mm'd to food.
{Press enter}
3) 1425BC - Moscow settler>worker. MM-food using both wheat and cow. Arrow ahead to check my assumptions in Odessa and they were right. St. Pete's warrior>warrior. Odessa warrior>barracks. Warrior in Odessa fortifies. Settler Goto iron hill in Kiev. Veteran warrior from St.Petes will meet him there in 2 with perfect timing. Workers done with Odessa mine move to other BG. Celts have a going rate of 9g on pottery and they have 11, so I take it. Egypt and England have more territory than us because they want payment for a ROP. China will pay all their 6 gold but I don't trust them. Luxurys to 0% now that everyone has MPs and the spices are under Smolensk. (I think I could have done this last turn but I forgot Spices were under Smolensk. Thats also why I'm choping the spices when we don't need it.)
{Press Enter}
4) 1400BC - Scout in celt land moves twice but first is a backtrack because green warriors surrounded the flatland tiles. Workers start mining Odessa. Scout near china must move on mountain or hill first so I chose mountain. Third scout near london move twice ending on mountain surrounded by plains. Celts have learned alphabet, must have hut or been researching it. I would only have gotten 2 gold for selling anyway. They also have contact with Ottomans. We're two techs up on these guys and they're broke so I don't feel bad about missing a deal. Wake warrior in Smolesk. He won't be needed for MP for 18 turns. He'll scout ahead of the settler to find the right spot for yellow dot. (Also should have started last turn) Wheat from Moscow to Odessa. Moscow grows and makes worker next turn with lots of sheild waste. I can't waste four shields like that. I switch to settler and decide Moscow will be a settler factory. Use wheat every other turn and make settlers every four turns. We need another city to make workers. St. Petes or Odessa are the options interms of food bonus. Or we just peal a worker off every time we make it to size 5 (needed 10% lux). Kiev is a shield short of building warrior next turn but I notice workers will finish mine so it should build anyway.
{Press Enter}
5) 1375BC - Kiev warrior>warrior. Workers move to join BG mining effort in Kiev. Scouting warrior finds that yellow dot is actually a 1 tile lake. Settler/warrior climb mountain. China scout again must choose mountain first. London scout is one turn from clearing all fog. Celt scout moves to a grassy shore indicating Celts are trapped on a near island with a 1 tile land bridge. Move to forest to bust more fog and see 2 fish. At least they have watery bonuses.:lol: England has 2 workers to offer but since I'm planning on using gold to upgrade warriors, I'll have to keep the 111g. If celts or Arabs ever move workers in their captials I'll definitely buy with tech. Moscow requires 10% lux. Now I see the benefit of wasting 4 sheilds to build a worker. I'll end up wasting 4 shields on the settler plus 3g on entertainment plus be down a worker. Now St.Petes is 1 shield short of warrior with a mine due next turn.:)
{Press Enter}
6) 1350BC - St. Petes warrior:)>warrior. He will goto Odessa. Odessa warrior moves towards Moscow to escort settler due next turn. China scout opts to leave some fog near Ottomans in favor of a two move fog bust of China. Celt scout makes same choice and head NE to finish scouting celts island. workers in St Pete goto river road to mine its grass. Warrior settler start heading NW. Will settle SW of lake to have dyes in 1st radius. Three tiles from Sevestopol's eventual road and leaving room for a city W of other little lake, three tiles from smolesk and stockholm. Workers in Kiev start helping mining effort which is now due next turn. MM Kiev to use iron hill to be 1 shield short of warrior.:) Minsk works forest, still grow in 1. Odessa works BG, which will actually be mined next turn, to let Moscow have wheat. Moscow uses wheat for growth and settler in 1 (wasting 4 sheilds:mad: ). Lizzy finally has Code of Laws. No other tech available and there's no way she'll sell for 60g to Egypt.
7) 1325BC - Moscow settler>worker:D. MM to still use wheat. Kiev warrior:)>warrior, start using mined grass instead of iron hill. Send the slave to join the jungle clearing that should get it done the same turn Smolensk grows. Remaining 2 workers move to river grass to road for the extra gold. Warrior in Kiev moves to Smolensk. Warrior/settler another step NW. Scouts all retrace steps to get to new fog. Worker near St.Pete moves to Minsk grass. Minsk is forced to work grass for +2food while Odessa is using BG mine. Settler with warrior escort from Moscow area move N of wheat heading for Green Dot. Moscow uses wheat. Kiev switch from iron to river mine. Switch St. Petes from warrior to worker. We are at 5spt here and the extra worker is just making food/gold but costing us 3gpt in 10%lux. BTW Slider stays at 10% lux even though Moscow dropped 2 pop points. Counting it out, we can do 4 warriors and have 1 turn of 10% lux while we build a worker. (or 2 spear, or 1 horse, 1 warrior...) Kiev is in the same boat although 1 pop behind.
8) 1300BC - St.Pete worker>spear. (We'll need better defenders in border towns when war is declared.) New worker moves to river grass south of Kiev for military road building. Scout ends his turn on celtic road. ROP would save him at least 2 turns. However, that would require an embassy (still haven't bought) and probably paying them. They have 1 more city than us and have built at least 2 temples. Speaking of which. Scandinavia has more culture than us so they must have a temple. Beware of flips in our war. It will not be a fast war as they have 0 roads. Embassy with Celts for 47g. Pyramids in 44 at 6spt with 3 citizens. Science 70% of 8gpt. Horse and fur connected. 2 spear garrison. No improvements. Ottoman embassy would be 42g but I'll leave that up to the next player. They have no gold right now. As expected Celts want 25g for ROP. No deal. I could give them writing but I don't want to speed the tech if we're trying to fight with swords. BTW, our military is weak compared to the Vikes. Moscow,give up the wheat to Odessa.
9) 1275BC - Moscow worker>settler. Kiev warrior>spear. Queue 2 spear a warrior and a worker to help show what I mean buy building a worker on the turn with 10% lux. Celts start Colossus. Thats 3 out of 6 cities building wonders. I can't blame them. Their on a very defensible island...IF THEY'D BUILD A CHOKE POINT CITY!:lol: Workers move to military road building spots that will also help Odessa when mined. New worker start road to Green Dot. Switch smolensk to barrack. Fortify warrior in Kiev (waiting for upgrade). Scouts scout. One in Celt land is playing dodge the worker. Ottomans learned writing. Celts haven't. The ROP won't help me now so I don't bother. Slide lux to 0 (should have been done last turn).
10) 1250BC - Lizzy asks our scout to leave and we agree. Select workers near Odessa and three R's later a road is born. Tblisi founded on Green Dot. Set to temple. Next player can change. Warrior fortifies. Sverdlovsk founded SW of yellow dot lake. Set to temple. Next player can change. Warrior fortifies. Kiev workers reluctantly enter the jungle to start roading to the two cities up N. Odessa takes new road tile, Moscow gets the wheat for growth in 1.

Next leader: Kiev and St.Petes are at a nice 5spt and don't need any improvement. If another lux is connected then St.Petes needs a mine and the plains irrigated so it can gain 1 food per turn not using the forest. (we need to work 2 single shield tiles instead of 1 2 sheild forest, hence the need for more lux and 1 more citizen.) If we start building horses, 6shields is also nice so go ahead and add mines to these towns if nothing better to do.

Moscow MUST use wheat one out of every two turns, Odessa uses it the other. Try to time it so that Odessa's turn for wheat doesn't fall on the turn it grows. The big problem is the 4 shield overrun we have every build. Moscow should have been on the other side of the river or Kiev been closer so that the BG mines could be swapped back and forth as the wheat is.

Only one tech was learned on my watch: CofL by England. We're still on minimum for Polytheism. Embassies were started but don't have one with Ottomans. Everyone is broke, except England and Egypt, and supporting larger military than their cities can handle.:eek: We have lots of (16 or so) warriors but not enough cash to upgrade. I'm thinking that we'd be better off connecting the iron once Odessa gets barracks and 5spt. That would be three cities building swords every 6 turns rather than our +22gpt economy upgrading 1 warrior every 4 turns.

Hope this wasn't too wordy:p. I tend to talk a lot my first turn.

The game at 1250BC

EDIT: wont get a chance at screenie until lunch ~4 hours from post.
 
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