ControlFreak
Not An Addict, Really
Any chance I can take Infoman's spot?
I really need some training at emporer and my Star-Spangled SG just ended.
I really need some training at emporer and my Star-Spangled SG just ended.

There's a team 2?Originally posted by Grimjack
Make sure you have not read any messages in team 2 thread, as that might contain spoilers.
I read their first page a long time ago but any knowledge I would have gained pales in comparison to your scout finding England.
:worshp:


of the game with Sevastopol. It is purely surrounded by jungle with the exception of one forest tile, with both shields lost to corruption anyways, making it as good as jungle. Meanwhile, a wheat tile sits outside our borders, between two cities. Why wouldn't you at least put Sevastopol next to the wheat? It will take 40 turns to build a temple in Sevastopol with a whip, and St. Pete cannot afford to mix in a temple with its military. What were you thinking here?
)? If we had more workers, we could build warriors faster out of St. Pete and Minsk. I'm really not loving where Moscow is right now. We cannot let Odessa use the wheat full time. Moscow is most important. Way more important than Odessa, producing another regular warrior (let's think about getting a barracks in there and in Minsk to produce more troops for upgrade).
. You're trading was great. It seems you are really worried about AI attitudes. Is this because you are afraid they'll declare war or because you want better trade rates/win diplomatically? If its the latter, you should read Bamspeedy's article on AI attitude. It's very informative. IMHO the only risk in settling aggressively is risking the city to a culture flip. If you push their borders back culturally, they don't care. I just wouldn't do it if we're trailing in culture and the city is farther from our capital than theirs.
I thought I'd post a revised dotmap and get approval for city placement.
Copenhagen, how could I forget the monopoly on gems. This is a great to have city.Originally posted by ControlFreak
...War to take Trondheim, Birka, Stockholm, then blue shifts NW to have BG immediately? Probably won't all happen on my turn....

England has 2 workers to offer but since I'm planning on using gold to upgrade warriors, I'll have to keep the 111g. If celts or Arabs ever move workers in their captials I'll definitely buy with tech. Moscow requires 10% lux. Now I see the benefit of wasting 4 sheilds to build a worker. I'll end up wasting 4 shields on the settler plus 3g on entertainment plus be down a worker. Now St.Petes is 1 shield short of warrior with a mine due next turn.
>warrior. He will goto Odessa. Odessa warrior moves towards Moscow to escort settler due next turn. China scout opts to leave some fog near Ottomans in favor of a two move fog bust of China. Celt scout makes same choice and head NE to finish scouting celts island. workers in St Pete goto river road to mine its grass. Warrior settler start heading NW. Will settle SW of lake to have dyes in 1st radius. Three tiles from Sevestopol's eventual road and leaving room for a city W of other little lake, three tiles from smolesk and stockholm. Workers in Kiev start helping mining effort which is now due next turn. MM Kiev to use iron hill to be 1 shield short of warrior.
Minsk works forest, still grow in 1. Odessa works BG, which will actually be mined next turn, to let Moscow have wheat. Moscow uses wheat for growth and settler in 1 (wasting 4 sheilds
). Lizzy finally has Code of Laws. No other tech available and there's no way she'll sell for 60g to Egypt.
. MM to still use wheat. Kiev warrior
>warrior, start using mined grass instead of iron hill. Send the slave to join the jungle clearing that should get it done the same turn Smolensk grows. Remaining 2 workers move to river grass to road for the extra gold. Warrior in Kiev moves to Smolensk. Warrior/settler another step NW. Scouts all retrace steps to get to new fog. Worker near St.Pete moves to Minsk grass. Minsk is forced to work grass for +2food while Odessa is using BG mine. Settler with warrior escort from Moscow area move N of wheat heading for Green Dot. Moscow uses wheat. Kiev switch from iron to river mine. Switch St. Petes from warrior to worker. We are at 5spt here and the extra worker is just making food/gold but costing us 3gpt in 10%lux. BTW Slider stays at 10% lux even though Moscow dropped 2 pop points. Counting it out, we can do 4 warriors and have 1 turn of 10% lux while we build a worker. (or 2 spear, or 1 horse, 1 warrior...) Kiev is in the same boat although 1 pop behind.
Workers move to military road building spots that will also help Odessa when mined. New worker start road to Green Dot. Switch smolensk to barrack. Fortify warrior in Kiev (waiting for upgrade). Scouts scout. One in Celt land is playing dodge the worker. Ottomans learned writing. Celts haven't. The ROP won't help me now so I don't bother. Slide lux to 0 (should have been done last turn).
We have lots of (16 or so) warriors but not enough cash to upgrade. I'm thinking that we'd be better off connecting the iron once Odessa gets barracks and 5spt. That would be three cities building swords every 6 turns rather than our +22gpt economy upgrading 1 warrior every 4 turns.
. I tend to talk a lot my first turn.