Enders Game 1: The Training Game Competition - Team 1

Here is my much-awaited dotmap.

EG1-Team1-Speaker-Dotmap.jpg


Top priority is the red dot which will be settled next turn, then blue dot after that, then orange dot, then green dot, which should probably be moved one tile southwest, then the southern most white dot (which will ultimately be a fishing village, but can be productive while Moscow is still in settler mode), then black and the last white.

I have not put a dot next to the wheat to show something. I do think that a city should go there, but VERY often, Civ3 players, even great Civ3 players, are blinded by one tile in a possible city radius. Putting a city one tile to the northwest of the wheat would give it one productive square, possibly two depending on how the borders connect. Irrigation would require two other tiles to be roaded and irrigated first, neither of which could be used, and at least one jungle tile would have to be cleared, so it would take a while for this city to become useful. We will want to settle it later, but not until we have a large enough workforce to quickly bring it up to speed.

It is important to make sure that the first few cities you found have several productive tiles from the start. You cannot count on border expansions because temples are so expensive and we will not be able to build cheaper libraries for quite some time.

@Grimjack: Your map is too spread out. We have very little land and need to take advantage of it better. I am definitely not a proponent of ICS and generally prefer to keep my cities as close to optimal spacing as possible, but remember that each city will not need more than 12 tiles until hospitals and depending on the case, you may have to go tighter than normal. I think this is such a case.

@Orbit: Too much waste. You should try to avoid wasting tiles around the capital if at all possible since they will be so uncorrupt. Your light blue dot will have no productive tiles, and your yellow dot will piss off the scandinavians by stealing their gems.

@SHard: Yours is very similar to mine, with the exception of your teal dot which I think is a little extreme in its placement next to Moscow. Moscow cannot afford to share its Cattle if it's going to be producing settlers and workers (which it is). Actually, upon further review, maybe Moscow can afford to share a tile, but I would recommend a city to the east that could share the wheat, rather than to the north to share the cattle.

@All: You guys did very well. Any city that could be on fresh water, was. Saving those shields on the aqueduct is SO important. Do not underestimate the power of the fishing village. Water tiles give a lot of gold and the extra cities help cut raise your "allowed unit" count under Despotism.

So where do we go from here? The settler will found where it is. I think the next tile should be SHard's purple dot/my blue dot, which has two bonus grass in its immediate territory. After that, we should grab the horses in the south, and then its up to you guys. You might want to grab the spices before someone else does, even if we cannot connect them for a while.

Ok, good that we did this excercise. Dot mapping is an important skill to have, especially important in SGs. Orbit, you are up now, your 24/48 starts now. With Infoman dropped, the order will be:

Grimjack => Just played
Orbit => Playing
SHard => On deck
Speaker => On the bench for now, but likely playing more often than he planned

Good luck Orbit!
 
I got it. I will play tonight.

Edit: Done playing, but I can't post the write-up til later tonight.
 
Couple lurker questions/comments...

- I would have Speaker's green dot as a higher priority than orange. With the Vikings so close, you're likely to lose the luxury unless you get it fairly early. Orange dot is less likely to run away. Yes, orange dot is more powerful short- and mid-term, but it won't run away.

- Why second white dot instead of one NW of the wheat? Yes, it's easy to overemphasize the wheat (and I probably would, if I didn't think about it), but one NW of the wheat will have better initial and comparable mid-, and long-term potential to the second white dot, with comparable corruption. The "can wait" for both is about the same, because it appears America (or whoever to the NW) is about as close as the Vikings are to the proposed spots.

- I, personally, would also put a dot on the furs just SW of the lake 4 NW of green dot. It's a reach/stretch city and might not make it, but I would prioritize it higher than either white dot (or the wheat city, too). Luxes are critical for many reasons.

- Orbit's yellow dot would flip very fast, being in cultural contention with the Scandinavian capital and so much closer to it. A dangerous, dangerous move, IMO.

- Don't take anything I say too seriously. Dot-mapping is probably the weakest part of my game. I'm asking because I still have a lot to learn in that regard. ;)

- How/why can Moscow share its wheat? For growth every 2, doesn't it need the irrigated cow and the wheat square (possibly mined)? Or was a comment about sharing after Moscow's all grown up?

Fun discussion/read! Thanks for setting it up, Speaker.
Arathorn (definitely more like Ender's brother (Peter?) than either Ender or his sister...)
 
@Arathorn: With the wheat irrigated, I believe Moscow can make 6 food in one turn, so the next turn it can give away the wheat and still make 4 food, for a total of ten. The southern white dot can have two bonus grassland squares, which is pretty good for starters. It will give them back to Moscow later, but for now it can be pretty productive. I am not as concerned with luxuries at the moment because I think war is in our future and we can grab them then.
 
Thanks for the input Speaker. And yes, I also think we will go to war soon. :evil:

Grimjack
 
IT: Check Dilpo. England has Alphabet, the Vikings have Iron Working. Don’t have enough cash to trade for either. We are up Pottery and Masonry on the Ottomans, but they have no cash to trade.

1. 2470 BC- Start to irrigate wheat, mine a BG. St. Petersburg is founded, it starts warrior.

2. 2430 BC- Change Lux. To 40%.

3. 2390 BC- With the Settler due in one, I MM’ed Moscow for commerce. Scout to the east finds Ottoman’s homeland. There are still no trading opportunities.

4. 2350 BC- Moscow settler - -> worker, we need the labor help. Lux. To 30%

5. 2310 BC- Irrigation on wheat completes, start road.

6. 2270 BC- St. Petersburg warrior - -> warrior, I send the warrior to Moscow for settler escort, and then I remember there are no barbarians. Well, Moscow needs MP more then St. Petersburg right now anyways. :lol:
I checked Diplo, and IW has been passed around to everyone but the Ottomans and Egypt. I trade 105 gold to the Chinese for IW, and IW to the Egyptians and 25 gold (their whole treasury). I start Polytheism, because I believe most civs are researching Alphabet right now, and the A.I usually has Polytheism on low priority. Also, England also has HBR.

7. 2230 BC- Founded Kiev on Speaker’s blue dot. Kiev starts warrior.

8. 2190 BC- The Scout by the Ottomans notices a warrior/settler pair heading west, he follows.
|--- Between turns, Vikings demand 21 gold. I cave, it's only money, and besides,now we have a real excuse to attack them!:lol:

9. 2150 BC- Moscow is going to riot, but with a settler due in one, I hire a clown. I took him off a unimproved BG tile. Furthermore, I took a worker on another unimproved BG tile, and put him on the wheat, not losing food, turns on the settler, and gain +2 gold. Looking back, I should’ve had someone working that wheat sooner.

10. 2110 BC- Moscow Settler - -> Worker. The scout by the Ottoman’s settler see a land bridge, the Ottoman’s settler builds a city. I hope there is another land mass across this one. I notice HBR has been traded around, China has HBR and Egypt has Alphabet, so I…

Trade 3gpt and 35 gold to the Chinese for HBR
Trade HBR and 10 gold to the Egyptians for Alphabet
Trade Alphabet to the Chinese for 52 gold (their whole treasury).

So the end result is that we get HBR, Alphabet and 7 gold for 3 gpt. I keep trying to catch the Ottomans up, but they have no money in their treasury.


The Save
 
Nice turn Orbit.

Grimjack
 
Yep, good turn Orbit. I will play this game after Speaker has an oppurtunity to comment on your turn, unless you guys think I should take it now and play rather than waiting.
 
It is Speakers game. I would wait for his comments, before taking a turn. ( Unless he specifically says the game should go on regardless.)

Grimjack
 
Ok good, that's what I thought. I have 2 exams tomorrow (Monday) and so will play my turns Monday evening GMT. I have 3 weeks of exams coming up but I should still be able to participate fully. I will certainly be checking back and posting every day and with 24/48 rules there will be no problems with me playing my turns either (I hope).
 
@Orbit: Phew, it was a long and stressful day, moving and such, but now that I am all unpacked, I need to relax. :)

Start to irrigate wheat, mine a BG.
Irrigating the wheat will be a good move in the long run (if we share it between Moscow and another city), but for now this will require more micromanagement, getting 6 food on one turn and then 4 food on the next turn. Not a problem, but just something for all of us to be aware of.

Change Lux. To 40%.
Don't forget to change it back. Currently Moscow only requires 10% luxuries to stay happy. This nets us 4 more gpt. The slider should be managed every time a city grows.

Moscow needs MP more then St. Petersburg right now anyways.
Very nice! :goodjob: I always build a warrior from my second city and move it to my capital. The capital is usually 3-5 sizes bigger than the second city and so the high lux tax keeps the second city happy, so it it does not need MP at first. Let's get a barracks in St. Pete and probably Kiev too and they can build all the military our fledging civilization will need.

I start Polytheism, because I believe most civs are researching Alphabet right now, and the A.I usually has Polytheism on low priority.
My work here is done. :) I will usually turn off research after I have Pottery and Alphabet, until I can buy Mysticism and start a 40-turn run on Polytheism. It is usually one of the last techs researched by most of the Civs and does not get traded around too quickly because one Civ often gets it at a monopoly.

So the end result is that we get HBR, Alphabet and 7 gold for 3 gpt.
Two techs for 67 gold. Very nice!

I keep trying to catch the Ottomans up, but they have no money in their treasury.
This is a tough decision. Catching them up will lower prices, but it will also speed up the tech race and possibly take away brokering opportunities. I would say that unless they have some real money to give us, let them stay backward unless catching them up will really help (ie. gifting them the last tech of an age so we can get first crack at their free tech).

Overall quite a good turn. Hopefully we can find those missing civs soon. Two sources of horses is good. Two sources of iron is better. Once we get a bar
 
Originally posted by Speaker

This is a tough decision. Catching them up will lower prices, but it will also speed up the tech race and possibly take away brokering opportunities. I would say that unless they have some real money to give us, let them stay backward unless catching them up will really help (ie. gifting them the last tech of an age so we can get first crack at their free tech).



I would have traded techs with them if they had a cent to their name:lol:, but during my whole turn, they had not a single gold piece in thier tresury, they must be gunning hard to catch-up.
 
Ok here is my report.

Pre-Turn: Luxes down to 10%. +8 gpt, Polytheism in 37 turns. Things look good.

2070BC: St. Petersburg builds warrior. I decide to go for barracks next. Should this have been granary? The faster growth would have helped but only to a certain extent. I think getting the barracks up sooner and then cranking out veteran miltary units is better. Wierd landbridge in the West. Luxs to 20%. Can't MM Moscow.

2030BC: Mine BG by Kiev. Kiev builds warrior. I go for barracks here as well. We don't have that much space and Moscow is producing plenty fast enough to supply all our settlers. Should I have built another warrior in Kiev for general military purposes? (Perhaps to escort a settler at some point?). Moscow produces worker, order settler. Remember to MM to 4 food. Worker management is a huge issue for me. I decide to send the new worker down to St. Petersburg as it has 2 bonus grassland and a flood plain that need working. This could be wrong, this is an area I really need to work on. Luxs back down to 10%/.

1990BC: There was hut on the end of that 'landbridge':). The hut was deserted, but we can see coast to the North. Luxs 20%, Moscow +6 food.

1950BC: Found Minsk, order a warrior. Ottomans have caught up tech slightly, no-one else has anything new.

1910BC: Luxs to 30%. MM Moscow by moving off mined bg to unworked grassland to get more commerce. Not quite enough to drop luxs again though.

1870BC: Moscow builds settler. I decide to order up another one straight away. I reckoned getting a city was priority over a 5th worker, but, again, this could be wrong. Luxs back to 10%. Vikings have settled close to the spices so I decide to go and claim them now rather than later and find they are not there (Did we agree on that site next anyway?).

1830BC: Luxs to 20%. Btw, still no new techs out there.

1790BC: MM Moscow. Send worker from Moscow down to hook up Minsk and the horses. Moscow has no further need for tile improvement. I chose horses over spices for this worker because a) He was closer to the horses and b) We aren't in great need for luxuries yet.

1750BC: Luxs to 30%. Still making +6 gpt.

1725BC: Moscow builds settler. Order another settler. Obviously can be vetoed. Luxs back to 10%. Still no new techs out there. Scandinavians have settled near to our second horses. Send settler down towards coastal wheatshare site, however maybe this should have been the black dot with the Vikings agressive settling. I would rather get a decent city online now than get a poor jungle city. I am of course very much assuming we will be going to war with the Vikings at some point in the near future, so those barracks are looking like a good decision now (I think).

After-Turn Thoughts: Well pretty straightforward early game turn. Not much to screw up on althought I'm sure I managed it. Still no trading oppurtunities although the Vikings are just asking for war. Good luck to our next leader :)

The save: http://www.civfanatics.net/uploads4/EG1-Team1-1725BC.SAV (should these be zipped? I don't really see an advantage, but if they should I will do that from now on.)
 
@SHard: Short comments for you because I had a minor bout with food poisoning and need to go to sleep.

Barracks in both cities were a great choice. It's time to get some military to put a hurting on the Vikes. A well-coordinated attack should be able to raze/capture Birka, Stockholm, and possibly Aarhus (under the fog), and sue for peace with gains before any Viking units reach us. This will give us more room to expand, as Moscow should continue to pump out workers and settlers at infinitum. I just played a huge map game on Deity where my capital built three scouts, a warrior, a granary, and nothing but settlers and workers until the end of the game. Once I got rails, it was building a worker every turn. It was the best city I have ever have had the pleasure of having (talk about redundancy!).

Excellent handling of the luxury slider and micromanaging of your cities, although I was able to squeeze out another gpt from St. Pete without losing anything. :) T-Hawk would be proud of me.

Good call on choosing horses over spices. Every reason you give is a sound one. It really was a no-brainer. Also, knowing when a city no longer requires development is a good skill to have.

The only place I might :splat: you a little is for not building a worker between settlers twice. We have 4 workers for 4 (soon to be 6 then 7 after the settler builds) cities. With non-industrious workers, that is just not enough. Worker management is one of the human player's biggest advantages over the AI. Always take advantage of it!

Your last city site was the right one. We need as many productive cities as we can get quickly as we can get them and we will grab that site after the war which will definitely be upon us soon. So let's get some chariots built for cheap upgrade. Oh shoot, we already got horseback riding. That will complicate matters. Horsemen at 30 shields are expensive! Perhaps we should build a dozen cheap veteran warriors and upgrade them to swordsmen in one fell swoop to attack. This would mean holding off on hooking up the iron. That is for you guys to decide! Good luck!
 
Ok thanks for the comments speaker :). I'll bear in mind what you said about workers. Also, you prefer you to build warrior/chariot and then upgrade? I never find myself having enough gold to do that, but maybe that is because I power my own research (on lower difficulty levels). Hope you recover from your food poisoning soon :)
 
As often as I can, I will have my capital build settlers and workers, two of my next cities build barracks and then warriors and the last of my four first cities building more workers/settlers if possible. As you can see, it is really not that difficult to keep up technologically while keeping a large bankroll, and we should be able to keep it as long as we don't buy into any techs @2nd price without making sure another Civ has a lot of money to pay us for the tech @3rd. Warriors are so cheap to build and a strike with a dozen swordsmen can be so lethal. In this game we are a little more hemmed in than usual, so war is more necessary, but as a general rule, to answer your question very long-windedly, yes, I try to build up a bunch of warriors and upgrade them. I don't usually do chariots-horsemen but since we have horses so close by, it might be more useful in the longrun.
 
So.. are you going to play next Speaker or is it straight onto Grimjack? I know you said you wouldn't play much but now there is only three of us maybe you will join in more often?

Also, on the issue of files, I will try and zip if most people prefer it, I just tend to be too lazy.
 
Back
Top Bottom