Welcome back Speaker. I hope the weekend was fun.
I found a way to prolong the leader decision until the next player.
Pull out your

. I didn't feel all that comfortable on this buildup phase. I hope their isn't a lot of

.
(0)
0050AD
Sorting by shields, all the low shield towns are building workers and librarys. The higher sheild towns: three are building horsemen, Kiev(temple), Novogorod-FP(Granary), Beijing and Tblisi (Markets). Beijing and Tblisi are decent in income and will be hleped by markets. Since we're not at war with anyone and we're waiting for Invention for leos and the upgrades, this should be a builders round. Switch St. Petes from horse due in 1 to temple due in 4, 1 turn before it grows to unhappiness. Odessa doesn't need temple just yet and the horse completes in 1 with 0 sheild waste so I let it go. Minsk will grow to five next turn and could be at six five turns later. I switch it from a horse to duct (no sheilds yet).
Researching invention at -28gpt due in seems a bit steep. We can get it in 12 at -7. Since we're trying to get leos but we have a leader the tech can wait. We're at peace so I won't be missing out on any leader chances. If someone else discovers it first, that will be my fault but I wanted to stop hemoraging gold or we won't be able to take advantage of Leos anyway. No cash for upgrades. Slider now at 6.3.1.
Diplomacy reveals a peaceful world. We have a trade route with china but they have nothing. London is capitalizing on the Great Lighthouse with a trade route to Greece. They also have an orange border in the black NW of Ottomans. They want 5g for their map so I buy it to see what the new area looks like. Turns out its just their second tiny island, mostly desert. Note though that we could have settled here also because its a short galley trip from the mainland. Note greece island has incense and silks (6 each) that puts them in the monopoly. Our continent has neither. We have Furs Dyes, Spices and Gems while England has Wines and Ivory. At least one of those is being exported to Greece. Make money back by selling Englands map to all civs for 2g.
England Egypt, Greece and Ottomans are up by Theology. Vikings are equal, Celts down by Engineering and China way back by three techs. Of our three potential next victims, only China has Iron. Celts have furs that we already own, Vikes have Spices that we already own.
Wondering why our eleven slaves in Sverdlovsk are working 3 different tiles. It would be better to have them all on one tile to take advantage of the cleared tile earlier. Waking them would waste more turns so I let them go.
Moscow is building a settler and is at size 5. I thought we were trying to get this to size six and a worker per turn. Workers had started irrigating a river tile that Moscow will never use while its a worker factory and it can't be used by anyone else. I wake them. I adjust moscow to 10fpt,5spt so worker in 2 turns and we'll be at size 6. Next priority is to irrigate a BG to allow 10fpt, 8spt. Extra 2 shields will come on growth.
Last couple checks and press enter.
(1)
0070AD
Odessa horse>horse. Sverdlovsk worker>worker.
Workers clearing lots of jungle. Moscow BG irrigated and MM for grow in 1, worker in 1, max gold. Tblisi MM from horse to mined river BG. Should have been done last turn. Extra worker from Moscow goes to irrigate horse because Krasnoyarsk needs food and with the town and rubble sitting on grassland we can irrigate towards Vladivostock to help it grow. Galley moved towards the English isle. The greek map shows sea 2 tiles deep which might indicate another island. England's Great Lighthouse gives them a huge advantage in that regard. Taking Chinese cities will give our settlers a route to the potential new areas.
Trade WM with England and sell around for 1g per.
MM:
Kiev stops using mountain in favor of growth, temple still in 3.
Minsk to start filling food box while duct is building.
Novogorod use mine instead of irrigation, growth in 1.
(2)
0090AD
Moscow worker>worker. Have to select wheat instead of hill for 10fpt, 8spt. Tell governer to emphasize food. Hope that works.
Galley enters English waters. Get Liz to pay 1gpt and 11g for a ROP so she won't be bothered with our galley.
China and Vikings can't pay for Lizs WM.
(3)
0110AD
Moscow worker>worker. Governor wont do it so every turn I have to reselect irrigated BG rather than hill.
Yakusk library>barracks. This will be our jumping off point to vikings if we wait the twenty turns for it to build.
Odense worker>library. Border expansion will grab the whale.
Vladivostok worker>market. Workers will come from Moscow and all those gems will provide a lot of gold with a market.
Trade for China and Vikes WM. Sell to all others for 1g.
MM Kiev to use the jungle that will clear in 1 turn instead of iron hill. 0 shield overrun on temple due next turn.
Sevastopol use jungle instead of grass to prevent growth to 7 1 turn earlier than settler.
(4)
0130AD
Moscow worker>worker. Same micromanagement. You need to select cow, wheat 2 irrigated BG and 2 mined BG.
St.Petes Temple>horse.
Canton library>barracks. This is the path to Chinese.
Kiev temple>horse, mm to reduce food waste, growth in 1. This town should get to 15spt soon, horses in 2.
Odessa horse>horse.
Bergen rushes library for 36g. It's right next to Viking capital and is losing 2 of its 21 tiles to the purple menace. There is no viking citizens but I'm still afraid of the flip. I move three of the five swords out of the town towards Oslo.
Map from China to others for 1g each
Note, we're now losing 11gpt due in 8. Unit costs are 87gpt!
(5)
0150AD
Moscow, you know. We could use a market here but I need some mines on the hills to build/rush it without growing to size 7.
Trondhiem worker>worker.
Bergen lib>barracks.
Molde lib>court.
Krasnoyarsk harbor>galley.
Palace expansion offered.
Trade for Viking WM, sell to others for 1g.
Now that our harbor is ready we can trade with England, Egypt, Celts and Vikings. England has a whopping 166gpt available! No one else has any. I don't make any trades because the coastal tiles are controlled by other civs and war with anyone will break our trade route. Scratch that. I trade Dyes and Spices for 25gpt thinking that if its per turn on both sides, our rep will remain intact if war does break the route. Note, we need [Ottomans Egypt Greece] or [Vikings, Celts Egypt] at peace. Don't go to war with Egypt without breaking the trade with England. Liz is now polite. NO one else has gpt.
MM Novogorod one extra sheild completes granary this turn.
St. Petes max food still gets horse in 2. Same for Kiev.
(6)
0170AD
Moscow typical.
Novogorod granary>market.
Sevestopol settler>worker.
Sverdlovsk worker>worker.
Settler moves to Sverdlovsk. Still undecided what to do with him.
Galley goes as far W as possible from english isle but ocean on the fringe.
WM trading.
MM Sevastopol, the settler syncronized with growth to 7 has filled the food box, growth next turn. MM no food, all shield/gold.
(7)
0190AD
Moscow worker again
St Petes and Kiev Horse>horse. Kiev MM to get 15spt.
Odessa horse>horse. Queued a granary after that so it could finish before filling the food box. Next play can change.
Egypt start Sistines.
Still not sure what to do with the settler, all settlements now are flip risks. The viking towns will be keepers when captured, China's too. Send him to our FP. We'll need to build rings around this for better productivity. Plus we could always send him toward the Western shore and put him on the galley once Astronomy/Navigation is learned. There has to be another island to the SW.
WM trading.
MM St Petes to grow in exactly 2, horse in exactly 3 which will of course be screwed up by growing. Horses are woken and moved to Yakusk. One new one sent towards Bergen. One left in St Petes just in case.
(8)
0210AD
Moscow worker again
Tblisi market>barracks.
Odense riots at size2.

Hire taxman.
Kursk worker>warrior thinking we can take advantage of the Cheap upgrade with leos due in 3.
Trade WM. England still has 124gpt available.
MM Kiev to be 1 sheild short of horse, grow in 1, hoping gov will use mountain to finish horse.
Sevestopol takes mined grass from Kievs MM to get worker 1 turn earlier otherwise would have wasted 3 shields.
(9)
0230AD
Moscow worker again.
Kiev horse>horse.
Sevestopol worker>worker.
Workers start roading toward Odense.
Sword moves to cover forest next to Bergen as a viking archer shows up there. Viking sword appears near Yakusk.
(10)
0250AD
Moscow worker again.
St Petes horse>horse.
Odessa horse>granary. MM for build in 7, grow in 9
Riga library>court.
Workers continue clearing projects.
Troops head towards Bergen/Yakusk.
Science can not be reduced, Invention in 1. Next player gets to use leader.
Settler is now in Beijing. Next player gets to decide what to do with him. If you absolutely want another town, there is room for a fishing village with a whale south 2 tiles. There is a nice spot on the roaded hill between Tsingtao and Nanking that would grab another iron, BG and be on fresh water. Its a big flip risk though. I think I would be inclined to wait until Tsingtao falls and move it 1 tile south to be on fresh water and grab the game tile.
Mines on Moscow hills are complete so it is a good time to switch to market. Keep growth low and build the market, then get back to worker per turn. (Moscow is our 4th richest city so market will help a lot with income.) I left the tiles configured for worker so you can see what I was doing.
http://www.civfanatics.net/uploads4/EG1-Team1-0250AD.sav