Enders Game 2: Xenocide and the Speakers for the Dead

"A Distraction"

A soft but steady rain continued to fall on the streets of Karakorum on this dark evening, grey clouds blocking out the ordinarily reassuring gleam of the moon and stars. The torches that normally illuminated the streets burned fitfully, struggling to shed their glow against the mist and the rain of this night. It was as dark as midnight, though the hour was not late, and a number of shadowed figures hurried through the roads of the city, huddled up under thick cloaks to keep out the water, eager to be done with their final business of the day so they could get home to family and a warm fire. There was nothing to distinguish one person from any of the others as he stomped through the muddy lanes, dodging between the stalls of market vendors and the occasional merchant's cart loaded down with goods; nothing to suggest that this man was any different from a hundreds others walking through the streets on that miserable night. It was a demeanor that this man carefully cultivated - for staying out of sight and avoiding notice by blending into the mass of ordinary people that choked this city was what he did best. As he passed by the sputtering light of a pitch torch, the figure raised his head for a moment to gather his bearings, revealing a face that few would recognize. A face unknown outside the very highest councils of the Mongol government. The face of Jochi, second son of Ghengis Khan Temujin.

Unlike his brothers, widely publicized to the Mongolian people and the rest of the world at large, Jochi was almost a total unknown to all but the most senior and trusted members of Temujin's government. It had not always been so; in the past, he had sat in the highest councils and been seen as a quiet and reserved supporter of the khan's actions. Change had come of Jochi's own initiative; he had approached Temujin privately and asked to disappear totally from public life. For Jochi knew that he was no commander of soldiers like his older brother Ogodei, or a master diplomat like his younger counterpart Chagatai; his particular talents lay in staying hidden and out of sight where he could do his best work. And so Jochi had simply fallen off the face of the earth as far as the public was concerned, with no explanation given as to what had happened to him. Most foreign observers simply assumed that Temujin had had him killed out of hand, which fit with their view of how the unpredictable khan's mind operated. What they didn't know was that Temujin never disposed of a tool that still had potential value; far from being dead, Jochi had disappeared from sight in order to serve a far greater purpose as the khan's highest and most respected spymaster.

It was all so ingenious, Jochi reflected to himself as he traversed the dark pathways of the Mongol capital. With no one suspecting who he was or his connection to the khan, he was free to go out among the people and determine their mood from a highly critical perspective. His information had warded off potential revolts innumerable times through the preemptive arrest of troublemakers or extra pay being given out to disaffected soldiers. And it was not just domestic disturbances that Jochi handled; he was frequently abroad passing incognito in foreign cities trying to probe for weaknesses where Mongolia could strike. He was the one who had spotted the inherent flaws in the Iroquois military which had enabled the last successful war, the decentralized command structure used by Hiawatha which made orders from the high command slow in reaching the military forces in the provinces. Striking with surgical precision, the Mongols had snipped out a number of outlying Iroquois cities before their forces had been given sufficient warning and concluded a highly favorable peace treaty before the bulk of the Iroquois military could be brought into the fight. Returning now from his long journey to the south, Jochi was bringing back news to Temujin on how the same principles could be applied again to good use.

Of course, no one could traverse the winding and twisted paths of espionage without being sorely tempted at times to use the information gathered for personal gain. Jochi knew full well how dependent on his advice Temujin was, and relished the small power that it gave him over the almighty khan. Certain words whispered in the right ears at the right time could bring about anger, mutiny, or rebellion. Mongolia was a place where only the strong survived, and while Temujin was in full control of the situation at the moment, that might not always be the case. Should the khan falter and fail... well, suffice to say, Jochi was ready to exploit the situation to its fullest. No matter what happened, he always saw a way to profit from the latest distraction, whether the khan met with success or failure.

Jochi's weathered face cracked a thin smile as he entered the palace unobtrusively, the closest it ever got to a grin.

He made his way through the massive halls of stone, considerably enlargened since the ancient early days of the state, and up towards Temujin's private study. He was stopped numerous times by guards wondering who the bold visitor was; each time, Jochi produced a letter from the khan bearing his personal seal and was admitted without question. Part of the reason why Jochi spent so little time at the palace was to keep the tongues of servants and guards from flapping over his identity, but tonight's information was important enough to override such concerns. Finding the chamber he wanted in the same place it had been the last time he had visited, Jochi was admitted past the guards and went inside.

Temujin sat behind his massive desk reading a report from a stack of papers. He was wearing a thin pair of spectacles to help him read in the faint candlelight - something the khan would NEVER let the public see and which would certainly be covered up at all costs. Another fact that Jochi filed away in his head for future use should the need arise. At the sound of the door opening, Temujin glanced up to stare at his visitor, removing his eyewear automatically as though it had become second nature. Jochi came to stand in front of the desk before his sire; there was no chair, of course, not that there ever had been one in Temujin's study for visitors.

"Well?" prompted the khan unceremoniously. Neither man was the sort to waste time with greetings or other plesantries, so despite the fact that Jochi had been out of the country for the last year and a half the audience began immediately.

"You were right. The strike should go forward as planned," answered Jochi in his dry, gravelly voice. "Masura is almost completely undefended, or it was just a matter of weeks ago, and it won't be able to offer more than token resistance for our forces."

"Good, good..." said Temujin, his face lightening into a faint smile. He was the one who had seen the potential for a lightning military strike and sent Jochi to investigate it, although most of his highest aides had considered it out of the question when broaching the subject. Temujin's expression became serious again. "But tell me, what of the western border? Are we strong enough to fight off a counterattack from that direction? Explain to me how the Romans will fit into the whole equasion."

"The Romans? The presence of the Romans is a godsend," laughed Jochi lightly. "The legions are so busy fighting with the Arabs that it's unlikely we'll see any kind of action at all in the west. They'll keep the heat off of us better than a wall of fortresses from sea to sea. But just to be prudent," he went on, "you'll want to have some forces in the area to deal with trouble should it rear its head. You have been moving forces discreetly into the area from the east, haven't you?" Jochi raised an eyebrow at the other man.

"Naturally," Temujin grumbled back. "What do you think I am, a fool? For all your talents you forget yourself sometimes Jochi. Never forget that you are nothing without me, do you understand?" The khan was staring Jochi right in the eye, fixating him with that gaze that no one could meet successfully. "Never presume to tell me what to do. I repect your opinion and enjoy your advice, but you must know your place. Do you hear me?"

Temujin waited for Jochi's nod of assent before continuing. I'll follow your every word for now Father, thought the younger man. That is, until you make a fatal mistake and give me the opportunity I need.

The khan was speaking again: "Now you've spent the last few months poking around the areas involved, tell me who you think should have the command in this operation."

Jochi had expected a question along these lines and was already prepared with his answer. "You should give Ogodei the command in the south, and let Magdalai handle things in the west," was his brief response.

Temujin raised his eyebrows in surprise. "Magdalai? He's an impressive soldier, but full command in the west? Explain your reasoning."

Knowing he would be asked this as well, Jochi was ready to do so. "The campaign in the south will be short and brutal, nothing more than plowing over a lightly defended settlement with superior forces. It's exactly the sort of engagement which suits Ogodei's bullish style of military command. Put him in front of an army and the man's an impressive general, but he has no sophistication whatsoever. Ogodei can't see anything beyond the next cavalry charge, and how much military glory it will bring."

"Go on," prompted Temujin when Jochi stopped for a moment to gather his thoughts. He had essentially the same view of his first son, but wanted to see the rest of Jochi's reasoning.

"We both know that things in the west will be more complicated," began Jochi. "We'll be dealing with an army considerably larger than our own and within easy striking distance of some of our most populated and important cities. The general out there will have to conserve our forces and do nothing more than defend the border. Furthermore, he will have to work with the Romans and aid them as much as possible while maintaining the fiction of neutrality in the Roman/Arab conflict. Magdalai is intelligent enough to carry out that sort of duty; Ogodei would simply grab all available forces and charge for the nearest enemy city."

Temujin chuckled to himself; that was Ogodei, alright. Jochi continued: "The west is where the measure of this war will be determined, whether it will be short and successful or turn into a disastrous protracted affair. But there will be no glory in the west, so the command must be given to someone who will be satisfied with simply getting the position and not feel the need to make a name for themselves. From what I have heard, Magdalai is ambitious enough to want the job and has been a soldier long enough to avoid seeking out unwanted conflict. Now think about Ogodei," he went on, "who'll have essentially a ceremonial role in the whole thing. An easy military victory for him, which you can then celebrate to the common people and keep them happy. It will showcase the invincibility of the Mongol ruling family to the world, and provide a distraction for the people from their miserable lives."

"Hmm... what you say makes good sense," said Temujin slowly. He was starting to get a vision of what this could be; a short and victorious war could serve as a wonderful distraction to keep his country happy. For the people didn't care if their standard of living was lower than the rest of the world, if their rights were being taken away more and more to fuel even greater power for the khan, if the burden of taxation was growing greater with every year - no, in the end they were more interested in the military triumphs and great parades of captured foes that Temujin celebrated with every successful war. Yes, he could fete the victors in such a war to the skies, make a huge deal out of his new keshik warriors; possibly even make it seem as though the victory initiated a new "golden age" for Mongolia. And perception was so close to reality, if the people BELIEVED that it was a golden era for his nation, then perhaps it would be. Indeed, this war could be just the distraction he needed.

Of course, Temujin knew, there was the danger (nay, near certainty) that Jochi was maneuvering him for his own gain. What that could possibly be the khan didn't know, but he could suspect at what the other man wanted. After all, who had more power than he did? "Good work Jochi, you're free to go wherever it pleases you for the next few weeks. I'll contact you when I next need your services again." Jochi bowed, and prepared to head out. Before he did, however, Temujin offered him one final piece of advice. "Keep this in mind as you go, boy: don't try whatever it is you're planning." The only sign that Jochi gave away was a slight tick of his eye, but Temujin noticed it all the same. "The day you try to turn on me is the day you die, regardless of who's son you might be. Don't do anything stupid and I'll make sure your 'disappearance' isn't permanent, got it? Now get lost, I have work to do."

Outwardly Jochi gave no sign that the words had had any effect at all on him. Inside his head, however, was a maelstrom of raging emotions. He had known! Somehow he knew that Jochi was secretly plotting against him. It didn't make any difference at the moment; he would just have to continue serving Temujin as he had done for years and years. But someday it will be different, Jochi snarled inwardly, Sooner or later you will leave yourself exposed, old man, and when that time comes I will make sure than nothing distracts me from taking your place.

He stepped out of the palace into the pounding rain, one more unremarkable face among hundreds of thousands.

EG2 450AD
 
Woo, fun story to write, came to just shy of 2500 words. Easily long enough for a chapter in a serious novel; all this practice is good for me. :D Highly prodcutive turn too, here's the turnlog:

(0) 250AD Many swaps from Keshiks to granaries/markets. We can't keep ignoring these buildings; in a game that is likely to last a long time, they'll more than pay for themselves. Before building keshiks, we need at least one pike in every city. Regular warriors guarding cities have to go. Courthouse rushed in Tserterleg; sooner it starts on FP, the better.

(2) 270AD Banking appears. No way to pick it up at the moment, however.

(5) 300AD Woo, lots of news. Romans declare war on the Arabs (as if they didn't have enough foes already). Then Rome grabs Sun Tzu on the same turn (they have the dangerous Sun Tzu + Pyramids combination, good thing they don't have much territory). Leo's goes to Vikings and Copernicus to Iroquois in the cascade, ending it.

(6) 310AD A free silks becomes available, and Korea's willing to deal for the goods. We send them the excess luxury for 28gpt (sweet!) DON'T irritate Wang Kon, he's paying us about 85gpt right now.

(11) 360AD Aha! Taking advantage of the AI chaos going on, we declare war on Arabia to remove the ugly eyesore of Masura from our doorstep. Rome will cover our western border for us with their SODs, and we'll grab a quick peace + our golden age!

EG2_golden.jpg


Income skyrockets, up from 65gpt to 126gpt. Now, Gunpowder from Rome (our trading buddy) for 98gpt. Banking from Korea for Gunpowder + 98g. Astronomy + some change from Germany for Gunpowder + Banking. Three techs for the price of one @3rd civ price. Good deal! And we've got our golden age production kickin' too. Just need to defend against any Arab counterattack.

(12) 370AD Renegotiate our gems deal with Hannibal.

(13) 380AD Baruun-Urt founded in the south; now it's finally ours (no more cultural pressure).

(15) 400AD We give Vikings Gunpowder in return for 20 more turns of horses. Rome pays us 11gpt and a worker for our silks (goes to Gracious with us).

(18) 430AD Get peace with Abu Bakr, with him paying US 45g for that right. :D Always love when that happens. Thanks go out to Charis and the RBP2 crew for demonstrating to me the effectiveness in this kind of limited warfare. (On making peace with Arabia, Caesar goes from gracious to cautious with us, heh. Shows how those UN votes are calculated.)

(20) 450AD Nothing doing this turn.

Essentially, use the rest of the golden age production to crank banks and other buildings as needed. When a city finishes with all its needed infrastructure, have it crank keshiks (like Karakorum is doing right now). We'll probably want to build up a lot of keshiks now and hit someone hard when Military Tradition is discovered (almost certainly the Iroquois are the next target), but if you see a target of opportunity like I did, go for it! :) Don't forget to pump settlers from Choybalsam interpersed with infrastructure, as we'll need those settlers when we next go to war. I've got one settler on the western border should the Romans/Arabs raze some cities and free up some space. Good luck, everything is looking good right now.

EG2_450AD.jpg
 
I might not be able to play in the next day or two. My mouse had an unfortunate collision with the wall, so I have to buy a new one. It had been giving me trouble for a week and after a VERY long day at work (I didn't get home until 7pm), I was unable to deal with its shenanigans, so I swung it by the cord straight into my brick wall. Talk about cool.:hammer:

Great story by the way. I was hoping you would write about Jochi. Looks like I've got a nice builders turn ahead of me, where I can pass it off to you in nice position to fight. I love doing that (See Sp5).
 
Did you sign a military alliance with Rome, or just declare war on Arabia

I think a Military Alliance Requires 20 turns, so that might have been what happened with your rep with Rome
 
Thanks for the research ControlFreak. I should have investigated our trade route situation before coercing the Iroquois to declare war on us. I wish there was a place where it showed what your trade route was, but since such a place exists only in Ilyrium, I should do the next best thing--pay attention. I've never played a Deity game with a shot reputation this early, so hopefully I'll learn a thing or two.
 
They lined the streets of their great city of Karakorum, easily a hundred thousand strong. The Mongolian people were a very nationalistic race and any occasion to celebrate their fine army was welcome. Citizens from as far as Baruun-Urt piled onto wagons and horses and trekked to the capital to welcome their victorious soldiers back home. There they lined the street in front of Temujin's glorious palace, patiently waiting for the cloud of dust that signified the arrival of their troops. That was three days ago, when the army was supposed to arrive back home. But intelligence was trustworthy, and the people were patient, so still they waited. And while they waited, they partied. The Mongolians were truly a festive people. They sang beautiful songs in unison, thousands of voices melding into one. The intensity of their singing and dancing rocked the windows of nearby shops, and caused the ground to shake. Underneath it all, tension was slowly building.

****

Unseen at the small north tower window, Temujin stood with chagatai and watched the party below.

"What news of the army, Chagatai?" Temujin asked.

"They will be here within the hour, father," Chagatai replied smugly, knowing that he could call the khan "father" in private, and knowing how it erked the usually resolute Temujin. "Reports from the field show the Arabs routed, the cities of Anjar, Yamama, and Bukhara razed, and...."

"You are pressing your luck, son" Temujin curtly replied, cutting off his son."

"Sorry, father," Chagatai said, letting the word hang in the air, challenging Temujin, who looked at him coldly, raising his hand. Inwardly, Chagatai flinched, though the only outward sign of his fear was a slight fluttering of his eyelids. While a lesser man never would have noticed, Temujin saw all. A smile cracked across his softening face, a look very few men had ever seen. He reached past Chagatai, grabbing his son by the shoulders, and embraced him.

"It's good to have you back son," Temujin whispered.

"It's good to be back, father," Chagatai whispered.

*****

16 year old Mordecai had always been an outcast. Growing up in the same village as the great military Ghan, Magdalai did not help matters. He was always getting into trouble, always fighting, fending off (sometimes successfully, sometimes not) older and bigger boys who liked to pick on him. He would come home with bruises on his face and his parents would sigh. "Why can't you be more like Magdalai?" they would implore? Little did they know how alike the two really were. Mordecai had been kicked out of the house two weeks earlier and had hitched a ride in a caravan to Karakorum. He would seek out Magdalai and learn from him how to make it in the world. Mordecai knew it was a far-fetched dream and yet for some reason, he knew it was what he had to do. He looked down the road with his unusually keen eyes and faintly saw a dust cloud starting to appear. Without thinking, he yelled out, "The army is coming!" drawing great cheers out of those around him.

The crowd strained their eyes looking into the glaring sun, trying to see any evidence of the approaching army, but their eyes were far less keen than Mordecai, who had exceptional eyesight. They turned on the smallish boy, enraged by what they perceived to be a cheap trick. His beating was savage as the crowd became a mob, who having been forced to wait, took out their impatience on the poor Mordecai. When the army finally appeared for them, Mordecai was left bleeding from half a dozen wounds, sprawled unconscious in the gutter, as the crowd cheered on their soldiers with a renewed vigor. Mordecai was forgotten in an instant, as was his luck universally. Only one soldier even so much as noticed the bloody boy. Magdalai dismounted his great horse, wrapped the poor boy in his cloak, and left his soldiers to enjoy the rest of the parade. He made a quick ride to the small tent he called home whenever he was back in Karakorum and cleaned the boy's wounds. He was about to take the still-unconscious child back to where he had found him, when he noticed the lines of pain that he knew all too well. He laid the boy down near his fire, covering him with his cloak. He would wait for the boy to wake up. His intuition told him that this boy held great importance. Magdalai did not know what was so important about the boy, and he was sure the boy wouldn't know either, but he knew that time would reveal all.

EG2 - 650AD
 
IT- Rome is still at war with Scandinavia, so we can trade gpt for Chemistry, which I consider, but theres not much out there for resale. Lux tax can be bumped down to 0 so we're now making 273 gpt. Rome and Scandinavia sign peace, so now gpt deal is possible now. Swap Almarkikh to Courthouse from Harbor, but that's it.

460AD (1) Ta-Tu Bank => Keshik.

IT- Massive deity ROP through our territory.

470AD (2) Dalandzadgad Courthouse => Barracks. Rush bank in Ulaanbaatar so I can get to Keshik production.

IT- Yamama taken by Arabia and then retaken by Rome.

480AD (3) Kazan and Ulaanbaatar Bank => Keshik. Income is now up to 341gpt and Karakorum trains a Keshik every turn while Kazan, Ulaanbaatar, and Ta-Tu train a Keshik every 3 turns.

IT- Yamama falls back to Arabia again. If this city was razed it would be a great coup for us.

490AD (4) Tabriz Marketplace => Bank. Working on getting Kazan up to 30spt.

500AD (5) Almarikh Courthouse => Bank. Dalandzadgad Barracks => Marketplace. St. Regis is finally connected and can put its citizen to work. Production switched to granary which will be rushed.

510AD (6) Working on getting irrigation to Ereen (former Mauch Chunk).

IT- Korea demands TM and 100gold. I am getting sick of Wang Kong's arrogance. I think he needs to be next on the list.

520AD (7) ZZZ

IT- The speed of the Ansar warriors has started to turn the tide against the Romans, pushing them back into our territory and away from Arabia. I think the gain of a movement point more than makes up for the loss of a defense point. Add in the 10 shield cheaper price and you are talking about one of the best UUs in the game.

530AD (8) Oops, Ulaanbaatar has no barracks, so I switch the nearly completed Keshik.

IT- Watch Rome get a Great Leader.

540AD (9) Forbidden Palace finishes in Tsetserleg, upping our income from 382gpt to 434gpt. :goodjob: Physics is out there now. I buy Chemistry from Carthage for 1550. Metallurgy is out there too. Chem gets us Navigation from the Iroquois and Economics from Scandinavia (along with us paying 250). 2150 buys us Metallurgy from Carthage, which then goes to Arabia for Music Theory, which both go to Rome for Physics. It was a costly turn, over 4000 gold, but we are two techs away from the next age and one away from Cavalry, whenever we wish to move on.

IT- Iroquois sign peace with Germany after spending many years moving their troops all the way across the world. :smoke:

550AD (10) ZZZ

IT- Rome and Iroquois sign MA against Arabia.

560AD (11) Darhan Bank => Keshik. Choybalsan can now reach a worker every turn if you move a citizen from the mined grassland to an irrigated one. GA has ended.

IT- Aleppo is taken by the Iroquois. Carthage now requires 20 gpt for Gems. Arabia is gassed as Roman units now stream back through our lands.

570AD (12) GA ends and we now are only making 343gpt. The Choybalsan dream ends with the GA. Keshik production slows down now. I seize that target of opportunity and demand that Arabia vacates our land and they declare. I want to grab Yamama and steal some saltpeter and get some use out of our Keshiks.

580AD (13) We take Yamama with no casualties, killing 5 units, although our elite Swordsman does not spawn a great leader.

IT- No counterattack.

590AD (14) Physics traded to Scandinavia for Horses and 7gpt. Force Koreans to pay 38gpt for our Silks. Found Choyr, securing saltpeter in its borders. We suffer our first casualty of the war as a spearman destroys a Keshik for no real reason.

600AD (15) Anjar falls without casualty, though one Keshik does retreat. We raze the city.

610AD (16) Resting troops.

620AD (17) Saltpeter connects so I upgrade all the pikemen who can be upgraded. I rush a Library in Choyr so we can fill in the territory.

630AD (18) Troops move into position to attack Bukhara.

640AD (19) Bukhara is razed with no casualties. These cities are quite easy to take when they are only protected by two regular Pikemen.

IT- Rome signs peace with Arabia and two Ansars come out of the fog to kill two Keshiks.

650AD (20) Another elite sword victory fails to produce a great leader.

Conclusion- I leave it here for you with a choice to be made. You can make peace with Arabia now, although they have nothing to give for peace. Or, you could continue the war with Arabia and take Akwesasne, replacing it in a few turns with the settler that is next to Choyr (he was headed to fill in the land to the south), claiming horses. I would probably tend to favor taking peace and filling in that land to the south because we can easily continue to buy horses. It is your call though. Have fun. :)

PS- A couple Civs are into the next age but I didn't buy the last two techs yet.
 
Excellent game and stories you two. I'm busy reading and learning from the best here. Are either of you majoring in English or something close to that field? Just wondering, because your vocabulary and grammar is superb!
 
I am an English major and have dabbled in creative writing while at college. Glad to hear that you are enjoying our game and our stories. I (and I would guess Sullla too) am really enjoying this game, possibly more than any other game of Civ3 I've ever played. And we haven't even vanquished any other Civs yet!
 
Originally posted by Speaker
IT- The speed of the Ansar warriors has started to turn the tide against the Romans, pushing them back into our territory and away from Arabia. I think the gain of a movement point more than makes up for the loss of a defense point. Add in the 10 shield cheaper price and you are talking about one of the best UUs in the game.

How do you feel about the Keshik, though? (This sort of seems like a stupid question, because you are playing as the Mongols, but I was wondering if you think it is a decent UU)
 
It is definitely worse than the Ansar because it has a movement of only two. I don't think the ability to ride over mountains like they are grassland is that much of a benefit because mountain tiles are really not all that common. If it had the ability to treat all tiles like grassland, then it would be much more of an advantage. With that said, I think I prefer the Keshik to the Knight because of the 10 shield cheaper price tag. A 15 shield per turn city can produce a Keshik every 4 turns and horsemen are cheaper to upgrade. I don't think losing the defense point matters at all because it is not a defense unit and will usually die to an attacking Knight or Longbowman if left exposed anyways.
 
Nicely done, very nicely done. I would recommend not pushing further into Arabia though since any ground gained there will be useless 1/1 cities due to corruption. Expanding in the direction opposite our Forbidden Palace doesn't make much sense. I will be pushing to eliminate the Iroquois with cavalry before they can get their hands on rifles (or, barring that, too many rifles). Further comments will have to wait until I get a chance to look at the game itself tomorrow. We appear to be well on our way to winning though! :)

For the record, I am a history student who has never taken a single class of English at a university level. Creative writing classes and the like are not my thing; I know very well how to write and write fairly well. Reading innumerable novels has given me a great deal of insight into how fiction works, and writing historical papers has greatly sharpened my analytical skills. I am largely self-taught when it comes to this kind of writing; whether that is an asset or a detriment I leave up to the mind of the reader. :cool:
 
I agree that expanding further into Arab territory will only produce corrupt cities, however we can claim a horse resource if we take Akwesasne and replace it with our own city. As long as we stay a tech ahead of the Vikings and trade it for horses every 20 turns, that won't be a problem, but we could put in a little extra effort and grab the horses, which might save us a good deal of gpt later. There are still several Keshiks in our core that I did not bring to join the fight, who could probably be there in a couple turns. Your call of course...
 
Just checking in here. I've been working this week and thus consequently have not had time to play this game at all. I expect to report with the next turns and chapter on Thursday; just a reminder that this hasn't completely slipped my mind. :)
 
Again I must apologize for not having the next turns finished yet. Today I got my CD for the Conquests beta test in the mail and I have been, um, "experimenting" with a few things rather than playing the turns for this game. I promise that I will have it done TOMORROW; I'll make sure to pull myself away from playing with the Mayans (and some of those other civs I can't mention without getting sued). :mischief: :D
 
I have no idea what's in it, but I have a hunch that the Mayans will be really good (not based on what you said)

My guess: Sci, Rel UU: Javelin 3.1.1 20 cost (replaces Archer)

Anyway, now we're all jealous :p

The only thing you can do to make it up is to write a good story ;)
 
I've played through the 20 turns, but they took a little too long to do a full story tonight. I'll post a teaser image from my turns though, giving an idea of how things went...

EG2_salamanca.jpg


By the way, Mayans are very cool indeed; love to say more, but I can't at this point. ;)
 
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